New Nerf RC Tank Drone Terrascout Follows in Wake of Terradrone VasTheStampede
Thanks to Nerf for the images and the info! Hot off the CNET presses, here you are about the upcoming Terrascout.
NERF N-STRIKE ELITE TERRASCOUT RC DRONE Blaster
(Ages 8 years & up/Approx. Retail Price: $199.99/Available: Fall 2016)
Get the drop on your friends with the N-STRIKE ELITE TERRASCOUT RC DRONE! This remote controlled blaster drone features high-speed, all terrain tracks (not for use in wet conditions) for quick strikes and an 18 dart clip for remote bombardment. Kids can use the live video feed featured on the controller’s LCD screen to scout the battlefield, locate targets and plan their attack. Maneuver the angle of the drone’s blaster remotely, and fire a single-dart by pressing and releasing the trigger, or hold down for extreme rapid-fire blasting in battle. Record audio and 720p HD video to an SD card (not included) and share epic battles and campaigns with family and friends. The controller will slide onto the back of the drone’s blaster and snap into place for storage. This product is for use in and outdoors. The drone also includes tactical rails, compatible with N-STRIKE ELITE accessories, each sold separately. Controller requires 4 AA batteries (not included). Includes blaster, camera, remote control with LCD screen, rechargeable NiMh battery, charger, and 18 N-STRIKE ELITE darts. Available at most major retailers nationwide and HasbroToyShop.com.
Nerf Terrascout! MSRP: $199.99
Rechargeable battery? Remotely controlled angle of fire? WHAT?
*Ahem* sorry. So after the Terradrone here we have the Terrascout! From what I’m told this isn’t made by a 3rd party licensee, it’s all Nerf here. I thought some of the earlier incarnations of remotely controlled dart robots were pretty awesome, and this is making some interesting claims. I’d be interested to see it! The $199.99 tag is a bit hefty for something this novel, given the upcoming other HUGE MONEY releases (Platinum Bow and Mastodon,I’m looking at you) but toys like this are always a bit of fun, whether you’re hardcore about your blaster battles or just like to tag your coworkers with foam darts (like I do!) Anyway, there you go now get outside and play!
F2A Exclusive: Q&A with Ben Stack, Inventor of the Precision RBS Vas The Stampede
Many thanks again to Super Impulse and Precision RBS for the samples, and this Q&A with Ben Stack, the inventor of the Precision RBS Launchers! I met Ben at New York Toy Fair, and followed up in email with a series of questions. I thank him for the time he took to answer them. His responses are in bold.
Ben on the right, at New York Toy Fair
– What did you study? Feel free to share a little info about yourself such as hobbies and experience in toy industry.
I most recently went to school for product design, but I had a bit of a background before that in engineering from various hobbies and jobs making things. I’ve dabbled in robotics, carpentry, soft goods, and yes, many years of projectile launchers and other homemade entertainment. – How long was RBS in development?
It’s hard to say when Precision RBS as a potential product line really started. I’ve been launching rubberbands since I was about 6 when my brother and I made clothespin launchers with my father. That’s when I accidentally discovered the “rifling” or “spinning” technique that Precision RBS still uses today.
In high school, after making dozens of launchers in middle school, I set out to really perfect a modular, high performance series of launchers. In college, I took the concept to a more finished state as my thesis project, where I was connected to SI and we then spent another busy few months converting the line to a robust injection moldable ABS design. Taking out the off years in between, I’d say there’s at least 5 years of my own development work in these 3 products we have now.
The core pistols of Precision RBS launchers
– Can you talk about what inspiration you drew on for the look of the RBS shooters?
Precision RBS from the start was conceived as a skill toy that you could actually use safely in public without any worries. This meant throwing the visual concept of a “gun” out the window and really striving for something cool that wasn’t threatening. Science fiction and sports equipment was the only place you could find that. I went through hundreds of renderings, color combinations, and graphical applications before settling on what we have today.
– Why rubber band ammo? What advantages do you find there vs other mediums, and how is RBS different from what is out there currently, including among other rubber band shooters?
The Hyperion: note the included pack of all three rubber band sizes.
Rubber bands are cheap, plentiful, multi-use, accessible to anyone anywhere, versatile, but most of all accurate! What fun is trying build your skills launching projectiles if you’re not going to reliably hit what you’re aiming at? Rubber bands are just the most amazing indoor target practice ammo. Rubber bands don’t bounce and roll away into dark corners either, to be forever lost. Rubber bands don’t get crushed if you step on them. They actually are affected by wind less than foam too, as the cross section density is higher.
The main thing holding back rubber bands all these years has been accuracy and range, and I think we’ve finally cracked it. When properly “rifled”, 117 rubber bands can reach out to 50 ft with a shot grouping well inside a standing silhouette. Inside of 30 feet, the grouping gets down to about 6 inches across. Fly hunting starts happening at around 8 feet.
Finally, and this is one that tends to get overlooked, escapement rubber band launchers basically act like a beautiful hybrid between flywheel and springer launchers: high rate of fire without any rev-up time or pumping. Your ROF is practically unlimited, it’s however fast you can pull the trigger. Just like flywheel blasters, you never have to readjust your sight picture until your launcher is empty.
I want to emphasize: Rubber bands shine when the target is behind cover and the window of opportunity is short.
As for other rubber band launchers out there, we’re committed to using all standard sized rubber bands so you have the option of refilling in bulk at office supply stores. On top of that, we’ve packed in just so many features unique to my rubber band launchers I’ve designed over my life, like the ability to always launch and store multiple sizes of rubber band, and the modular “barrel” lengths (wow, a barrel that actually does something?).
– Do you recommend certain shooters for certain ages?
Not really! It’s the band size that makes the difference. All of our precision RBS launchers are safety tested for ages 8+ and have been play tested by all ages, but loading size 117 bands can be more difficult for young kids. It’s not that it takes a great amount of force to draw the band back, but more that it is a long draw length, almost 24 inches. It usually just means younger kids have to brace the launcher against the ground to load it.
What’s really awesome with rubber bands is the size of the band really makes a performance difference.
Size 117 bands reduce the number you can load at one time down to 6, but increase range out to 50 feet with high accuracy. The size 33 is the sweet spot for indoor play in the middle, giving medium range, about 35 feet, and around 8-10 in loading capacity. Size 16s are for quantity over quality, giving you up to 12 shots with around 30 feet of range and close-in accuracy.
– How many designs do you have in mind past the launch?
Oh wow, so many. I have a lifetime of folders for this stuff. These first 3 are the basic, “standard issue” series, and we’re starting to get more specialized in next year’s line.
– I noticed a holster, will those be available as well in the future?
I definitely had holsters in mind when I designed the core “pistol” style launcher, but we’re not sure how it would fit in the line yet. It might be soon, it might be later. We’ll see how it works out.
– What is your favorite feature about any of the blasters?
The Chiron
I have a soft spot for Chiron in general as it was the first Precision RBS launcher that I concepted in high school for high speed play. It’s designed to be versatile, able to take on both long ranged Hyperion and high capacity dual wielders by maximizing size 33 reload rate with the Quick Loader, and able to launch the 117 bands with the hand launcher. Masters of the hand launcher should be able to pickup, load, and launch 117 bands in a single motion, which can overwhelm the slower-to- load Hyperion, and out-range the smaller two bands.
Lots of info and insight, thanks again to Ben for taking the time to answer my questions! I’ll be updating this post later today with some additional video on the Precision RBS launchers, but until then see you next time.If you haven’t already, don’t forget to check out Part 1 here.
note: there was so much great stuff at Toy Fair! The Five involved with this list are by no means representative of the whole experience.
Edit: previous version of the article incorrectly listed the company for RBS as Super Impact, that has been corrected as of 2/29.
1. Nerf – I’m cheating a bit here. (See the full gallery of images here) The Nerf booth had a ton of things that I felt will be huge in 2016. Heck, the Nerf brand in general is going HUGE in 2016 and beyond, from what I could tell. Even the Platinum Bow from Rebelle is a huge offering and regardless of it being Rebelle I intend to own one. Other blasters, like the BattleScout and the HyperFire, offer new twists on previous features, like the stripper clip (seen on the Magstrike and Powerclip, mainly) and a new camera, while the HyperFire has an increased Rate of Fire. The Nerf Rival Khaos is a ridiculous beast, and while the magazine compatibility is lacking, that is a seriously hilariously large blaster and magazine.
The Nerf blasters this year are incredibly eye catching, but with that comes a level of functionality in some blasters that may change the blaster landscape over the next year. Not just because the Tri-Strike makes most available ammo types usable in a single game play, or that the Hyperfire may arguably be the fastest Rate of Fire for a stock blaster to date, but because Nerf is showing confidence in its brand to try some crazy, oversized ideas. The Brainsaw is evidence the Zombie Strike line continues to produce some fun toys (yes, TOYS) while the Double-Dealer is another massive eye catching piece with its double mag setup. (The Double-Dealer was a non-functioning prototype when I was at the booth, so sadly no firing video. But the stock is in fact a magazine holder, if you haven’t see it yet.) My main concern though is the main blasters are going anywhere between $30 to $80, and to a family that can add up, even to an enthusiast collector. But the fans have wanted bigger and better, and this year, Nerf served that up in spades.
2. Buzz Bee gets “The Walking Dead” license
In addition to continuing to offer a low cost alternative to Nerf, Buzz Bee has the license for “The Walking Dead”, which I can see a lot of people getting excited about. Especially the rifle at the bottom, which does not seem to use an ammo belt like the last rifle of this style I saw (not from Buzz Bee, I believe). It looks like the license is more for the comics than the TV show, but at this point it’s still “Hey! The Walking Dead!” There were some other prototypes at the booth (a blaster reminiscent of the Magstrike/Powerclip, air powered and still very cool) but this is what really caught my eye and has gotta be one of the most telling things for me that Buzz Bee has some serious plans for the future and bears watching even more than before.
3. The Precision RBS system (from Super Impulse) –
This wouldn’t be the first time I’ve been taken with a new type of blaster and ammo, but there was something so elegant about the Precision RBS system it deserves a callout here. These are rubber band shooters. And not some specialty rubber band ammo, but every day standard rubber bands (three different sizes) which makes getting the ammo easy in a pinch. The larger models have integrated ammo holders, an integrated second blaster, multiple round firing (and the RoF is semiauto, in case you’re curious). The guys who invented this really did their homework about rubber band shooters, and what players look for (even a separate firing mode) in general from a user standpoint, they really thought of a lot of things for this line. I look forward to seeing more from this blaster, that’s for sure.
4. Paper Shooters
Finally! After years of communication, I finally met the owners behind Paper Shooters, and they look ready to hit the American market. Now, these aren’t your typical blasters- it’s a model kit first (so there is some build time to invest) and a functional blaster second. These are some pretty pieces of kit when you’re done, judging by what I saw at their booth, and when you finally get the blaster built it’s very satisfying shooting them. The shell ejection, the pullback lever, it all feels very cool (for lack of a better term) when shooting them. Even moreso cause this is a blaster you build from the ground up with the kit, so it’s a very different offering from when you have a blaster and modify it, now it is your own you built from basically scratch. 5. K’Nex
K’Nex continues the K-Force line – now we have magazines, motors, and turrets to add into the mix. The beast pictured above is a custom build, but it’s three linked triggers to fire three darts at once. I used the initial kits and found the build times a little long, but I attribute that to my unfamiliarity with using K’Nex pieces. All the same, I am glad this line is still kicking because of the customizability it offers, and really want to sink my teeth into some custom builds this year.
Questions? Comments? Did you want to add anything? More galleries and more in-depth writeups to come, thanks for tuning in!
K’Nex K-Force continues into 2016! The construction set blasters introduce turrets and motorized blasting with the new crop of blasters coming out later this year.
K-10V Building Set Build your own K-FORCE Build and Blast K-10V blaster that fires up to 75 feet! Set features 83 pieces including, K’NEX rods and connectors, 1 blaster chamber, 1 quick fit grip, 1 preload ring and 5 foam darts. Customize and create your own K-FORCE blaster or combine with the K-FORCE Build and Blast Mini Cross Building Set (set sold separately) for an awesome downloadable combo build! All K’NEX rods and connectors are made in the USA. Suggested retail price is $14.99. Ages 8+. Available Spring 2016.
K-25X RotoShot Blaster Building Set
Get ready for rotating blaster action with the new K-FORCE K-25X RotoShot Blaster
Building Set from K’NEX! The K-25X RotoShot blaster allows you to construct an incredible blaster, and then fire off 5 shots without reloading! Set includes 1 NEW RotoChamber, 5 foam darts, 1 quick fit grip, 1 preload ring and downloadable instructions for 4 additional custom blasters and targets. Models can be built one at a time. Compatible with the entire K-FORCE Build and Blast line. All K’NEX rods and connectors are made in the USA. Suggested retail price is $39.99. Ages 8+. Available Fall 2016.
Super Strike RotoShot Blaster Building Set
Rotating blasting fun is what you will get with the new K-FORCE Super Strike RotoShot Blaster Building Set from K’NEX! The Super Strike RotoShot blaster allows you to build an amazing blaster, and then fire off 5 shots without reloading! Set includes 1 NEW RotoChamber, 5 foam darts, 1 quick fit grip, 1 preload ring and downloadable instructions for 4 additional custom blasters and targets. Compatible with the entire K-FORCE Build and Blast line. Models can be built one at a time. All K’NEX rods and connectors are made in the USA. Suggested retail price is $39.99. Ages 8+. Available Fall 2016.
Flash Fire Motorized Blaster Building Set
Blast darts as fast as you can with the K-FORCE Flash Fire Motorized Blaster Building Set! Build your blaster and then load the clip with up to 10 darts, and the new motorized rapid fire chamber will fire darts as fast as you can pull the trigger! Set includes 1 motorized rapid fire chamber, a 10 dart clip, 10 foam darts, 1 quick fit grip and downloadable instructions for 6 additional custom blasters and targets. Compatible with the entire K-FORCE Build and Blast line. Batteries required, but not included. Most models can be built one at a time. All K’NEX rods and connectors are made in the USA. Suggested retail price is $49.99. Ages 8+. Available Fall 2016.
#ForceFriday Brings Licensed Blasters to the Front Lines
Vas The Stampede
ICYMI: Force Friday came and went, bringing with it a slew of new Star Wars toys to herald the revitalizing of the franchise when “The Force Awakens”in theaters. I snagged a few pics on my instagram but here’s the official info and word from Nerf’s press releases (provided by the Nerf folks themselves, except for the lightsabers that I had to grab from ScienceFiction.com. I put a few darts through the blasters too, so there are some thoughts below as well. (All product was paid for on a shopping run, Nerf did not provide samples of these, just the information and images.)
“STAR WARS NERF FIRST ORDER STORMTROOPER BLASTER
(Ages 6 years & up/Approx. Retail Price: $12.99/Available: Fall 2015)
The fight to restore order to the galaxy comes home with the first-ever STAR WARS NERF blasters! Battle against the Resistance with this blaster that comes with a removable sight and three NERF darts that fire up to 65 feet!”
Simple enough; the blaster’s a single shot pistol, has a tactical rail on the top, and is easily pocketable. If you have a Firestrike already there’s not much new here, except it’s colored like the First Order Stormtroopers. The range claim is a bit high too, holding the blaster parallel to the ground achieved maybe 30-40′. Angled (VERY angled, as was the case with all these blasters) I was able to get maybe 50′. Good for close quarters but at $12.99 you might find other offerings for similar prices that have higher ranges.
“STAR WARS NERF CHEWBACCA BOWCASTER
(Ages 8 years & up/Approx. Retail Price: $24.99/Available: Fall 2015)
The fight to restore order to the galaxy comes home with the first-ever STAR WARS NERF blasters! Battle against the First Order in the style of your favorite Wookiee with this blaster that features a removable scope, real crossbow action and five NERF darts that fire up to 65 feet!”
This blaster… left a bit of a bad taste in my mouth. I didn’t own the other Chewbacca bowcaster from the 90s(?) so I was excited for it, even moreso because it seemed based on the Diamondista, which is one of my favorite blasters from the Rebelle line. However, this blaster was no Diamondista. It has a tactical rail (for a binocular style sight, included) and an ammo holder for the side. The ammo holder only installs on the one side though which is fine for me as a righty, but I wonder about left-handed users. The biggest complaint about this blaster is the size though, when you think Chewbacca you think a sizable two-handed blaster. The size on this blaster fit more for a pistol than the Bowcaster, at least in my mind.
The worst part of the blaster though, was how it shot. Licensed products in general worry me, and past licensed products of all types (video games, blasters, etc.) were terrible. And when the blaster fired, it fired fine. Angled it would hit 60+, around 30-40′ aimed parallel to the ground. BUT, the darts would sometimes spiral when they launched. And this misfire happened a lot more than I remember it happening with a Diamondista. Maybe it’s the dart quality, the weather, the phase of the moon but the reliability of this blaster firing was noticeably low. While the Diamondista is only $10 ($4.98 elsewhere) that’s an acceptable risk, but for a $25 blaster that carries the roleplay idea of one of the main heroes of a major franchise…. I expected better. This one I’d say wait for the sale.
STAR WARS NERF FIRST ORDER STORMTROOPER DELUXE BLASTER
(Ages 6 years & up/Approx. Retail Price: $39.99/Available: Fall 2015)
The fight to restore order to the galaxy comes home with the first-ever STAR WARS NERF blasters! Battle against the Resistance with this blaster that comes with a 12-dart clip, slam-fire action, removable sight, detachable stock and twelve NERF darts that fire up to 65 feet!
This blaster was up to my expectations. It comes with a 12 round magazine, tactical rail sight, and a detachable stock. Colored as the First Order Stormtroopers, the main weapon to fight the Resistance. Whether stormtroopers will shoot better this time around remains to be seen, but if they’re using streamlines I have a good feeling for the Resistance fighters. The blaster reminds me of the Alpha Trooper in the way it feels and shoots… which isn’t necessarily a good thing. The Elite Alpha Trooper’s pump felt a little flimsy for me, and would sometimes release the magazine I had in the blaster. It just didn’t feel like a very robust build and definitely not like the Rampage or Raider even. Some aesthetic touches such as the “armed” vents on the side are nice though. I am not sure how left-handed people are going to like using this blaster though, with the magwell and mag release buttons positioned only on the left side of the blaster. Also, the jam door is connected to the pump, so you can’t open it whenever. I don’t like that, but maybe it’s a small complaint. HOWEVER, the first one I bought broke using slam-fire and I had to return it for an exchange. So far the other one hasn’t had any issues, and fires pretty well.
Range-wise, the blaster hit maybe 40′ at least while aiming parallel to the ground, but definitely needed an angle to hit 60’+. Not surprised at that. Is it worth $40? Depends on how much you like Star Wars, need a slam-fire blaster, or…. like Star Wars? I took advantage of the promo price Toys R Us had, so I was fine with the price I paid for it. If you already have an Alpha Trooper or Rampage, you may want to pass. Personally I am still happy with it, as I always wanted a Stormtrooper blaster and am happy that dart shooters from Star Wars are finally out and hitting over 20-30′. If these do well, I look forward to more as the franchise expands.
STAR WARS NERF DART REFILL
(Ages 6 years & up/Approx. Retail Price: $9.99/Available: Fall 2015)
The fight to restore order to the galaxy comes home with the first-ever STAR WARS NERF blasters! Choose your side – Resistance blue or First Order red – and blast into battle! Each refill pack comes with 18 foam NERF darts compatible with all STAR WARS NERF blasters, sold separately.
The dart heads are transparent! Not much to say, just additional dart types which are pretty nice. 18 darts for $9.99…. that’s…. uhm…. definitely not the price you get for other packs though. How much do you really want to shoot blue or red darts?
STAR WARS® BLADEBUILDERS FOAM LIGHTSABER ASST (The bottom 3 lightsabers in the picture above) (Ages 4 years & up/Approx. Retail Price: $14.99/Available: Fall 2015) Introducing a new way to wield a Lightsaber! New Foam Lightsabers provide movie-accurate looks with a soft foam material for amazing fun. Each Lightsaber is compatible and combinable with other BLADEBUILDERS Lightsaber components (sold separately). Choose from YODA, DARTH VADER, and LUKE SKYWALKER. Each sold separately.
FINALLY! Lightsabers I can use for combat and not worry about bending/scuffing the plastic. The foam is more consistent with pool noodle foam though, and less the smooth foam used for the old N-Force line. The handles are hollowed out to use with connectors for the Blade Builder set, so you have options and configurations to choose from! For $14.99 you can definitely find cheaper foam swords, but they’re not lightsabers. I gladly paid the price for the aesthetics. And yes, you lose the light-up function and the hum of the sabers, but now you can duel with the best of them! (Which is NOT recommended for play.)
#ForceFriday Kicks off the New Hope for Star Wars (toys)
Thanks to Graham B on Facebook, we have these initial pics for the new Nerf Star Wars First Order blasters! I haven’t gotten these myself yet, these pics came from Graham.
Enjoy the pics, commentary to follow.
Not sure which UPC this is for (based on the order the pics were sent to me this is for the deluxe blaster.)
The range claims are approximately 65′, which is INFINITELY better than most licensed products in the past. The Deluxe blaster seems to have slam-fire and use n-strike mags, definitely something I will test though. The smaller pistol has the same range claim, but no mag usage. Interesting stuff!
UPDATE: the $79.99 price tag looks to be from an Australian source. Less price in the U.S.
HOWEVER, $20.99 for a pistol (probably single shot) & $79.99 for what is basically a Rampage? Dangit, Nerf. (See update!) For $10 more that’s a Rhino-Fire. Son of Nerf Herder, I hope that’s an error of some sort but I won’t know for myself until I hit the stores in the morning. That’s pretty exorbitant in my opinion, even if it is a licensed product. But Nerf can get away with it, because fans like myself are going nuts right now in anticipation. Heck of a trick. In the meantime, happy hunting! And may the Force be with you, always.
Thanks to Nerf for the video! Featuring the Nerf Rotofury revealed previously, the blaster is now out and available in most major stores.
MSRP:$34.99
10 Shot drum (highest capacity blaster for the Mega line currently) Slam-fire
My biggest nitpick with this blaster is the lack of a stock or attach point for a stock, mainly because with Slam-Fire it helps steady the blaster. At least, it did with me when I used a Rampage or Raider. Otherwise, I like the Rotofury, the extra shots more than a Cycloneshiock are pretty nice to have. Enjoy the video!
The Nerf Ambassador Meetup at #NerfHQ (Hasbro Headquarters/offices, not the old forum) Vas The Stampede
Seriously, surprise.
Whereupon the blogger (and others of his ilk) visited the home of Nerf blasters, and learnt about production, design, marketing, safety standards, the future, and many things Nerf. Rival, Modulus, Zombie Strike, Doomlands, Rebelle, darts, Rounds, foreign markets, and what it means to be Nerfnation. MORE AFTER THE JUMP.
Sorry about the clickbaiting title, I just couldn’t help it. But seriously, folks! I know I say this a lot, but when I started this blog in 2005 (and barely posted then, but it was up!) I can’t believe some of the opportunities afforded me. And the latest… visiting the Nerf offices in Rhode Island, was fantastic.
NOW- I can’t talk about everything I saw there. Other bloggers (Nerd Drop, Click Click BAMF, Shining Foam, Lord Draconical, Blaster Labs, Nerf Haven) were there as well, so THERE WILL BE SOME OVERLAP. If you’ve already read those sources, great. Also, we all also signed a non-disclosure agreement (hereafter referred to as NDA).
WHAT I CAN TALK ABOUT IS GREAT (as far as I can say about prototypes.)
Coming this Spring 2016 (maybe sometime around January, hopefully earlier in time for the holidays)
Dual-Strike
There is A LOT I like about the Dual-Strike. First and foremost, it fires regular Nerf darts AND Mega darts at the flick of a switch. The idea is a fine one, and long overdue given the breadth of ammo available. This begs the question about when/if we get a disc shooter combo in somewhere, but that’s a whole different story. My initial impression was that it felt like a solid build, the priming arm wasn’t awkward, and the almighty selective switch did its job. In a lot of games recently I found myself carrying a Mega blaster, but also something smaller for darts. This eliminates having to carry the additional sidearm, and increases mobility. I definitely hope this is something they continue to tinker with and we see more of in the future. I’ll have plenty more to say when I finally get a production model. In general, I like and even prefer using Mega blasters on some level because of the wider surface area of Mega darts, which to me means an increased probability of hitting my target. They may not have the ammo capacity of an N-Strike blaster with a drum on it and may be longer to reload compared to swapping a new magazine in, but those are issues that I address with my play style. The Dual-Strike now tells me I can go with my preference but I don’t have to have that normal streamline blaster carried on me as well in case I run out of Mega darts during a game with none in sight.
Nerf Zombie Strike Crosscut
THIS. This blaster has the added roleplay element of the zombie-slicing buzz saw partnered with the blaster, and that’s all there is to it. The lower trigger “revs” the soft foam buzz saw, which stops spinning instantly upon contact with anything. More trigger pulls = higher revs and louder noise. Not really much to say here, except some good style points afoot for being able to tag with the saw first THEN shoot. Another interesting idea, although personally I would have liked to see the saw blade rev up and then launch out. 🙂 It’s a fun gimmick for me, and one I might use once in awhile just because.
Nerf Rival. 4-4.5 years IN DEVELOPMENT to get this blaster line worked out. Appealing to an older age group. Higher power. These are all things that I’ve seen groups asking for over the years from Nerf and here it is, 100 FPS right out of the box and decent accuracy. I can’t even begin to imagine how much D was poured into the line, but they went through the play testing and everything with the applicable groups that’s what they assured us. In my own experience with the toy industry, selling something this powerful in the toy aisle can be a bit difficult. But given from what I’ve seen in recent weeks, the Rival line isn’t pushed to the “sports equipment” aisle like I’ve seen with past brands. While I don’t enjoy the prospect of buying new ammo, I do enjoy the prospect of higher velocity gameplay that this offers. I have a few more opinions on the subject, but that’s for another post!
And that’s the new stuff we can talk about for now. Other parts of the trip covered the design, production, marketing, and testing that takes place in the facilities. Along with getting a bit of history walking through the hallowed halls of Hasbro. I couldn’t remember the last time I was on a field trip, but this was definitely one of the best.
DESIGN
Trivia: The way I understood it, all roads for a Nerf blaster lead to Marty’s (Master Model Maker) desk. It is at his workstation that all the pieces are printed, worked out, and come together. He not only has to account for SAFETY GUIDELINES but also how to take the concepts/designs worked out and make them fit together in the first place. Amazing. Thank you, Marty. The design folks were great enough to walk us through making mockups, coloring, different piece variations, and what it takes to get the blasters to shelves. The 3-D printing setups were also hard at work if you can imagine, and we were able to literally watch parts grow.
PRODUCTION/MARKETING
First, Nerf has marketing concepts/campaigns and possible blasters lined up through about 2017. Just let that sink in, I’ll be right here.
Let’s put something else out there: THE BULK OF NERF’S BUSINESS IS IN THE 8-10 YEAR OLD AGE RANGE.
Yes, they may diversify their market (Rival, Koosh are such examples) but their main sales come from the 8-10 year olds, it’s their imaginations they’re trying to capture and their sales they are trying to earn. To do that, they need to make TOYS THAT THEY CAN SELL TO KIDS.
That being said, the discussion of high-end blasters akin to the Transformers “Masterpiece” line…. BLASTERPIECE if you will came up. The real question is what would make it compelling (performance is already upped in the other brands, so this will require some thinking.) Personally, a retro blaster (Manta Ray, Stinging Scarab, Perceptor) with Elite ranges would be nice. Or even a high-quality durable Crossbow redux. But they haven’t come to a definite conclusion on what a high-end blaster line would mean and until they do it’s still just an idea.
The team also took it upon themselves to show us prototypes, and fascinating isn’t a strong enough word about how I felt about seeing the evolution of current blasters such as the Hammershot and Slingfire.
Variations of the Nerf Zombie Strike Slingfire on the table
The stories. Oh, the stories.
Zombie Strike was a tough marketing sell as we found out and was in development for years before release. Finding a good 8-10 year old friendly balance with a theme like that was the challenge, and how to make it work. It was a gamble that kids would buy into it from the perspective of many people. Zombies were a hot trend when the line finally did come out, and the rest is history. The zombie theme still works for Nerf, and they continue to support it. Doomlands is them rolling out another stage of their storylines, hopefully to recreate the success of Zombie Strike with a post-apocalyptic flair.
Rebelle was another wary sell, but Nerf wanted to test uncharted waters. Yes, I heard some of the complaints with the initial “core” launch being in purple and pink but that came out of observational research with younger females (which also showed distinct differences in how they used blasters compared to boys). And from what I’ve read (not from Nerf sources, I mean business analysts) the line is a success. The fact the line is still being supported (and moving away from purple/pink, now that the main launch is out) is a testament to the line and its reception. The things they’ve learned in play testing are continuously being adopted into their plans.
I also mentioned the Nerf Nuke from ThinkGeek, definitely not likely in the future. Sorry, y’all.
Nerf does like to take current trends/products and add their own twist. That much is clear when we see new takes on blasters that have similar mechanisms such as the Jolts and bows across the brand.
The folks from the Rebelle team showed us some of the video they take during their playtesting sessions in their specialized “Fun Lab” and Armory, which is a shooting range of sorts, and it was very different from what I expected. It’s pretty much a big observational area where they can watch how kids play with products. I saw a lot of target practice, not a lot of player vs player, unless that’s video we didn’t see. Girls definitely seemed to show more teamwork than boys, fulfilling distinct roles they identified for themselves. Not so apparent on the male side of the results.
One of the biggest questions for me was the lack of direct Nerf involvement in many of the grassroots Nerf/foam blaster only arenas popping up around the U.S. (Detroit Dart Club, Dart Wars, Strikezone Arena, Rochester Nerf League, etc) and beyond many of these places to play with blasters are opening up in some form or another, which are great when available parks/good bunkers are in short supply. The answer is “if you build it, they will come”, meaning that there has to be a very good proof of concept and practice before Nerf gets into the business. With as many active arenas as I see now, there are plenty of candidates.
Overall it was a pretty good visit for me. Heck, the fact that I visited at ALL still surprises me. After all the years doing the New York visits and everything, there was a sense of validation I had for being a one man band with an idea and a 3.1 megapixel camera in 2005. But there I was, in the belly of the beast walking the Main Street of Hasbro. As a Kid Eternal, this is one of if not the highest point of my blogging “career”. BIG thank you to the execs for letting this visit happen, which hasn’t happened for the fan community in almost 10 years, to look behind the curtain at our toys. I know it’s a risk but words can’t express the appreciation for how you welcomed us in over the past few years to culminate in this.
THANK YOU SO MUCH TO THE FOLKS WHO WERE A PART OF OUR TOUR:
The PR folks (you know who you are) – you brought me in
Michael Ritchie, VP Sports Action
Dean Carley, VP Product Development, Nerf
Eric Huban, Sr. Director, Global Brand Strategy & Marketing, Nerf
Brandi Cooper, Sr. Brand Manager, Nerf
Brian Jablonski, Director Product Design, Nerf
Kevin Dakan, Director Product Development Engineering, Nerf
Capucine Rebuffe, Director Global Brand Strategy & Marketing, Nerf Rebelle
Aaron Mead, Senior NERF Armorer, Sports Action Design & Development
Curt Mahlstedt, Director Product Design, Nerf Rebelle
Maria Silveira, Director Global Consumer Insights, Global Consumer Insights (Fun Lab)
Brian Tolson, Manager Product Development Services, Design and Engineering Development
Marty Fura, Master Model Maker, Design and Engineering Development
Test-firing video from New York Toy Fair featuring the Nerf Rebelle Arrow Revolution blaster – as seen at about.com with the ToyQueen.
The arrow loading mech seemed a little clunky, so here’s hoping it’s refined by release. As for the draw on the bow, it’s still designed with 8+ in mind (more on the 8 than the “+”) but fans of the Rebelle bows so far might enjoy the new reloading cylinder, as well as an additional use for any arrows they already own. Coming this Fall 2015!