Snapfire 8 – closer look (Review, Repost of Demo video)

Back at last year’s Toy Fair I posted this winner of a video –

and it took… a long time to get to the U.S.  It was out overseas at first (due to the popularity of Dart Tag in those areas as opposed to the lukewarm reception here) and only recently did I finally spot one in a Toys R Us.  Approximately $19.99, it’s that semiauto manual pistol some of us have wanted for a long, long while.  Personally, I remember this old video by SGNerf:

AND FINALLY…. FINALLY….. I got to take a look at a production version Snapfire 8 up close!

More after the break>>>>

Stats:

  • Toys R Us exclusive ($14.99 or so)
  • Front-loading, 8 shot turret
  •  2 settings, “Power” & “Speed”
Twist the dial in order to go to either “speed” or “power”

  • Fires streamlines and taggers
  • No tac rails (as this is Dart Tag)
  • Ranges: 50′ on “Power” (flat) and 30′-40′ on “Speed”

Annnd, size comparison:

Now to the task at hand:

“Does switching between Power and Speed do anything?”

As has been noted by other owners, the trigger pull on the Snapfire 8 feels a little weird.  It’s a bit longer of a pull than I initially expected, most likely to both prime and release the catch the mechanism.  The “Power” setting makes the trigger harder to pull (not unexpected) while the “Speed” setting is a lot easier to pull the trigger but at significant drop in range.  Gives the impression of using versatility and modular play, but I think I would just keep it on the “Power” setting as pulling the trigger a little harder isn’t a big deal to me.  “Power” might be tough for a 6 year old though, so parents be aware that you might have to help a little to fire on the “Power” setting.

Other than the trigger, the Snapfire 8 was decent.  It got decent range on either setting and while the trigger was weird, it just took a little practice for me to get the hang of it.  The big sell to me is the true semiauto one-handed operation- no pumping needed (like a Blastfire) and no batteries (pick one, there are tons of flywheel blasters to name out there.) This feature is also why I needed to dual-wield them, in spite of the risk of reloading both at the same time.

The Snapfire 8 handles well and with taggers it is pretty accurate.  I personally got a kick out of it because I’m a big fan of semiauto pistols (lots of John Woo films growing up), although the trigger is weird.  The round turret makes holstering/pocketing one a little tough, but nothing a good pair of cargo pants can’t fix.  I suppose the lack of any sling points isn’t terrible either, but it would have been nice have some place to clasp one on in case my pockets get full of darts.  The handle seemed a good size, it didn’t feel like I had to hold it weird or that I was enveloping the blaster with my hand, which was a good touch as well.

I think the speed/power setting was a bit unnecessary except for a few select occasions, but it’s a gimmick and needed to bring some different functionality to the table in addition to the true semiauto firing.  Now and again I did have a hiccup with pulling the trigger and a dart not firing, but that could be either poor dart fit or user error.  The same thing happened with the barricade, that if you didn’t pull the trigger correctly, darts jammed.  With the Nerf Dart Tag Snapfire, you have take the same care when firing, as the blaster has to move all its parts correctly to fire properly.

Overall, I give the Snapfire a middle of the road.  On the one hand I love love love the semiauto action, but the weird trigger pull holds it back a little as that affects the reliability of the blasters.  For folks who don’t like carrying a lot of n-strike magazines on them, this is another good addition based on the mobility you have with this vs. a Swarmfire, or even a Speedswarm (not to mention a Speedswarm has that split-second rev time and suffers a bit on the rate of fire).  Is it a must-buy?  Depends on how much you want that semiauto electric free experience.  Personally, I needed to try it and here I am.

While the price is a bit high even for this (much less 2 of them like I got) if you want that flywheel-free semiauto experience, this is your chance to get it, though it takes some practice.  Now if you’ll excuse me, I need to go watch some 80s era Hong Kong action flicks 🙂

Product Demo/Review: Foam Strike Pocket Shots – Monkey Business Sports!

Monkey Business Sports was awesome enough to send over some of their Foam Strike line, in this case Pocket Shots, their take on the slingshot. 

Monkey Business Sport Pocket Shot - what it includes!

Thanks for the package, Monkey Business Sports!

Stats:
Pocket Shot –
MSRP: $6.00
Includes:  Pocket Shot x 1, Ball ammo x 3
Range: Just under 30′

VIDEO:

Ammo comparison
Pocket Shot ammo (center) vs. Nerf ballistic balls

Size comparison vs a Nerf Eliminator

In order to load it, you wedge a ball between the uprights of the Pocket Shot, pull back the “hammer” and release, striking the ball forward. 

As you can see, it took some adjusting to get the shot to go straight but it flew well once I had the mechanics dialed in.  The table was set up around 30′ away, and the ball dropped a little short so there’s your range there.

The Pocket Shot strikes me as a blaster that truly can get played indoors or out.  The ammo flies softly enough that I don’t think it could knock over a vase or anything breakable.  It is also small enough to pocket, even if you are carrying additional ammo which is a good characteristic for a sidearm.  The only shortcoming is that unless you are carrying additional ammo, you’re stuck with 3 shots before you have to retrieve.

The action of pulling back the bungee cord (as all Foam Strike shooters use; compared to the rubber tubing Zing Toys uses) is a very satisfying and tactile sensation, so while this won’t set any range records it is still a bit of fun to play with.  Definitely leave a group of them on a table at a party and see what happens:)

The shape makes these shooters very low profile and unassuming, as opposed to some typical gun shapes that might scare administrators or parents.  Coupled with the softness of the ammo and the low velocity rate, if my nephew were still 5 years old, I’d feel safe letting him play with this under supervision (he’s 10 now).  The Pocket Shot is pretty quick to load and a convenient sidearm if you’re in the market for one.  At the very least, having a slew of them around and random shootouts with friends is a great way to even trigger interest in the hobby at large.  Pretty good offering from Foam Strike with this mini shooter, and after seeing their own bow and arrow hit 200’+, I look forward to seeing more from Monkey Business Sports, for sure.


Action Figures!


Entertainment Earth Exclusive Star Wars Action Fig

Toys R Us Visit – New stuff? (Nerf, Xploderz, new brand)

https://picasaweb.google.com/s/c/bin/slideshow.swf

Just some shots of new things I found at Toys R Us and Target recently.  Highlights?

Nerf Double Dart/Disc Packs

Some new line called “NXT Tactical”

A pull-release blaster game system called “SlugTerra” (apparently a cartoon)

SpyNet wrist shooter

Don’t remember seeing this when I first spotted Launch N Attack, could be wrong tho.

A faux hammer pistol from Air Zone!

Oh right!  Found THIS, too:

After last year’s Toy Fair, FINALLY SNAPFIRE 8 in the U.S.! (Well, at least near me)

REVIEW: Nerf Vortex Diatron (aka the Dead Space Plasma Cutter)

Nerf Vortex Diatron.  When I first saw it, I thought:

And as far as Nerf blasters get, this is about as close as I feel you can get to one without buying this:

Quick Stats:

Price: Approx $19.99
Ranges: 30-40′ @ Flat shooting (See video)

Ammo Type:  Vortex Discs
Ammo Capacity:  12 discs (load 10, prime, then load 2 more)
Orientation:  One-handed, ambidextrous handling possible
Tactical rails?  Yes, but not very comfortable (Read on)
Stock Attachment? Possible
Dual-Wield?  Not really

Annnnd Video:

The Nerf Vortex Diatron looks cool, first and foremost.  At least, I think so.  The Vortex discs give it decent range, and it’s part of the “MultiShot Madness” campaign that Nerf is running with it’s RoughCut and Triad, but that being said it’s a great thought but not without some reservations.

First, let’s take care of the good.  The MultiShot function works!  It fires 2 discs, and they both launch out of the top barrel.

Top barrel, only one disc shown but needs 2 to fire.

Also, higher capacity than a Vigilon, hence the common misconception that there are 2 barrel and one disc flies out of each.  It’s shaped as such to make room for the higher-capacity internal magazine:

There’s a tac rail on top, and if you’re aiming the blaster the priming lever is on the left, the disc release/jam clear is on the right.  The mag release switch is on both sides of the handle.  The rear part of the blaster can have stocks and such attached, adding to the customizable options of the blaster.


So the blaster’s multishot is a nice change of pace from what we’ve seen with the Vortex line so far, the paintjob is pretty cool, and the design is fresh from science fiction.  It fires pretty decently too, within the normal tolerances of a stock blaster, hitting anywhere from 40-50′.  The discs are stacked vertically when they exit the barrel and spread apart, with the bottom disc getting the lower end of the range, while the top-stacked disc goes a few feet further.  The thing is Vortex discs are so unpredictable in flight sometimes you do run the risk of getting tagged no matter what you do.

That being said, there are some issues to consider about the Nerf Vortex Diatron.  While the mag release IS on both sides, the priming lever and jam release placements might be problematic for lefties.  Also, the Diatron’s a bit tougher to reload than the Vigilon.  It’s a lot easier to palm 5 discs and slam them all in at once as opposed to the 10, 6 of which you might be able to bunch in, and individually reload the rest.  Thankfully, the extra shot trick still works (check the video for that).  The Diatron REQUIRES 2 discs loaded to fire, and it jams if there’s only one.  In the video I show how to troubleshoot the Diatron if only one disc loads on accident for some reason, but I see many people not reading the manual and wondering why their blaster is broken and the trigger is not pulling.  So, it’s a bit touchy.  One concern I have read about on other reviews is the Nerf Vortex Diatron’s priming lever is flimsy and counterintuitive. I agree that the priming lever is definitely not something I saw from this blaster in the preliminary photos, but what’s done is done, and if you can fit this with your playing style, then game on.  As for the arm being flimsy, I disagree on that.  I think it feels pretty robust and don’t see it breaking on me in the heat of the game.

Range-wise, the Diatron was on the low side for Vortex blasters I thought.  One of the discs only flies about 30′ while the other gets standard Vortex ranges, and I would have liked to see similar power put on both discs.  There’s an inherent inaccuracy with Vortex ammo, so that’s no surprise that the effective range is maybe 30-40′, and the discs slice severely after that.

One final thought is that I really would rather use this as a sidearm, but the Diatron’s so big it won’t even fit in my super-sized Grabit Pack.

Overall, is this worth the $20?  It’s no Pyragon, but the Diatron could be a fun little blaster in its own right.  If you liked the Vigilon, this is right up your alley.  If you like Dead Space but can’t afford a replica Plasma Cutter, this is your option right here (my cousin worked on the game and he agreed it looks pretty close).  The multishot feature is a bit disappointing in the disparate ranges between the fired discs, but I had no problems with the feature actually working.  And… ultimately, the Nerf Vortex Diatron looks really cool!  Whether you use Vortex discs or not or you play indoors or out, try it out and maybe you’ll find it does in fact work for you.  Try before you buy, if you can!

Review Time! Launch N Attack Annihilator

Alright!  Thanks to Eyespy Toys, I was able to get my hands on a Launch N Attack Annihilator and a Target Launcher.

Nerf Barricade, Prime Time Toys Quick Shot 6, Launch N Attack Disc, Launch N Attack Annihilator, Launch N Attack Disc Launcher

Cost:  $14.99 – $19.99 depending on vendor.
Ammo Capacity: 10 shots (closer to a Dart Tag Blaster in output)
Range:  Blaster shoots about 20-30′, the discs go up to 40′ upward (supposedly)

The disc launcher attaches to the blaster on the side, and you pull the rip cord which spins the disc that lifts it into the air.

Design:
It definitely looks styled after a Nerf Barricade, minus the trigger guard, or a nub to attach a stock.  It has the extra rail on the side to accomodate the attack disc, but some of the more important design differences are a bit closer…

Low amount of extra space in chamber to accommodate other darts.  This is literally sized for their ammo alone.
Dart length comparison between an original Nerf Streamline, a Nerf Elite Streamline, and a Launch N Attack Dart

The Launch N Attack rotating chamber only has enough clearance to barely cycle its own brand of darts through the blaster.  You can’t use other brands of ammo with it unless you force and manually rotate the blaster through each shot.  Not the most efficient if you’re in a pitched game where each shot counts and every movement means the difference between tagging or being tagged.  In the heat of things, finding this out could be wildly frustrating.  You can see the Launch N Attack Darts are just a touch shorter than Nerf ammo, hence the lack of compatibility.  One other quick note is the Launch N Attack Darts are a harder plastic/rubber on the tip, not as much give as the Nerf ammo tips, so you know if you decide to shoot your friend unawares.

Now, while I miss the trigger guard and the ability to use all types of ammo the Launch N Attack blasters do what they’re supposed to do blaster-wise, hitting 30′ or so and pretty consistently.  I say consistent in that it hits that range, but it does leave something to be desired in the accuracy department.  And that is a common trait among streamlined style blasters and flywheel ones at that.  The weather’s been a little bit crappy since I got these, so I haven’t had a chance to test the disc launcher outside yet to check the 40′ claim, but I do have something to compare it to:

Nerf N-Strike Disk Shot vs Launch N Attack Rapid Attack

Disc that comes with the annihilator, Rapid Attack Disc, and Nerf Disk Shot disk.

Utimately, how do I feel about the blaster?  With the market going the way it’s going,  to see a normal 20-30 range out of a blaster knowing there’s farther shooting stuff out there for just a few bucks more is a tough sell, in my opinion.  Never mind the lack of interchangeable ammo usage which makes using this in a game of tag a tough choice.  From a playability standpoint, the addition of the target disc is a good incentive to use it for target practice/reaction testing for yourself, or if you’re bored want a mobile target to shoot at.  I will definitely continue to keep an eye on this company though, as I like where they started, but definitely hope to see a more current take on their blasters considering what’s out there now.

Preview Review: Zing Toys Z-Tek Crossbow

Just some advance pics of a review I’ll be working on soon enough.  Latest air drop from the fine folks at Zing Toys, makers of the ZCurve Bow And Arrow, Hunter Crossbow, and others sent along a sample of their latest offering in the Air Storm line, the Z-Tek Crossbow.  Don’t have time to do a full range test, but it’s a definite improvement over the ZX Hunter Crossbow (which was pretty solid itself). 

For now, some pics.  You folks like pics, right?

Z-Tek Crossbow!  Flip-out bow arms, but the body is EXTENDABLE for a longer stretch!

Before opening

Z-Tek Crossbow
Released!  And comes with a target, too.  Note:  NOT extended as in the above photo.


Review: JT Splatmaster – z100 & z200! (and a group shootout to boot!)

Splatmaster Playgroup – late 20-early 30 year olds, varying levels of experience with gas-powered paintball

Ah, paintball.  Flinging spheres of paint at 200-300 fps out of CO2 charged markers in games of combat, whether objective or elimination based, it’s a hobby that has had quite the following.  In Illinois, we have a truly unique field, CPX Sports that has a HUGE selection of fields.  And not just inflatables, but some include a full-on town (Bedlam), a burnt out city (Armageddon) and an ancient temple (Jungle of Doom).  What does all this have to do with JT Splatmaster, from JT Paintball?

JT Splatmaster wanted a review, and CPX was willing to let me bring a group over to play and give some feedback on both the JT Splatmaster markers and the field itself.  And on that note, let’s take a look at the markers.  Also available are a bevy of accessories, and you can read more about those HERE

First, the  JT SPLATMASTER Z100 PISTOL($29.99):

With barrel plug inserted; and pullback assistance handle attached.
A look at the magazine (7 shots)

Included:

  • Z100 marker x 1
  • Pullback assist handle x 1
  • Barrel plug x 1
  • Instruction manual x 1 
  • Magazine for the marker x 1 (additional magazines sold separately)

WHAT ABOUT IT?
Right off the bat, I knew this thing wasn’t a toy.  Sure, you had “paintball” things like the old lever-action Supasplats and others like those, but they did not feel NEARLY as solid as the Splatmaster markers.  The outside is a really durable and tough, thick plastic.  At least, I think it’s plastic.  Either way, this thing will take a beating.  There’s a button for a magazine release and  a safety switch (a proper one-touch switch; not the continuous hold like on the BlasterPro line), which adds to the feel, aesthetics, and usage of the marker.

The magazine holds 7shots, and primes by pulling back the side on the top, if you can use a Maverick, you can use this.  It’s definitely longer than a maverick and heavier, but it’s also much easier to holster.  Magazines are going to be sold separately.  I found the pullback assist handle not that easy to attach and it came off when I pulled it, so I just left it off.  Still a lot of fun to shoot though, I just wish I had more mags on-hand.

Next, the JT SPLATMASTER Z200 SHOTGUN ($39.99):

 Included:

  • Z200 marker x 1
  • Barrel plug x 1
  • Cleaning rod x 1
  • Instruction manual x 1

This was the marker we used for the duration of the day.  15 shots, pump-action, and breech loaded (even had a floppy trap door over the breach, nice touch!  It also has a safety switch but no other buttons.  You can see it has tactical rails, as I attached a camera to it.  It’ll accept picatinny mounts, so if you have’em, use’em!  Word has it that additional accessories are in the works, so keep your eye out for them.  Additional accessories such as ammo packs, targets, and safety equipment are all located here.  One recommendation from Hustle paintball is to use the 50 count grenade container to hold spare ammo, and there is a nozzle on that and the 200 paintball container to assist in loading through the breech of the Z200 swiftly.  This too is built incredibly solid, and I just wish it had a stock.  Maybe in a later marker.

GENERAL THOUGHTS:
 These have been chrono’d at 120-130 fps, drastically less than their gas-powered siblings.  Even at that rate though, it is wise to treat these as you would any other paintball marker, including using a full mask and goggles when playing in a player vs player game.  For target practice, you can get away with just using the goggles.  Safety first, and it’s usually a good policy to have eye protection on when playing with any toys that shoot.
That being said, these things were a lot of fun!  The group had limited experience playing paintball, some a handful of times and others not at all.  The general consensus was everyone enjoyed the decrease in pain (I told everyone to layer up as they would playing normal paintball) and the much more limited ammo available.  Instead of a full hopper, you had only the 15 rounds to make it in a round (none of us had extra ammo holders available, although some risked keeping spare ammo in their pockets.  I know, I know >_<)  People could run and charge at each other without getting tagged 5 or 10 times from a hail of paint.  Would we do it again?  Sure!  Will this kill paintball?  No!  It'll get more people interested at least, and this is a bang-up way to introduce them to the sport.  Whether 9 or 29, this is a good thing for people looking to play something a little different without feeling beaten up.  These things definitely stung enough to let you know you got hit, but no worse than getting a bad insect bite.  I've been punched harder than these things put out.

It was definitely nice to try some new strategies rather than just lay out paint, and JT is definitely onto something here.  Hopefully, we’ll see even more new markers next year.  Between the solid build, the fps, and the accuracy (these things definitely hit 50′ in a better cluster than I thought, but 100′ is still a max range, and it’s hard to hit anything then.

Interestingly, no ammo with the markers.  Considering how fussy paint balls can be, I shouldn’t be surprised.  It is much easier to regulate temperature and shipping conditions when you separate the products.  Also, the goggles and masks are sold as separate units, to reinforce that younger players should work their way up to playing Player vs. Player games.  Parents, this would be one way to incentivize proper blaster/marker safety.  They can’t PvP without earning their way up to the mask.  Also, some paintball fields might have these for rent:  rentals are different colored from the markers at retailers to prevent theft.  Rentals pistols are red, while the shotguns are blue.  Vice versa for consumer markers.  This does not mean consumer markers are different, just a different shell but they all perform the same.

On that note, here’s a video of various footage I snagged during that day:

Considering the ranges and power these things do have, it’s definitely better to keep the play to the backyard.  You don’t have to worry about accidentally hitting someone unexpectedly which again, safety first.  Definitely nice not having to pick up ammo after myself for once, but it definitely pays to play in a proper field, with ammo that washes away/disintegrates.  Worth giving a try!

Ah well.  Questions?   Comments?  Feel free to post below or write: foamfromabove_AT_G_MaIL-DOT-COM

Went Toys R Us, look at what I saw

Nerf Koosh, some new stuff from Airzone, have not seen a Surge 6 on shelves for awhile, some new target shooting things, a new Quickstrike blaster, but quite possibly the most interesting thing was the new Launch N Attack stuff.

Looks like a line of flywheel blasters and I do believe that is a copied Nerf barricade as well as a reshell of the Powerstrike 48.  The darts are streamlined, and they have a huge rotor target that launches up and you shoot it down.  This requires some looking into.

Published with Blogger-droid v2.0.9

REVIEW INBOUND! NERF N-STRIKE ELITE HAILFIRE (IN PHOTOS)

I first saw the Nerf N-Strike Elite Hailfire earlier this summer, at the big ol’ Nerf launch party and I finally got my sample! (Thanks Nerf!)

Pics! (after the jump) –

https://picasaweb.google.com/s/c/bin/slideshow.swf

And, we’re back!  As you can see, I’ve put up some photos of the Nerf N-Strike Elite Hailfire.  At max capacity it can load up to 144 darts at once, using 8 18 round straight mags.  I’ve also included some shots of different combos of mags and accessories, just for fun.  So, how did I like it?

My play style on the field is pretty haphazard, so something like this so ridiculous plays into it very well.  Whether you’re using 4 35 round drums or the 18 round mags, you’re looking at a new futuristic side table :).  Basically, this thing is a “heavy weapon” and it should be used as such.  You stalk with it, you walk with it, if we learned anything from the Nerf N-Strike Vulcan you aren’t supposed to run with it, especially at full capacity.  When using smaller mags, sure it handles better but you’re not supposed to be very mobile using something this big.  A strap helps, but run and gun this thing is not at 144 darts.  You’re not going prone with it, as the thing demands you stand there tall and proud, to lay down the foam.

Now, my thinking about taking this out to a Nerf war with stock blasters – I’m not going to really be using much else.  I barely use 144 darts when using a Stampede during a round of CTF or Freeze Tag; I’m going to check my fire to cut down on reloading between rounds, and I might even just use one mag per round.  To me, that’s at least 8 games I’m going play without having to swap all my mags.  Victory favors preparation; if I’m going to use the Hailfire, I’m going to have a mess of preloaded mags in my gear, and on top of that I’m going to make sure I use one or two per game.  It’ll cut down on reloading between rounds, much less relying on reloading on the fly.  I’ve done this with a Stampede, Alpha Trooper, and a Rayven.  It’s a system I can make work for the Hailfire too.  And yes, once I’m out, I’m out.  Unless it’s during a lunch break, you won’t catch me reloading all 8 mags all over again.

As for the blaster, it’s fun!  Who doesn’t want to unload all that foam?  When using the handle, it’s a tactile experience of being a big bad walking turret.  I liken it to using a smart gun from “Aliens,” minus the swivel arm.  The trigger pull is solid, the flywheels rev loud and proud (seriously, with something like this are honestly telling me you want to play it silent?) and the transparent door is a nice touch (Hey Rogue!)

Using the Hailfire is easy enough- the handle on the top rotates the ammo rack, which accomodates N-Strike mags/drums, however you combo them is up to you.  You pull the accelerator trigger on the handle, and the main trigger moves the pusher arm that feeds darts into the flywheels.  The ranges I was getting were somewhere in the 50s-70s, whether flat or angled, video to follow.  I didn’t run into trouble with streamlines like I did with the Nerf Barricade, so bonus points for that.

Otherwise, it’s about $40 for this bad boy, and with that you get 4 6-round mags, the Hailfire, and 24 darts.  Why so few?  At this point, my guess is that the assumption is you already own a few 18 round mags after owning the Stampede, and wanted to keep the initial cost of the Hailfire down, while 18 round mags and a Hailfire upgrade kit separately.  Personally, I bought a large number of longshots once upon a time, and it ended with me having a surplus of small 6 round mags.

Either way, it might seem like a big cost but I sometimes just want to unleash a cloud of foam at people.  On days I don’t want to use my Nerf Vortex Pyragon, the Nerf N-Strike Elite Hailfire gives me a dart shooting option.  It’s reliable, it’s intimidating looking (as far as Nerf blasters can look intimidating) and I had a good amount of fun trying it out.  And that’s the important thing, isn’t it? The fun?  You can dress up your reasons for having something “War-worthy” or “Useful” but hang it all, this thing is decadent, it’s overkill, and some days you feel like a nut.  Have one of those days.

OH SO YOU WANT VIDEOS, HUH?  NERF N-STRIKE ELITE HAILFIRE VIDEOS???

annnnd maybe you remember this one?