Nerf Mega Mastodon: Postgame Writeup/Review

Nerf Mega Mastodon Postgame Writeup
Vas The Stampede

Testing if the Mega Mastodon gets 100′ – 

Note: I will eventually add in-game footage using the Mastodon here. Watch this space for a future edit.

Basics:
Range: 80′-100′
MSRP: $79.99
Capacity: 24 Mega Darts
Includes: strap, blaster, ammo

Full Auto firing capability
 

 https://photos.gstatic.com/media/slideshow.swf

Took the Nerf Mega Mastodon out for some gameplay this past weekend, and had some thoughts:

Nerf went big with the Mega Mastodon, without a doubt. Pretty sure this is the highest capacity Mega blaster to date, full auto, and definitely the one of the biggest builds probably for any other Nerf blaster I’ve seen. It has a big handle to hold it on top, two tactical rails along the top as well, and one more under the muzzle. The 6 D batteries sit in the rear part of the blaster, with the trigger, the accelerator trigger, and the handle. There are a couple of obvious attach points for the strap, and the “cage” on the underside also doubles as a stand of sorts to help rest the Mastodon upright. The top handle moves back and forth, pivoting on the insertion point for the post it is attached to. It’s wide, mainly due to the drum. But the blaster itself doesn’t seem too unwieldy, all things considered. I had no problem transitioning from running/moving/to firing position, or even letting the blaster sit at my hip off the sling. It was surprisingly easy to conform to a comfortable position on my body.

From Mega Mastodon

Mechanics:
 
The Mastodon is big, really big. So big in fact, I wonder how little kids may find using the blaster. From the bottom the cage on the underside of the blaster to the highest extension of the handle on top, the Mastodon measures at about 14″. For me at 5’7″ as an adult, I have no problem with that. The average US child maybe measures approximately 4′ (source), so I don’t know how easy a time they would have with this blaster, even with the strap (and factoring in the 6 D batteries). Having to hold the Mastodon at the hip also makes aiming challenging, if you are used to aiming down your sights or being able to angle a blaster down over cover trying to bunker someone, this takes some adjusting. Also, it goes without saying revving your motors before firing is a good practice to have, but the rev time seems a bit faster with the Mastodon. Also, with the nature of this blaster I didn’t work too much on trying to find a range with the Mastodon parallel to the ground (flat), most of the time I had the blaster angled in game so my ranges reflect as such. 

It’s also probably one of the more accurate Mega firing blasters I’ve used to date. The Mega Mastodon will hit close to 100′, but the accuracy at that range isn’t guaranteed (I say that with anything, and in the firing video above you can see the spread of the darts to the sides, in addition to the range.) Within 30-40, even 50′, I was able to get hits reliably though! It required a bit of leading my target and I did have to use a couple of shots to dial in, but a little practice can go a long way with this blaster both in firing mechanics and reloading.

Naturally, as a right-handed person, I hold the Mastodon in my right hand and the rotation mech goes to my right. As such, I needed to stop periodically to reload the Mastodon either by trying to cross my body with my left hand and reload that way into the empty chambers, orient the blaster vertically, or reload the empty chambers in from left to right, starting with the chambers feeding into the Mastodon first from the left side of the blaster and trying to get into the chambers on the right. One trick I want to work on with this blaster is reloading empty chambers as they cycle around (using the strap to act as the stabilizing hand while firing, and my free hand to reload.) Still a work in progress, to say the least. Also, make sure you have a large ammo pouch! Mega darts already are big, and with the 24 dart capacity you’ll eat through a lot of ammo using the Mastodon, for sure. Be prepared to carry enough to keep the Mastodon spitting.

With the strap, the Mastodon handles similarly to the RhinoFire and the Vulcan. The difference is the grip needed because of the accelerator trigger setup on the Mastodon versus the push button on the RhinoFire and the traditional trigger on the Vulcan. As a result, I found myself with my wrist on a weird angle sometimes while firing. I held the Mastodon typically at the waist, but with the handle and trigger a little past my back, which led to a touch of soreness after extended games. This was addressed by just keeping my handle hand in line with my torso. In a way, it reminded me of a Colonial Marine’s posture holding a smartgun, with some obvious differences. This might make a lot more sense after you hold one.

Stay frosty, Nerfers.

Needless to say, the Mastodon needs 6 D batteries to run so the strap and using the top handle might be a necessity. While trying to one hand it might be hilarious, it can also do a number on your wrist. Between rounds, everyone made attempts to hold the Mastodon like a pistol, to hilarious effect. Personally, I’m going to use two bandoliers if ever I want to dual wield. The Mastodon didn’t seem to eat batteries either, but my testing happened at a 4 hour Nerf war. The batteries I used were from the Dollar Store, and they held up fine during the day and even for my testing days before.

Running and gunning isn’t incredibly easy with the this blaster, if that’s surprising (which it shouldn’t be) not like with more rifle and pistol oriented blasters like the Rapidstrike or Firestrike, for obvious reasons. I found myself doing more of the “stalk and shoot” approach, dodging darts as I could or crouching. Trying to aim the Mastodon well while in full sprint was not the particularly efficient I thought or effective. The volley of darts was usually enough to make folks hide and move, but I always had to keep in mind to keep cover in mind and run for a teammate if I needed to reload, assuming I even had a team. Otherwise, I’d run and hope no one noticed while I fed darts back into this monster. If I needed to move faster, I stopped aiming and just picked up the blaster and ran, it was just more efficient that way.

Left-handed? I went with the righty oriented handle placement with the pivot on the left side of the blaster, and I’m not sure if the peg to the top handle fits in the other way. It looks like it might be able to accommodate lefties in the other direction, but I don’t guarantee that. If I get another Mastodon, I’ll see if that works, or hopefully I can get an answer out of the design team. My left-handed friend didn’t find it supremely comfortable trying to use the Mastodon the right-hand oriented way, though. I thought maybe since the rotation mech goes to the right while shooting then reloading might be easier, but she didn’t find it that way. And yes, reloadi

Don’t misunderstand me though! This is a SOLID build of a blaster. The raised “Mega” lettering, the top handle, the trigger, everything about it feels pretty strong. The rotation mech for the drum spins pretty easily too, but there are some caveats.

The most common issue I had with the Mastodon was trying to shoot in controlled bursts. If you go for a full 24 dart shower, the Mastodon functions wonderfully. But if you try to do groups of 3-4 shots, you might run into some jamming. What happens is the firing action, the rotation, and the feed gets out of sync if you try to group your shots and don’t time a stop right, you will stop the cycle mid-feed of a dart, or in between the chambers of the blaster, so you’ll suffer a misfire. I ended up having double feeds a few times trying to shoot a few darts at a time, and had to dig through the jam door to rip out a dart or push it back into the chamber. Other times, the rotation mech would be in mid-reset and would get stuck, I could not manually rotate it to load until after I resumed firing the blaster and heard it “click”. With a little practice I could see this becoming less of a problem, the more someone learns about the firing cycle of the Mastodon. These instances of locking and dart jamming were on the minimal end of the scale too, not to the point where using the blaster was frustrating. But like I said, this blaster is full auto and truly excels when you rock and roll with that 24 dart payload.

All that being said, is it worth the $80? A lot will be said of its “war practicality” and “usefulness” in a stock Nerf war, but I liked it just fine. It turned me into a big(ger) moving target, cut my mobility a bit, and made aiming a bit of a challenge, but the range, the capacity, the full auto, and the aggro (people made sure to keep an eye on where I was, or if they heard my motors whirring to make sure I wasn’t near them) was worth the tradeoff for me, and gosh darnit I just had a lot of fun with it! Of all the high-end items I saw at Toy Fair, this was definitely a “buzz-worthy” blaster in my book, and the one I came away wanting the most of the whole lineup from that trip. At this price it might make you cringe, but in this case I’d endorse the cost as being worth it for this foam launching monstrosity.

Questions? Comments? Did I miss something you’d want feedback on? Leave me a comment!

And don’t forget to check out my social media:
Instagram: blasterbot1984
Twitter: @VasTheStampede
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Nerf Mega Mastodon – Firing video from New York Toy Fair

Nerf Mega Mastodon Firing Video from New York Toy Fair
VasTheStampede

Took me wayyy too long to get this edit done! But, here it is, hope you still garner some enjoyment from it. The upcoming Nerf Mega Mastodon, and my firing it during New York Toy Fair 2016. I’ll have more to say when I get the final production samples later this year, but for the moment I’m going to reserve my judgment. It’s a HUGE blaster, though! I’ll have a few more older Nerf videos to post, so there’s more on the way!

Nerf (And CNET) show: THE TERRASCOUT

New Nerf RC Tank Drone Terrascout Follows in Wake of Terradrone
VasTheStampede

Thanks to Nerf for the images and the info! Hot off the CNET presses, here you are about the upcoming Terrascout.

NERF N-STRIKE ELITE TERRASCOUT RC DRONE Blaster
(Ages 8 years & up/Approx. Retail Price: $199.99/Available: Fall 2016)
Get the drop on your friends with the N-STRIKE ELITE TERRASCOUT RC DRONE! This remote controlled blaster drone features high-speed, all terrain tracks (not for use in wet conditions) for quick strikes and an 18 dart clip for remote bombardment. Kids can use the live video feed featured on the controller’s LCD screen to scout the battlefield, locate targets and plan their attack.  Maneuver the angle of the drone’s blaster remotely, and fire a single-dart by pressing and releasing the trigger, or hold down for extreme rapid-fire blasting in battle. Record audio and 720p HD video to an SD card (not included) and share epic battles and campaigns with family and friends. The controller will slide onto the back of the drone’s blaster and snap into place for storage. This product is for use in and outdoors. The drone also includes tactical rails, compatible with N-STRIKE ELITE accessories, each sold separately. Controller requires 4 AA batteries (not included). Includes blaster, camera, remote control with LCD screen, rechargeable NiMh battery, charger, and 18 N-STRIKE ELITE darts. Available at most major retailers nationwide and HasbroToyShop.com.
Nerf Terrascout! MSRP: $199.99

Rechargeable battery? Remotely controlled angle of fire? WHAT?

*Ahem* sorry. So after the Terradrone here we have the Terrascout! From what I’m told this isn’t made by a 3rd party licensee, it’s all Nerf here. I thought some of the earlier incarnations of remotely controlled dart robots were pretty awesome, and this is making some interesting claims. I’d be interested to see it! The $199.99 tag is a bit hefty for something this novel, given the upcoming other HUGE MONEY releases (Platinum Bow and Mastodon, I’m looking at you) but toys like this are always a bit of fun, whether you’re hardcore about your blaster battles or just like to tag your coworkers with foam darts (like I do!) Anyway, there you go now get outside and play!

Originally reported at cnet.com

Friday 5 – 5 Nerf Features I wish would come back

Friday Five: 5 Nerf Features that I wish would Make a Comeback
VasTheStampede

  1. The Blast Button
  2. Semiauto spring blasters
  3. Integrated clips (the black and yellow Dart Tag line)
  4. Integrated “Secret” Barrels
  5. Non-slamming Air Pump Blasters

With the new Nerf Rebelle Cornersight coming out later this year, I was reminded of the old school Nerf Sneakshot. What other old school features would I want to see come back? The list above, and the explanations… are below.

BLAST BUTTON – Many years ago, Nerf made a blaster called the “Blast Fire” or “Blast Fire DX” (depending on which version you got) which had a neat little feature: you would prime the blaster, pump the air (5-6 times, maybe more), and you had either 5 shots in quick succession or could hit the “blast” button on top of the blaster to shoot all/remaining darts at once. It was a cool shotgun effect, and one I wish they would explore again, even though in the current line I’m not sure it will. Nerf did multishot a couple of years ago, but it wasn’t quite the same as this, or the Hornet that followed, and the Lightning Blitz which didn’t even bother with a single shot function.

Picture from SG Nerf, the Blast Fire in all its glory. Blast Button is on top.

The successor, the Hornet. Blast Button is on the side. Picture from NerfWikia.com

SEMIAUTO SPRING BLASTERS – During the Nerf Dart Tag line (black and yellow incarnation) there was a really cool pistol called the Sharpfire (yep, same name as the modular pistol out now) with a semiauto/power selection option. Yep, true semiauto trigger pull fun! No priming, no pumping, no accelerator trigger, just squeeze the trigger. The blaster could go from a higher power/slower trigger pull to a weaker setting/faster Rate of Fire setting, but it made dual wielding easy, and quiet (no motors, ma!) Nothing else has come out since then with a true semiauto function again though, and that’s kind of a shame as I thought it was a really fun blaster. Unfortunately, one of the ones I bought didn’t have the same power as the other no matter what setting, so there were some manufacturing issues it looks like on this blaster and given the mechanics involved I’m not terribly surprised. Still though, I would love to see something along these lines again.

INTEGRATED CLIPS – Yes, yes, I know the Han Solo blaster is out now, the Rey blaster, the Mega Magnus, etc. but the integrated clips from the black and yellow Dart Tag line (on the Speedload 6, Quick 16) were really interesting and I found them to be a lot of fun. For starters, the Speedload and the Quick didn’t have to prime before loading. A lot less clumsy of a mechanic than the other current blasters. You could load the blaster, prime it, and even get an extra shot out of it (much like you can with the Fusefire, if you have one). I got to the point where I could feel the breech and just load the blaster without even looking at the clip while running; with half the blaster pulled out for the Magnus and co., that’s a bit more fumbling around if you ask me. The dart tag blasters of this line were much considerably bigger and thicker because of the clip and the positioning, and the clip had jam issues (the best darts were blue tipped dart tag darts, even the older dart tag darts had issues loading with these new blasters), so hopefully if Nerf went back to this design it would come back stronger than ever.

INTEGRATED “SECRET” BARRELS – Nerf made a couple of “Secret Shot” blasters waaayyyyyyyy back, which had the main shooting barrel, but also a hidden second barrel either in the handle or on top. The first Secret Shot was a spring pistol, the main barrel in front and the version with the handle in the bottom. If you didn’t know what it was, it looked easily like an ammo holder. But then if you were in a game and went with the “I surrender” well, much hilarity was to be had if you made the shot. 🙂 The Secret Shot II was an air blaster that had a flip-down barrel on top that you could use after firing the first shot, but had to pump the blaster again between shots as opposed quickly pulling a priming arm. There’s the Rebelle Secret Shot now, but there’s no hidden barrel, just the flip-out function of the blaster itself. And I don’t consider blasters like the Modulus stock blaster as part of this classification because it functions as a separate blaster, and has to be removed before shooting. Especially the Secret Shot I, this function was fun, but also pretty sneaky, and I like that.

(old school video review from Ahtanie, a Singapore Nerfer)

The Secret Shot I. The ammo holder on top also worked as a selector for whichever barrel you were using, and you had to flip it in place.

PUMP BLASTERS (non-slamming air blasters) – There used to be plenty of these, blasters you would pump, and then pull the trigger to fire, and I already mentioned a couple (see the beginning for the Lightning Blitz). Air pump blasters were slower because of the pumping action needed between salvos or shots, but they were super satisfying in some cases, too. Hearing the “pop” from an airtech blaster as you shot was nice (the 2000 was a popular one) and you almost felt like you got some real range stock. The Super Maxx 3000 was another good entry with this functionality, and for awhile was a primary of mine until wear and tear got the better of it. Nerf gave the fans what it wants in speed though, and possibly reliability (air bladders and seals were problems for these blasters as they got used) with the current spring/flywheel lines, and so the only real air blasters they use are those that “slam” function, like the Demolisher missile launcher, the Thunderblast, and one of the attachments on the upcoming Tri-Strike. Gone are the days of shooting 20 darts from a Wildfire, then scrambling to reload WHILE pumping the air back into the blaster. At least, from Nerf blasters.

Buzz Bee still has their “Air Warriors” line full of new air pump blasters, including the “Destiny” as featured below. Previously, they also made blasters like the Range Master and even the popular Panther which utilize air pumps in their play pattern. Hope for air blasters like this are not gone, just elsewhere.

Questions? Comments? Do you want to see animal-shaped blasters again like the Manta? Comment below!

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Nerf Rotofury: Nerf Behind the Scenes video Released

 
Thanks to Nerf for the video! Featuring the Nerf Rotofury revealed previously, the blaster is now out and available in most major stores.
 
MSRP:$34.99
10 Shot drum (highest capacity blaster for the Mega line currently)
Slam-fire
 
My biggest nitpick with this blaster is the lack of a stock or attach point for a stock, mainly because with Slam-Fire it helps steady the blaster. At least, it did with me when I used a Rampage or Raider. Otherwise, I like the Rotofury, the extra shots more than a Cycloneshiock are pretty nice to have. Enjoy the video!

A Nerf Blogger Had Writer’s Block in 2005. What happened Years Later…. Might Surprise you.

The Nerf Ambassador Meetup at #NerfHQ (Hasbro Headquarters/offices, not the old forum)
Vas The Stampede



Seriously, surprise.

 
Whereupon the blogger (and others of his ilk) visited the home of Nerf blasters, and learnt about production, design, marketing, safety standards, the future, and many things Nerf. Rival, Modulus, Zombie Strike, Doomlands, Rebelle, darts, Rounds, foreign markets, and what it means to be Nerfnation. MORE AFTER THE JUMP.

Sorry about the clickbaiting title, I just couldn’t help it. But seriously, folks! I know I say this a lot, but when I started this blog in 2005 (and barely posted then, but it was up!) I can’t believe some of the opportunities afforded me. And the latest… visiting the Nerf offices in Rhode Island, was fantastic.

 
NOW- I can’t talk about everything I saw there. Other bloggers (Nerd Drop, Click Click BAMF, Shining Foam, Lord Draconical, Blaster Labs, Nerf Haven) were there as well, so THERE WILL BE SOME OVERLAP. If you’ve already read those sources, great. Also, we all also signed a non-disclosure agreement (hereafter referred to as NDA).
 
WHAT I CAN TALK ABOUT IS GREAT (as far as I can say about prototypes.)
 
Coming this Spring 2016 (maybe sometime around January, hopefully earlier in time for the holidays)
 
 
Dual-Strike

There is A LOT I like about the Dual-Strike. First and foremost, it fires regular Nerf darts AND Mega darts at the flick of a switch. The idea is a fine one, and long overdue given the breadth of ammo available. This begs the question about when/if we get a disc shooter combo in somewhere, but that’s a whole different story. My initial impression was that it felt like a solid build, the priming arm wasn’t awkward, and the almighty selective switch did its job. In a lot of games recently I found myself carrying a Mega blaster, but also something smaller for darts. This eliminates having to carry the additional sidearm, and increases mobility. I definitely hope this is something they continue to tinker with and we see more of in the future. I’ll have plenty more to say when I finally get a production model. In general, I like and even prefer using Mega blasters on some level because of the wider surface area of Mega darts, which to me means an increased probability of hitting my target. They may not have the ammo capacity of an N-Strike blaster with a drum on it and may be longer to reload compared to swapping a new magazine in, but those are issues that I address with my play style. The Dual-Strike now tells me I can go with my preference but I don’t have to have that normal streamline blaster carried on me as well in case I run out of Mega darts during a game with none in sight.




Nerf Zombie Strike Crosscut



THIS. This blaster has the added roleplay element of the zombie-slicing buzz saw partnered with the blaster, and that’s all there is to it. The lower trigger “revs” the soft foam buzz saw, which stops spinning instantly upon contact with anything. More trigger pulls = higher revs and louder noise. Not really much to say here, except some good style points afoot for being able to tag with the saw first THEN shoot. Another interesting idea, although personally I would have liked to see the saw blade rev up and then launch out. 🙂 It’s a fun gimmick for me, and one I might use once in awhile just because.

Nerf Rival. 4-4.5 years IN DEVELOPMENT to get this blaster line worked out. Appealing to an older age group. Higher power. These are all things that I’ve seen groups asking for over the years from Nerf and here it is, 100 FPS right out of the box and decent accuracy. I can’t even begin to imagine how much D was poured into the line, but they went through the play testing and everything  with the applicable groups that’s what they assured us. In my own experience with the toy industry, selling something this powerful in the toy aisle can be a bit difficult. But given from what I’ve seen in recent weeks, the Rival line isn’t pushed to the “sports equipment” aisle like I’ve seen with past brands. While I don’t enjoy the prospect of buying new ammo, I do enjoy the prospect of higher velocity gameplay that this offers. I have a few more opinions on the subject, but that’s for another post!

And that’s the new stuff we can talk about for now. Other parts of the trip covered the design, production, marketing, and testing that takes place in the facilities. Along with getting a bit of history walking through the hallowed halls of Hasbro. I couldn’t remember the last time I was on a field trip, but this was definitely one of the best.

DESIGN

Trivia: The way I understood it, all roads for a Nerf blaster lead to Marty’s (Master Model Maker) desk. It is at his workstation that all the pieces are printed, worked out, and come together. He not only has to account for SAFETY GUIDELINES but also how to take the concepts/designs worked out and make them fit together in the first place. Amazing. Thank you, Marty. The design folks were great enough to walk us through making mockups, coloring, different piece variations, and what it takes to get the blasters to shelves. The 3-D printing setups were also hard at work if you can imagine, and we were able to literally watch parts grow.

PRODUCTION/MARKETING

First, Nerf has marketing concepts/campaigns and possible blasters lined up through about 2017. Just let that sink in, I’ll be right here.

Let’s put something else out there:
THE BULK OF NERF’S BUSINESS IS IN THE 8-10 YEAR OLD AGE RANGE.  

Yes, they may diversify their market (Rival, Koosh are such examples) but their main sales come from the 8-10 year olds, it’s their imaginations they’re trying to capture and their sales they are trying to earn. To do that, they need to make TOYS THAT THEY CAN SELL TO KIDS.

That being said, the discussion of high-end blasters akin to the Transformers “Masterpiece” line…. BLASTERPIECE if you will came up. The real question is what would make it compelling (performance is already upped in the other brands, so this will require some thinking.) Personally, a retro blaster (Manta Ray, Stinging Scarab, Perceptor) with Elite ranges would be nice. Or even a high-quality durable Crossbow redux. But they haven’t come to a definite conclusion on what a high-end blaster line would mean and until they do it’s still just an idea.

The team also took it upon themselves to show us prototypes, and fascinating isn’t a strong enough word about how I felt about seeing the evolution of current blasters such as the Hammershot and Slingfire.

Variations of the Nerf Zombie Strike Slingfire on the table

The stories. Oh, the stories.

Zombie Strike was a tough marketing sell as we found out and was in development for years before release. Finding a good 8-10 year old friendly balance with a theme like that was the challenge, and how to make it work. It was a gamble that kids would buy into it from the perspective of many people. Zombies were a hot trend when the line finally did come out, and the rest is history. The zombie theme still works for Nerf, and they continue to support it. Doomlands is them rolling out another stage of their storylines, hopefully to recreate the success of Zombie Strike with a post-apocalyptic flair.

Rebelle was another wary sell, but Nerf wanted to test uncharted waters. Yes, I heard some of the complaints with the initial “core” launch being in purple and pink but that came out of observational  research with younger females (which also showed distinct differences in how they used blasters compared to boys). And from what I’ve read (not from Nerf sources, I mean business analysts) the line is a success. The fact the line is still being supported (and moving away from purple/pink, now that the main launch is out) is a testament to the line and its reception. The things they’ve learned in play testing are continuously being adopted into their plans.

I also mentioned the Nerf Nuke from ThinkGeek, definitely not likely in the future. Sorry, y’all.

Nerf does like to take current trends/products and add their own twist. That much is clear when we see new takes on blasters that have similar mechanisms such as the Jolts and bows across the brand.

The folks from the Rebelle team showed us some of the video they take during their playtesting sessions in their specialized “Fun Lab” and Armory, which is a shooting range of sorts, and it was very different from what I expected. It’s pretty much a big observational area where they can watch how kids play with products. I saw a lot of target practice, not a lot of player vs player, unless that’s video we didn’t see. Girls definitely seemed to show more teamwork than boys, fulfilling distinct roles they identified for themselves. Not so apparent on the male side of the results.

One of the biggest questions for me was the lack of direct Nerf involvement in many of the grassroots Nerf/foam blaster only arenas popping up around the U.S. (Detroit Dart Club, Dart Wars, Strikezone Arena, Rochester Nerf League, etc) and beyond many of these places to play with blasters are opening up in some form or another, which are great when available parks/good bunkers are in short supply. The answer is “if you build it, they will come”, meaning that there has to be a very good proof of concept and practice before Nerf gets into the business. With as many active arenas as I see now, there are plenty of candidates.

Overall it was a pretty good visit for me. Heck, the fact that I visited at ALL still surprises me. After all the years doing the New York visits and everything, there was a sense of validation I had for being a one man band with an idea and a 3.1 megapixel camera in 2005. But there I was, in the belly of the beast walking the Main Street of Hasbro. As a Kid Eternal, this is one of if not the highest point of my blogging “career”. BIG thank you to the execs for letting this visit happen, which hasn’t happened for the fan community in almost 10 years, to look behind the curtain at our toys. I know it’s a risk but words can’t express the appreciation for how you welcomed us in over the past few years to culminate in this.

THANK YOU SO MUCH TO THE FOLKS WHO WERE A PART OF OUR TOUR:

 
The PR folks (you know who you are) – you brought me in
 
 Michael Ritchie, VP Sports Action
Dean Carley, VP Product Development, Nerf
Eric Huban, Sr. Director, Global Brand Strategy & Marketing, Nerf
 Brandi Cooper, Sr. Brand Manager, Nerf
Brian Jablonski, Director Product Design, Nerf
Kevin Dakan, Director Product Development Engineering, Nerf
Capucine Rebuffe, Director Global Brand Strategy & Marketing, Nerf Rebelle
Aaron Mead, Senior NERF Armorer, Sports Action Design & Development
Curt Mahlstedt, Director Product Design, Nerf Rebelle
Maria Silveira, Director Global Consumer Insights, Global Consumer Insights (Fun Lab)
Brian Tolson, Manager Product Development Services, Design and Engineering Development
Marty Fura, Master Model Maker, Design and Engineering Development
 
 
It was kinda like this:

Nerf Rival Zeus Blaster Claims 100 FPS when it shoots

Nerf Rival Zeus Claims to Hit 100 FPS
Vas The Stampede

Back in February at Toy Fair, I checked out the Nerf Rival Zeus blaster in prototype form! Thanks to Nerf for sending along the full production model. Check the video below, and I’ll update with my thoughts later today.

Check out the photo album in the meantime!

About the Zeus:

NERF RIVAL ZEUS MXV-1200 Blaster

(Ages 14 years & up/Approx. Retail Price: $49.99/Available: Fall 2015)
Bring NERF battles to the next level with the mighty NERF RIVAL ZEUS MXV-1200 blaster. Simply push the power-up button, then take aim and unleash motorized blasting power on the opposing team. The powerful, precise RIVAL ZEUS MXV-1200 blaster gives fans and their allies an edge in battle and features an ambidextrous  clip loading and release button, safety switch, and fold-up sight. The included NERF RIVAL 12-round magazine is also compatible for use with the NERF RIVAL APOLLO XV-700 blaster, sold separately. Blaster is available in both red and blue and includes 12 NERF RIVAL Foam rounds. Six C batteries required, not included.
Available at most major toy retailers nationwide and at HasbroToyShop.com.
Nerf Rival Apollo:
Nerf RIVAL APOLLO XV-700 Blaster
(Ages 14 years & up/Approx. Retail Price: $24.99/Available: Fall 2015) 
Perfect for the heat of the competition, the NERF RIVAL APOLLO XV-700 blaster sends NERF RIVAL foam rounds soaring in the air with extraordinary velocity. To defend themselves and teammates against the opposition, pull the lever to move the RIVAL foam round into place, then take aim and launch! Blaster is available in both red and blue includes seven NERF RIVAL foam rounds. 
Available at most major toy retailers nationwide and at HasbroToyShop.com.
Additional photos in the gallery:

Nerf Rebelle Arrow Revolution Demo (Toy Fair 2015)

Test-firing video from New York Toy Fair featuring the Nerf Rebelle Arrow Revolution blaster – as seen at about.com with the ToyQueen.

The arrow loading mech seemed a little clunky, so here’s hoping it’s refined by release. As for the draw on the bow, it’s still designed with 8+ in mind (more on the 8 than the “+”) but fans of the Rebelle bows so far might enjoy the new reloading cylinder, as well as an additional use for any arrows they already own. Coming this Fall 2015!