XShot Glitters in Gold with the Chaos Orbit & Meteor Blasters

BASIC STATS:

    • XShot Meteor: $12.99 & XShot Orbit: $19.99
    • Meteor: Slide action/ Orbit: Pump-action
    • Integrated clip (14 shots with the Orbit, 6 shots for the Meteor)
    • Safety button on both blasters, jam doors
    • Orbit has sling points
    • Orbit has a sight

XShot Chaos Counters Other Brands with Low Price and Comparable Performance

XShot made some major moves this week. From Toy Fair 2019 to today, they finally released their own entry in the 14+, advanced range blaster market with the XShot Chaos line, looking to “disrupt” the current market as they claim to have done with dart blasters.

I don’t know if this line will turn the market on its head, but XShot makes a very compelling case with these blasters. At under $20, that is the sweet spot for many purchases, promising performance on par against other blasters that cost considerably more, and with more budget friendly ammo, parents may not want to drop $40 on a Nerf Hypnos, which is the most current pump-action Nerf Rival blaster at this time. (The Helios and Jupiter are bolt/side knob, the Hades is last year and not readily on shelves from what I’ve seen, and the Artemis is mostly out of circulation on store shelves as well.)

As far as a manual blaster to buy goes, the Orbit and Meteor have very strong factors working in its favor to get bought. XShot is certainly working to get the blasters visible to consumers.

It is a bit of a shame that there are only two blasters in this line right now, but the Orbit and the Meteor are a fine start. The Meteor is a fun pistol to handle and use, and as far as I am concerned a pump action blaster is always the way to go.

Loading the Meteor through the handle offers a very different pattern than other brand pistols, and is a welcome change of pace. The Orbit has some questions for me as far as design goes, but firing from the hip with it works just fine for me.

Looking Ahead to the Market and XShot vs…. Everyone Else

In the realm of high impact rounds, the XShot Chaos is a strong contender against Nerf and Dart Zone, strictly speaking on performance. Nerf I would say still has the advantage in marketing, but XShot certainly is taking steps to address that. All this talk of XShot as a low price brand, but Dart Zone Blasters has had mostly comparable/if not better items at competitive prices to XShot and Nerf. They are still chugging away making new product, as XShot is doing, and keeping prices on blasters and ammo low. Buzz Bee is remaining strong in their section of the market with dart blasters thankfully, possibly content to let the other companies battle it out and leave the dart market open just a bit.

Kudos to XShot for their accomplishment at making the Chaos line a reality, and for giving budget-minded folks another choice in the market. It’s still incredibly interesting to see what happens next, and I hope you tune in here to get my take on things.

Thanks, XShot for the samples, and Click Click BAMF for the editing work on the video!

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Thanks as well to Wicked Ball Chicago for letting me use your arena! If you are looking to hold a party and live near Lombard, Illinois, check them out!

[REVIEW] Nerf Rival Perses

BASIC STATS:

  • MSRP: $99 (approximately)
  • Fully automatic
  • Hopper fed
  • Flywheel/rev trigger set up
  • Capacity: 50 rounds
  • ROF: Supposedly 8 rounds/sec
  • Removable hopper
  • Ammo used: Nerf Rival Rounds
  • Batteries: Proprietary Nerf battery (new design, included with charger)

 

Looking at the Nerf Rival Perses. I dug it. $99 is a hefty tag, but sometimes it’s worth it. And just because the Prometheus is the same price currently, you get a much more mobile blaster that’s easier to move with, aim, and did I mention maneuver? The convenient release on the battery is a super nice piece of design, even though it’s a shame the old Nerf battery packs do not work with it. Thanks for reading this far, make sure to subscribe to my YouTube for more videos!

Thanks, Nerf for the sample, and Click Click BAMF for the editing work on the video!

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Nerf & Blasters Year in Review: 2018

New York Toy Fair Hasbro Showroom

THE END OF AN ERA FOR BLASTERS

2018 was witness to one of the biggest moments for me in the toy industry: the Fall of Toys R Us. If you read any of the Rock Father’s coverage, Toys R Us going bankrupt in the U.S. and shuttering its doors at all U.S. locations was a watershed moment that left ripples throughout the toy industry. While the brand lives on in Canada and Asia, losing the U.S. side of the business left a hole in consumer spending that many retailers tried to take advantage of. And after some initial reports, it’s not likely any true winner arose.

That meant more retailers carrying blasters, carrying exclusives, and a lot of private label items under air zone and stats had to find homes elsewhere. The Toys R Us exclusive brands and Nerf skins like the sonic series (there were still some fire/ice kits around), Alien Menace, all needed new homes too. Where once many blasters were consolidated under the House of Geoffrey, they scattered to new retailers, eager to draw in new business. One BIG example is Walmart making a grab with Adventure Force, their private label. Two of the brands below are distributed through Adventure Force, making some of those blasters Walmart exclusives. Target locked in their own exclusive deals as well, but this makes collecting and finding the blasters difficult for fans who make it a point to find what they can, and casual buyers couldn’t care less as long as the price is right.

Most of the products/brands on this list I had personal experience with, or was able to gain reliable discourse from trusted third party sources. If you think your product should be on this list, get in touch and let me know! I might not even know your product exists.

Nerf

Nerf Blaster Wall New York Toy Fair 2018

Nerf had a pretty big year for 2018, and going into 2019 it makes me wonder what’s coming next. When I outlined it, Nerf had a ton of releases this year compared to everyone else. Sure, there were reskins/jolts, but considering volume alone there was a lot of shelf space that Nerf occupied. Besides blasters, Nerf released new goggles, pushed ahead some merchandise with Jazwares, and maintained some new exclusivity agreements across the board. Kohl’s, Amazon, Walmart, and Target were some of the exclusives I heard about, and Academy Sports is the only carrier of the Kronos battle sets (red or blue) as of this writing. Currently, a lot of the Nerf merchandise there is on clearance, so it makes me wonder how well it actually sold at those stores.

Regardless of the sales, Nerf certainly went big this year. Big in the form of the Nerf Prometheus, a $200 Rival blaster that shot faster and had a much higher capacity than a lot of the market, holding over 200 Rival rounds, firing 8 shots/sec, at about 100 FPS. After that they had the Nerf Rival Hades, a bigger version of the Nerf Rival Artemis that held 60 rounds and had slamfire. The Nerf Rival Stormtrooper blaster was functionally similar to a Helios. While still a good blaster, it looked good but didn’t offer anything new mechanism wise.

Other releases included the auto-loading Nerf Infinus (a first in tech), new Mega Accustrike darts released with the Mega Thunderhawk, revisiting light-up and clear plastic designs in the Ghost Ops Evader, and putting out a new chain blaster for Zombie Strike with the Ripchain. Other releases included* (and there were probably others I missed):

– Nerf Chronobarrel/ammo counter
– Nerf Ghost Ops reflective targeting set
– Nerf Rival Deadpool Apollo
– Nerf Modulus Longstrike
– Nerf Modulus Demolisher
– Nerf Vortex blasters (3 – Vigilon, Praxis, Pyragon)
– Star Wars dart blasters (Han, Qi’Ra, Chewbacca, Tobias Beckett)
– Nerf Microshots series 2 (Stryfe, Crossfire, Roughcut)
– Nerf BattleCamo (Stryfe, Firestrike, Roughcut, Battlescout, Splitstrike)
– Nerf Surgefire- Nerf Kronos Battle Sets
– Nerf Mediator Core blaster, stock, and barrel attachments
– Nerf Mega Tri-Break
Nerf Kronos (technically, scheduled release for Spring 2018 in Phantom Corps)*Not including the Overwatch blasters since they were originally scheduled for 2019.

Nerf also brought back a new version of laser tag, calling it Laser Ops Pro. It was decently priced, sold as a rifle (DeltaBurst), pistol (AlphaPoint), or a two-player starter pack. Laser Ops Pro was pretty neat that it only needed one phone/mobile device to run an app to host online play, amidst a bevy of other features. Aside from all that, players could easily just turn on blasters and play right out of the box (after getting batteries). Here’s hoping they continue to support the new line down the road. From what I heard, there’s at least another year in the works with Laser Ops Pro, and we might see more at Toy Fair in February, if nothing leaks out ahead of time.

Besides the entertainment centers coming up, I think some of the biggest hits this year for Nerf/Hasbro came in the form of licensing. Not only did Hasbro take Power Rangers (and I expect more than a few blasters out of that line) but they gained a deal to make Fortnite and Overwatch themed blasters.

Considering the popularity of each game, this is a move to clearly pull new fans from larger audiences into picking up Nerf. Nerfnation is large, but there is still a lot of attention to be gained from expanding to new audiences, including gamers and cosplayers who may not have considered buying nerf blasters until now. Coupled with a renewed GI Joe brand, Star Wars, and Transformers, Nerf has a lot of licenses to generate blasters for, and it will be interesting to see what comes out this year and years down the road.

If I had to make noise about anything Nerf/Hasbro is doing, it’s the creeping prices on high-profile blasters. The Nerf Rival Prometheus ultimately got marked down, but consumers predictably balked at a $200 price tag. There’s a whole psychology at work in pricing and marketing, but to start right off the bat with that price took down the interest quite a bit I think. The Nerf Rival Hades was a good buy, and the Kronos DEFINITELY a good buy for this year. But a majority of the big ticket blasters that Nerf pushed (Infinus, Scravenger, Mega Thunderhawk, Prometheus, Evader) had pretty high price tags. The price tags on the Modulus Longstrike and Modulus Demolisher are way higher than I would expect as well, even with upgraded parts and new kit pieces.

The argument is that with each of those, Nerf also released a Scout Mk II, Quadrant, or Surgefire. That’s not what people were looking at this year though, and those releases quietly moved forward. As you will see, those prices could also backfire as lower cost alternatives grows in recognition all the time. And for many casual players, the price is definitely right when it comes to non-Nerf brands.

Bottom line for me is, that Nerf led the charge with higher ranges in foam darts and then changed the landscape with Nerf Rival. They continue to influence the market in big ways, regardless of where they come up short.

Zuru

Zuru XShot Swarm Seeker Bug Attack blaster

Zuru, or XShot, continues to astound in the pricing of their blasters. They offer high ranges and (in the case of the Turbo Advance) high capacity blasting for much lower pricing than Nerf. The only real shortcomings are that there are no magfed designs compatible with Nerf blasters, and most magazines for XShot blasters are too small for Nerf size darts. The only exception is the Bug Attack Crossbow. XShot darts are also shorter than most other brands, and while it doesn’t seem to affect performance, it’s something not a lot of people are aware of. This doesn’t affect the front-loading/turret style blaster but it sometimes affects magfed blasters.

XShot also does not have a wide variety of styles to choose from. The Turbo Fire is basically a smaller version of the Turbo Advance (with a different priming mechanism and slamfire) and the other blasters are styles we saw before, but with some mechanical changes. The Vigilante 2.0 is now better able to accommodate longer darts, some XShot blasters now have a recoil feature (for blasting play without the ammo, much like a light and sound toy blaster). What is nice is the Swarm Seeker and Regenerator use the same clip, in spite of being in different segments. Previously, it was a huge disappointment that the Bug Attack Crossbow was not compatible with magazines from the Max Attack.

If you wonder how XShot manages such low pricing, look to their manufacturing. Their factories are almost entirely automated, cutting down on costs. What that also means though is why there is such a limited number of different designs. Yes, the argument could be made that Nerf puts the same internals in multiple blaster shells (Jolt and Kronos) but the point is they have different looks to offer different consumers. With XShot they keep a few designs but can’t have a lot of different tooling molds due to the automated process. That’s why you don’t see a lot of compelling exclusives on the level Nerf does.

HOWEVER, you will definitely have a hard time saying no to the prices they have their blasters and ammo. And in this case, you get a pretty good product for what you pay for. Keep in mind, when you see “Adventure Force” you might see XShot blasters, and the performance is worth the price.

– Swarm Seeker
– Turbo Advance
– Regenerator
– Hawkeye
– Max Attack
– Vigilante Mk 2

Dart Zone

Dart Zone made HUGE noise last year coming out with a Rival-compatible line, BallistixOps (or Adventure Force, if you shop at Walmart). Lower cost ammo, lower cost blasters with comparable range and ammo capacity, hopper fed mechanisms, and again at a much lower cost. Aside from some design differences (always-on vs accelerator trigger) Dart Zone continues to put out Rival level product that is worth a look if Nerf blasters are out of your budget. The BallistixOps ammo is on part with Nerf Rival, and in some reviews even a little bit firmer than Nerf, so it flies a little better.

Dart Zone/Adventure Force blasters don’t neglect darts either. Dart Zone introduced their version of “waffle-head” type ammo, similar to the K’next K-Force darts of the past. These waffle darts fly pretty well out of all blasters, are compatible with Nerf, and unlike the XShot ammo are of the same length as Nerf darts. But you can also get 200 rounds at Walmart for around $10. Definitely worth the money for that much ammo. The BallistixOps ammo gets up to 150 rounds for $20, which is pretty good as well, considering the cost of Nerf Rival ammo. The key note here is this is mass market produced ammo and safety tested for sale in a major chain, as opposed to some products you find on Amazon.

I mentioned the Dart Blasters, and Dart Zone represented well. The CommandFire is their take on the reloading mechanism like the Nerf Infinus, but with a larger amount of ammo, not just one dart at a time. They continued using chain blasters, making the Titan from the Light Command, a fan favorite. The Double Trouble is a fun front-loading blaster that is not something you would holster, but definitely worth looking at for gameplay. For $20, Dart Zone did a good job at matching price with functionality. Definitely glad to see them producing for another year.

– Releases this year from Dart Zone/Adventure Force:

+Quantum
+Velocity
+Titanium
+Accelerator
+Double Trouble
+CommandFire
– Waffle-tip darts for CHEAP
– Rival compatible ammo

Buzz Bee

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Buzz Bee had a somewhat quiet 2018. The releases they managed, as seen below:

+Covert Squad
+Night Attack
+Thermal Tracker
+Crossbow
+Reissues/Battle sets through Adventure Force of previous releases

The blasters Buzz Bee put out were good, but where last year saw the Thermal Scope on the Thermal Hunter, this year didn’t have a standout product. At Toy Fair, they had a handheld chronograph, the Velocity X, and the Mutator. Neither saw release in the United States (and I don’t think the Velocity X released at all) but the ideas were sound. The Velocity X was a handheld chronograph that was usable for darts, rival ammo, mega ammo, but it didn’t move forward. The Mutator I hear is only available overseas. Adventure Force carried the above blasters for the most part, while Target picked up the Covert Squad blasters, walkie-talkie bolt-action blasters.

The Night Attack and Crossbow didn’t use bolt-action, but the Covert Squad, Thermal Tracker, and Mutator did. Buzz Bee does believe in the bolt-action play pattern for blasters, and it’s interesting that they continue to use it. I always felt like it made usage more difficult for left handed players, but maybe I’m wrong? And considering the Nerf Jupiter leaked some time ago, it looks like Nerf believes in the bolt-action play pattern as well.

Buzz Bee blasters fire on par with Nerf blasters now, and Buzz Bee also has Precision, XL Distance, and suction cup darts, depending on the type of blasting a player wants to use. The darts and magazines for Buzz Bee blasters are compatible with Nerf as well, and Buzz Bee still produces a tactical rail adapter for Nerf blasters, making it possible to use accessories between the two brands still. On top of all the compatibility, Buzz Bee blasters are also much lower in price compared to Nerf blasters, and the ammo too. Buzz Bee hasn’t made the jump to a higher-impact play segment like Dart Zone, but they continue to crank out product in their segment that stands well against Nerf product.

Third Party (Amazon, Evike, eBay)

Third party products are a whole post on their own. There are many to choose from, and all I can say for now is you do the research and be sure of the product you are getting. These products don’t always go through the same safety testing channels that Nerf and other brands in stores go through, so it can be a mixed bag what you are getting. Sometimes darts that say “Nerf” are actually solid plastic/rubber headed foam darts with stronger impact, or just smell funny. Whatever the case, when buying online, follow your common sense protocols. If there’s enough interest, I’ll do a deep-dive post on third party products,

Blast Forward to 2019!

I’ll keep this short and sweet. 2019 looks to have quite a few huge events on the horizon. The Nerf arenas opening, Overwatch and Fortnite blasters being released, continued steady competition from other blaster brands, and the continued search for a new de facto toy store. This is just the tip of the iceberg.

Here are some things I would like/feel I will see in 2019-

– If you HAVE SLAMFIRE, PLEASE
o Stock to stabilize firing motion
o PUMP-ACTION
TRIGGERS
o If you’re making a new blaster line, please make sure your blaster uses a trigger, unless there’s a very good thematic reason not to.
– Continued Growth of Nerf Rival (kinda obvious)
– Water ball blasters…. They were done poorly in the past (except for the Vapor line, that was pretty decent at the time) but definitely popular elsewhere in the world. Only a matter of time before they make their way back here.
– Better, much better GI Joe blasters to tie-in with the new movie (Though to be fair, no Bumblebee blasters yet).
– Hasbro will pick up more licenses, somewhere
– Big plans for Toy Fair in February
– Nerf will put out something even bigger than the Prometheus. Why? Because they can.
– More info coming up on the Nerf 50th anniversary, I am sure.

Playing Rock… BERSERKER!!!!

Hey hey folks! A bit early from my usually intended Thursday updates, so here you go. A vid on the Berserker from Buzz Bee. The only other one I’ve found was by TheNerfAngel on youtube, and honestly it was kind of difficult to see anything.

Any questions? Leave a comment!

Stampede

What are we doing here, people? On melee.

What you see is the N-Force sword, Thunderfury. Decent, got it on price-break for $10. Handles nicely, scuffs easily though so it’s limited use for sure. But that’s not what I’m writing about. I’d like to address the growing prevalency for melee weapons during NERF wars. Ok, ok, I know, I know we’re here already running around with children’s plastic toys but there is something I see a bit off here.

It’s one thing to want to use a melee weapon of some sort as a gag, but when I think of nerf fights, it involves blasters. Barrel taps, sure. Being smacked at with a pool noodle or having a sword thrown at me? It just makes me wonder why I even bothered to mod anything in the first place. It adds a dimension to battle, fine. It makes you want to compensate with a higher ROF and Range, ok.

But with someone who opts to NOT carry a melee weapon WITH their blaster, half the time gun hits count or they don’t want to have to resort to blocking with their blaster. Running the risk of possibly getting charged at by some douchebag who doesn’t know their own strength and swings for the fences on a blaster that, made of plastic, may not stand up well to a downward swing from a piece of PVC or balsa wood wrapped in pool noodle and duct tape. I know, crazy. Maybe we should all run around with scabbards and the like? But again, why did we even bother with our blasters if we’re going to be in CQC all day?

Don’t get me wrong. I like the idea of melee weapons, especially now with the inclusion of the N-force swords. BUT there’s the focus of the blasters we came out to use to tag people with, and not show off our sword-fighting skills. Or end up getting shot at by someone after you’ve already engaged another person with a melee weapon. Great way to spend a round… not really.

Bottom line: If I wanted to start swinging a sword in a mob of people, I’d just go LARP or something. But I’m not. I’m there to shoot and be shot at. Dare I say it, we know what to expect getting shot at with a high-powered nerf blaster. We don’t really know how everyone’s going to use a sword in the heat of battle.

This might sound like sour grapes, but it really isn’t. I’m not upset about being hit with a sword in a gunfight. It feels like the melee weapons take away from the blaster side of a nerf fight, especially since unless we carry melee weapons there’s very little to do against someone hard-charging close quarters with a sword. We could go for the barrel tap or a block, but again our blasters then become at risk. Breaking my +bow because I went for a roll or a jumping shot are okay offenses. Having my +bow broken because Johnny Moron decided to swing hard is UNDESIRABLE.

They’re your fights, do what you wanna do. You want melee, allow melee. Personally, I’m not a fan and will not allow them in rounds I host nor will I participate in melee-only rounds. If I wanted to sword fight, I’d go to a sword-fight focused group, not here. Ah well, take care and keep your breeches clean. Oh wait, swords don’t have breeches.

*click*
RELOAD.

-Stampede

Once more, into the breach…

That’s not me in the above pic, but rather some excited participant!

I did indeed go inside and play a scrimmage. I feel the only way to truly represent something and write about it is through experience. You won’t see me writing about how to bake a cake unless I do it. In the same thinking, I could not bring this news about the NDTL and the Furyfire without putting myself in someone else’s line of sight. Once more, unto the breach, dear friends – literally. The NDTL Arena had a netted portal to enter, I would be lying if I didn’t say getting inside had a touch of intensity to it.

The videos and shots I’ve provided already show what I was looking at: a sea of orange/red/yellow inflatable objects littered around me. In the center, a large inflatable pyramid. A penalty box to the left, and the flag station to my right. Netting served as ventilation and spots where onlookers could observe the nerf hopefuls in their quest for supremacy. Goggled and jersey’d I was run through a quick briefing of the rules and how to operate the new Furyfire blaster.

Pumping rotates the barrel and primes the blaster. Pull trigger. Reloading means putting darts straight back into the cylinder assembly, nothing pops out. Got it. Return to the box when hit, wait for the light, etc. etc. etc. It got increasingly apparent to me that here I was, and I wanted to rock. At that moment, the flag was my objective, and the other four people on the other side were in the way.

Quickly introducing myself to my teammates, we called our assignments. 1 to defend, 1 up the middle, 1 down the right, and I would be heading down the left wall.

Locked, loaded, and crouched behind cover… the siren couldn’t come fast enough.

The first round was pretty fast. In a few seconds I had hurdled over a couple of barricades and ran the flag back in a few seconds. The other team had been preoccupied with my teammates on the other end of the arena.

Round 2 saw more of the same, only this time I ran smack dab into the entire team and ended up cooling my heels as they tied things up. We were getting our own points off of dart hits, but it wouldn’t be nearly enough to make a good show of it.

Successive rounds involved a lot of scrambling, jumping over darts, ducking others, and more flipping/hurdling over obstacles. It was up close and personal, down and dirty to make sure you got your hits and that they stuck. It was fast, manic, and awesome. The score? Unimportant. The fun? Best part of the entire thing and IMMENSE.

It was only five minutes, but in those five minutes we were heroes, fighters, and competitors. Bring on more Nerf Dart Tag League! We lived the dream, and I wouldn’t mind not waking up for a bit.

On a more serious note…

I wanted to bring to light these articles out of Singapore:

Don’t get trigger-happy with toy guns

And

Toy guns that might get you into trouble

They discuss modifications and the ramifications of modding your guns to look more realistic or for added firepower. Everything’s fun and games, but let’s remember to be safe, responsible, and working in accordance with the laws and regulations of where you live. Don’t kill the hobby by being a moron, people.

It started with Chicago.

On June 26th and 27th, Chicago was the first stop to a new experience… the Nerf Dart Tag League (NDTL). Videos to follow, but let’s get the skinny.

Starting this weekend, the NDTL is an attraction inside the Mt. Dew Action Sport Tour’s Festival Village. This means at each of the following events:

Nike 6.0 Open Chicago, IL – June 26-27 (COMPLETE)
Skate Open Boston, MA – July 24-25 (NEXT)
Wendy’s Invitational Portland, OR – Sept. 17-20
Toyota Challenge Salt Lake City, UT – Oct. 15-18

There are two divisions, 8-12 and 13-17. Each division has a regional champ selected from the competitions at each Dew Tour event, and the regional champs from each division then square off at the Dew Tour’s final stop. Let’s do some quick math:

Each regional – 8 teams x 5 cities for each regional champ = 40 teams in the total field, @ 4 members a team = a possible 160 people total, in EACH DIVISION ALONE.

The final showdown at the NDTL World Championship:

Playstation Pro Orlando, FL – 10/15-10/18!

Each regional champ squares off against each other in their respective divisions, going to having one final World Champ in each age group.

Grand prize: Prestige, and $25,000 split four ways.

I participated in the free-round scrimmages, and this is what I can tell you about the rules:

GEAR:
– Furyfire per player, fully loaded
– NDTL Jersey, covered with velcro strips for the darts to stick to
– Eye protection

RULES:
1) Timed round of continuous play. Siren starts/stops the action.
2) Players start each round in a “penalty box”. More on this in a minute.
3) A team’s flag is kept NEXT to the penalty box.
4) 3 refs in the arena with the players, whistles signal a hit.
5) When a player is hit, they return to the penalty box for a 10 second penalty. They hit a button and a red light inside the penalty box flashes. When the green light flashes, a player is allowed to reenter play. Inside the penalty box, there are ammo stations with darts attached, allowing the player to reload their blaster and remove all darts for a clean start while they wait for the penalty to end.
6) If a player is hit carrying the flag, the flag must be DROPPED right at the point of contact. Obviously, the refs are there to determine when and where a hit occurs to place the flag.
7) HITS ONLY COUNT IF THE DART STICKS TO YOUR JERSEY. If it bounces off your hand, blaster, whatever, the hit is not counted.
8) The only hits that count are darts to jerseys. Melee is not allowed. If you run out of ammo in blaster players HAVE to return to their base to reload.

These rules are what I figure after going through some scrimmages. The official ones from the Hasbro website may say otherwise.

SCORING:
– Hits on opposing players = 1 pt.
– Flag captures = 10 pts.

Whoever has the higher score at the end of the round is the winner.

PICS:



Full gallery available soon!

-VasTheStampede