No time like field time… we are in this hobby with projectile launching toys. Nerf war today! Group shot! Runnin’ with the guys and gals of MANO in Wisconsin!
Tag: nerf
Nerf Mega Mastodon – Firing video from New York Toy Fair
Nerf Mega Mastodon Firing Video from New York Toy Fair
VasTheStampede
Took me wayyy too long to get this edit done! But, here it is, hope you still garner some enjoyment from it. The upcoming Nerf Mega Mastodon, and my firing it during New York Toy Fair 2016. I’ll have more to say when I get the final production samples later this year, but for the moment I’m going to reserve my judgment. It’s a HUGE blaster, though! I’ll have a few more older Nerf videos to post, so there’s more on the way!
Nerf (And CNET) show: THE TERRASCOUT
New Nerf RC Tank Drone Terrascout Follows in Wake of Terradrone
VasTheStampede
Thanks to Nerf for the images and the info! Hot off the CNET presses, here you are about the upcoming Terrascout.
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| Nerf Terrascout! MSRP: $199.99 |
Rechargeable battery? Remotely controlled angle of fire? WHAT?
*Ahem* sorry. So after the Terradrone here we have the Terrascout! From what I’m told this isn’t made by a 3rd party licensee, it’s all Nerf here. I thought some of the earlier incarnations of remotely controlled dart robots were pretty awesome, and this is making some interesting claims. I’d be interested to see it! The $199.99 tag is a bit hefty for something this novel, given the upcoming other HUGE MONEY releases (Platinum Bow and Mastodon, I’m looking at you) but toys like this are always a bit of fun, whether you’re hardcore about your blaster battles or just like to tag your coworkers with foam darts (like I do!) Anyway, there you go now get outside and play!
Originally reported at cnet.com
5 Tips to be a Gracious Nerf Game Host (Friday 5, well, it’s Friday somewhere still)
5 Tips to Being a Good Nerf Game Host
Vas The Stampede
Once again, I asked Hummer from the M.A.N.O (Milwaukee Area Wisconsin Nerf Out) Group for his thoughts on what it takes to be a good Nerf game host. A lot of games I’ve attended all started (for better or worse) from someone saying, “This day, this time, here are the rules…” and so on. Hummer’s held and attended his own fair share of Nerf blaster/Dart Tag games in a variety of settings, so if I have to bounce ideas off anyone, it’s him. The events he runs keep blasters minimally modded (if at all), using a community bin of store bought elite darts (no one really has to bring any, and a few other aspects that make the game accessible for first timers and folks who don’t heavily mod their blasters.
His system works for me, and the group he runs with.Whether you agree with his tips or not, that’s up to you.
- Have fun. You are playing with toy blasters, act like it.
- Don’t have a schedule. Play what your group wants to play.
- Don’t be afraid to try out new gametypes or variants of ones you already play.
- Downtime/resting is good to keep your players socialized and keeping their energy up throughout the day, but have the next game announced during that downtime & be ready to kick your players into action.
- Be the first one there/last one gone. Get there about 15 minutes early to get yourself setup/take a glance at the field for anything you don’t want to be there while you’re playing (Broken glass, sticks, Squirrels, ect.) And leave last and cleanup trash around the field, even if it isn’t yours.
#1 is my favorite out of this list, because at the end of the day we want to go to a Nerf enthusiast meetup and have fun, make some friends, and toss some foam around. It’s too easy to get caught up in group politics, ego, and competition (just like in anything) and forget why we picked up blasters in the first place. I will add a few other tips out of my own experience as well:
F2Addendums:
- While you don’t want a schedule, a written list of gametypes to select from doesn’t hurt.
- Duct tape. This rule should also apply to life.
- Have a tool kit and extra batteries handy.
- A method to divide people into teams quickly (a deck of cards, a handful of darts, flagging tape, whatever).
- DO NOT FORGET TO HYDRATE.
Now get out there and Rule #1!
Friday 5: Five Must-See Places Outside the U.S. for Nerf Enthusiasts
Friday 5: Five Must-See Toy Blaster Hot Spots Outside the U.S.
Vas The Stampede
Early on in my blogging life, I quickly learned that Nerf games are not just for U.S. backgrounds, but organized games are an international phenomena. Nerf/Hasbro being a worldwide brand and a top toy maker, that should not have surprised me. Thanks to the advent of the internet and social media though, I see posts from communities abroad and it is a pretty amazing thing to think about. Taken from my analytics and personal observations, let’s look at 5 places outside the U.S. where Nerf blasters have very active player communities and play their games regularly.
Keep in mind, this list is in no particular order! The 5 selected are taken mainly from my own experiences and the amount of activity I see on my website analytics.
SINGAPORE
| Some basics about Singapore (info taken from Google’s search engine entry: |
Obviously, one of these days I have to go visit. Somehow. But between the locations and the consistency of the players, Singapore definitely seems a must-see place if you’re interested in Nerf/toy blasters on an international scale.
GERMANY
Admittedly, there’s very little I know about Germany’s Nerf/toy enthusiast community, but I see enough posts on the net to make me notice! Between the number of hits I get from there and the posts I see crop up, along with news from the Nuremberg International Toy Fair, AND home to both dartblaster.de and the OWL Community. (whew!) I see a number of LARP related posts on modifications/blaster paintjobs from German hobbyists as well, of astounding work. All that leads me to qualify Germany on this list.
ENGLAND (UK)
The UK also showed a strong level of activity on my site hits, and with good reason. The BritNerf forums are pretty active still from the looks of things, along with various other social media outlets out there. Let’s also not forget that one of the first Nerf-sponsored/branded arenas anywhere popped up here:
AUSTRALIA
The land down under, home of the kangaroo, Australian Outback, Aborigines, Dream Time, and another of the biggest (and I believe oldest) consistent Nerf communities I’ve seen. The other places I’ve mentioned you can say are countries… Australia however is a Nerf-heavy CONTINENT that stands alone. I’ve heard of groups in Canberra, Wagga Wagga, Riverina, and so many more on their forums. New Zealand is off the southeast coast and has a steady group in Canterbury. In the past, I’ve heard that toy blaster interest really takes off in Australia (especially when the Nerf Dart Tag blasters released in their black and yellow colors. Needless to say, the place is not lacking for active players, albeit they may be spread out.
CANADA
Dude Perfect’s Nerf Sports hit YouTube (ICYMI)
At a million+ views and counting, I find it hard to think you might have missed this BUUUUUUT, Dude Perfect’s Nerf Toys got a Giant Nerf Edition video out, as only Dude Perfect does.
Hmmmm, gotta say the Knockout Targets are of particular interest to me! In large multiple quantities. Because reasons. 🙂
Friday 5 – 5 Nerf Features I wish would come back
Friday Five: 5 Nerf Features that I wish would Make a Comeback
VasTheStampede
- The Blast Button
- Semiauto spring blasters
- Integrated clips (the black and yellow Dart Tag line)
- Integrated “Secret” Barrels
- Non-slamming Air Pump Blasters
With the new Nerf Rebelle Cornersight coming out later this year, I was reminded of the old school Nerf Sneakshot. What other old school features would I want to see come back? The list above, and the explanations… are below.
BLAST BUTTON – Many years ago, Nerf made a blaster called the “Blast Fire” or “Blast Fire DX” (depending on which version you got) which had a neat little feature: you would prime the blaster, pump the air (5-6 times, maybe more), and you had either 5 shots in quick succession or could hit the “blast” button on top of the blaster to shoot all/remaining darts at once. It was a cool shotgun effect, and one I wish they would explore again, even though in the current line I’m not sure it will. Nerf did multishot a couple of years ago, but it wasn’t quite the same as this, or the Hornet that followed, and the Lightning Blitz which didn’t even bother with a single shot function.
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| Picture from SG Nerf, the Blast Fire in all its glory. Blast Button is on top. |
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| The successor, the Hornet. Blast Button is on the side. Picture from NerfWikia.com |
SEMIAUTO SPRING BLASTERS – During the Nerf Dart Tag line (black and yellow incarnation) there was a really cool pistol called the Sharpfire (yep, same name as the modular pistol out now) with a semiauto/power selection option. Yep, true semiauto trigger pull fun! No priming, no pumping, no accelerator trigger, just squeeze the trigger. The blaster could go from a higher power/slower trigger pull to a weaker setting/faster Rate of Fire setting, but it made dual wielding easy, and quiet (no motors, ma!) Nothing else has come out since then with a true semiauto function again though, and that’s kind of a shame as I thought it was a really fun blaster. Unfortunately, one of the ones I bought didn’t have the same power as the other no matter what setting, so there were some manufacturing issues it looks like on this blaster and given the mechanics involved I’m not terribly surprised. Still though, I would love to see something along these lines again.
INTEGRATED CLIPS – Yes, yes, I know the Han Solo blaster is out now, the Rey blaster, the Mega Magnus, etc. but the integrated clips from the black and yellow Dart Tag line (on the Speedload 6, Quick 16) were really interesting and I found them to be a lot of fun. For starters, the Speedload and the Quick didn’t have to prime before loading. A lot less clumsy of a mechanic than the other current blasters. You could load the blaster, prime it, and even get an extra shot out of it (much like you can with the Fusefire, if you have one). I got to the point where I could feel the breech and just load the blaster without even looking at the clip while running; with half the blaster pulled out for the Magnus and co., that’s a bit more fumbling around if you ask me. The dart tag blasters of this line were much considerably bigger and thicker because of the clip and the positioning, and the clip had jam issues (the best darts were blue tipped dart tag darts, even the older dart tag darts had issues loading with these new blasters), so hopefully if Nerf went back to this design it would come back stronger than ever.
INTEGRATED “SECRET” BARRELS – Nerf made a couple of “Secret Shot” blasters waaayyyyyyyy back, which had the main shooting barrel, but also a hidden second barrel either in the handle or on top. The first Secret Shot was a spring pistol, the main barrel in front and the version with the handle in the bottom. If you didn’t know what it was, it looked easily like an ammo holder. But then if you were in a game and went with the “I surrender” well, much hilarity was to be had if you made the shot. 🙂 The Secret Shot II was an air blaster that had a flip-down barrel on top that you could use after firing the first shot, but had to pump the blaster again between shots as opposed quickly pulling a priming arm. There’s the Rebelle Secret Shot now, but there’s no hidden barrel, just the flip-out function of the blaster itself. And I don’t consider blasters like the Modulus stock blaster as part of this classification because it functions as a separate blaster, and has to be removed before shooting. Especially the Secret Shot I, this function was fun, but also pretty sneaky, and I like that.
(old school video review from Ahtanie, a Singapore Nerfer)
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| The Secret Shot I. The ammo holder on top also worked as a selector for whichever barrel you were using, and you had to flip it in place. |
PUMP BLASTERS (non-slamming air blasters) – There used to be plenty of these, blasters you would pump, and then pull the trigger to fire, and I already mentioned a couple (see the beginning for the Lightning Blitz). Air pump blasters were slower because of the pumping action needed between salvos or shots, but they were super satisfying in some cases, too. Hearing the “pop” from an airtech blaster as you shot was nice (the 2000 was a popular one) and you almost felt like you got some real range stock. The Super Maxx 3000 was another good entry with this functionality, and for awhile was a primary of mine until wear and tear got the better of it. Nerf gave the fans what it wants in speed though, and possibly reliability (air bladders and seals were problems for these blasters as they got used) with the current spring/flywheel lines, and so the only real air blasters they use are those that “slam” function, like the Demolisher missile launcher, the Thunderblast, and one of the attachments on the upcoming Tri-Strike. Gone are the days of shooting 20 darts from a Wildfire, then scrambling to reload WHILE pumping the air back into the blaster. At least, from Nerf blasters.
Buzz Bee still has their “Air Warriors” line full of new air pump blasters, including the “Destiny” as featured below. Previously, they also made blasters like the Range Master and even the popular Panther which utilize air pumps in their play pattern. Hope for air blasters like this are not gone, just elsewhere.
Questions? Comments? Do you want to see animal-shaped blasters again like the Manta? Comment below!
F2A Friday Five – Five Gametypes For Small Groups!
Thanks to Hummer, a blaster game runner from Wisconsin I game with regularly, on the help for this one! He runs his games with a Milwaukee area crew in Wisconsin, check out M.A.N.O. for their shenanigans. Nerf games don’t always have to be groups of 20-40 people running around (though that’s a lot of fun, and these games types tend to work well in small groups of 10 or less (5 v 5 ultimately, or even less.)
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| Hummer in action during a game |
Gametypes:
1. Zombies. Zombies can be added into many gametypes in addition to being played with variations (Dismemberment, chopper, ect.) (Stampede chiming in here) Zombies are players who would normally be considered “out” but instead find a new life as a facilitator of game play, marching around the field and tagging players who are still alive. I like instituting this facet because it means people don’t have to sit out during a game, and zombies help prevent standoffs/camping. The rules we usually play with this game are there is an OZ or two, and they start off unknown (like HvZ), tagging players. Getting hit with a dart means a 7-15 second stun for the player to get away. This can be altered as noted above with variations, including large ammo.
2. Catch ’em all/blob – best played with 6+ people, but not above about 15. (Everyone starts with unlimited lives, 15 second respawn. Free for all. When you get tagged, you respawn on that persons team. Play until everyone’s on the same team).
3. Free for all – Make sure you set boundaries, otherwise, you’ll get the one camper who’ll come in mostly fresh on lives. Adding zombies helps with campers 😉
4. Freeze tag – getting hit with a dart/projectile/weapon results in the victim being frozen in place. A teammate may release/revive the tagged player with a touch to the frozen player’s person (BE NICE. DON’T BE RUDE ABOUT REVIVING YOUR TEAMMATES.) Frozen players may be used as cover, with hilarious results.
5. Royal rumble
Royal rumble: Start off with one person in the field, with everyone else lined up on the sidelines. add a person every 15-30 seconds. One life. Go until there’s noone left or keep cycling in the dead players ’til tired. Alternatively, you could try to enforce a lives system, where you have to get back in line every time you die.
Some gameplay video from a recent game he organized, taken by CrissWolfNerf.
Questions? Comments? Hopefully these game types or some variant will be useful to you!
F2A Friday Five: 5 Toy Fair 2016 Blaster Favorites
Five Takeaways from Toy Fair 2016
VasTheStampede
1. Nerf – I’m cheating a bit here. (See the full gallery of images here) The Nerf booth had a ton of things that I felt will be huge in 2016. Heck, the Nerf brand in general is going HUGE in 2016 and beyond, from what I could tell. Even the Platinum Bow from Rebelle is a huge offering and regardless of it being Rebelle I intend to own one. Other blasters, like the BattleScout and the HyperFire, offer new twists on previous features, like the stripper clip (seen on the Magstrike and Powerclip, mainly) and a new camera, while the HyperFire has an increased Rate of Fire. The Nerf Rival Khaos is a ridiculous beast, and while the magazine compatibility is lacking, that is a seriously hilariously large blaster and magazine.
The Nerf blasters this year are incredibly eye catching, but with that comes a level of functionality in some blasters that may change the blaster landscape over the next year. Not just because the Tri-Strike makes most available ammo types usable in a single game play, or that the Hyperfire may arguably be the fastest Rate of Fire for a stock blaster to date, but because Nerf is showing confidence in its brand to try some crazy, oversized ideas. The Brainsaw is evidence the Zombie Strike line continues to produce some fun toys (yes, TOYS) while the Double-Dealer is another massive eye catching piece with its double mag setup. (The Double-Dealer was a non-functioning prototype when I was at the booth, so sadly no firing video. But the stock is in fact a magazine holder, if you haven’t see it yet.) My main concern though is the main blasters are going anywhere between $30 to $80, and to a family that can add up, even to an enthusiast collector. But the fans have wanted bigger and better, and this year, Nerf served that up in spades.
2. Buzz Bee gets “The Walking Dead” license
In addition to continuing to offer a low cost alternative to Nerf, Buzz Bee has the license for “The Walking Dead”, which I can see a lot of people getting excited about. Especially the rifle at the bottom, which does not seem to use an ammo belt like the last rifle of this style I saw (not from Buzz Bee, I believe). It looks like the license is more for the comics than the TV show, but at this point it’s still “Hey! The Walking Dead!” There were some other prototypes at the booth (a blaster reminiscent of the Magstrike/Powerclip, air powered and still very cool) but this is what really caught my eye and has gotta be one of the most telling things for me that Buzz Bee has some serious plans for the future and bears watching even more than before.
3. The Precision RBS system (from Super Impulse) –
This wouldn’t be the first time I’ve been taken with a new type of blaster and ammo, but there was something so elegant about the Precision RBS system it deserves a callout here. These are rubber band shooters. And not some specialty rubber band ammo, but every day standard rubber bands (three different sizes) which makes getting the ammo easy in a pinch. The larger models have integrated ammo holders, an integrated second blaster, multiple round firing (and the RoF is semiauto, in case you’re curious). The guys who invented this really did their homework about rubber band shooters, and what players look for (even a separate firing mode) in general from a user standpoint, they really thought of a lot of things for this line. I look forward to seeing more from this blaster, that’s for sure.
4. Paper Shooters
Finally! After years of communication, I finally met the owners behind Paper Shooters, and they look ready to hit the American market. Now, these aren’t your typical blasters- it’s a model kit first (so there is some build time to invest) and a functional blaster second. These are some pretty pieces of kit when you’re done, judging by what I saw at their booth, and when you finally get the blaster built it’s very satisfying shooting them. The shell ejection, the pullback lever, it all feels very cool (for lack of a better term) when shooting them. Even moreso cause this is a blaster you build from the ground up with the kit, so it’s a very different offering from when you have a blaster and modify it, now it is your own you built from basically scratch.
5. K’Nex
K’Nex continues the K-Force line – now we have magazines, motors, and turrets to add into the mix. The beast pictured above is a custom build, but it’s three linked triggers to fire three darts at once. I used the initial kits and found the build times a little long, but I attribute that to my unfamiliarity with using K’Nex pieces. All the same, I am glad this line is still kicking because of the customizability it offers, and really want to sink my teeth into some custom builds this year.
Questions? Comments? Did you want to add anything? More galleries and more in-depth writeups to come, thanks for tuning in!
Nerf Toy Fair 2016 gallery – up!
The Nerf Rival Khaos is big, along with a lot of the rest of the new Nerf blasters…
UPDATE: High-Res gallery is live!
Check out my Facebook page for pics from today’s tour of the Nerf Showroom – I’ll get higher quality images in a better gallery later today (still working the show). Loved seeing the Mastodon, the Platinum Bow, and so much more.















