Title says it all! Thanks, Nerf for the Terrascout! Unboxing now, review to come!
But why does it have slingpoints? For towing? XD
Enjoy! Please Subscribe!
UPDATE: Photo album is now live:
https://goo.gl/photos/k6h9wbTyKJLHZ45X9
Nerf News, Reviews, Related Blaster Products
Title says it all! Thanks, Nerf for the Terrascout! Unboxing now, review to come!
But why does it have slingpoints? For towing? XD
Enjoy! Please Subscribe!
UPDATE: Photo album is now live:
https://goo.gl/photos/k6h9wbTyKJLHZ45X9
Vote for the Detroit Dart Club – a Top 10 Semifinalist
Hatch Detroit is hosting a contest for a savvy entrepreneur to win $50,000, and Detroit Dart Club is in the running! Go to the link here (or the Hatch Detroit link at the beginning) to cast your vote for the Detroit Dart Club. I visited the place last summer, and the owner, Connor, has a really good grasp on the place and about accessible gametypes for newcomers and vets alike. Currently, they can fit about 40 people in the club at a time, and there are lockers (one of which is adorned with a sticker from yours truly), a party area for food, and foam…. so much foam. This is just the semifinals so the contest is far from over, but let’s help get them to the next round and vote, keep the Nerf Arenas growing in the U.S.!
Here’s a shot from last year, but it hardly does them any justice. See more action shots at their instagram feed
Thanks a lot in advance, community! Please let’s help them out and get them growing! (Hatching? Incubating?)
Testing the Dart Zone LegendFire blaster – ranges and reloading
Quick Stats:
MSRP: $14.99
Range: 80′
Available: Now (I just saw these at Target)
Includes:
2 x swappable ammo cartridges
1 x LegendFire
18 x darts
More to come on what I think about this blaster after I get some game time in with it in Wisconsin this weekend. See you then!
Des Plaines Park District in Illinois Beats the Heat to host 4th annual Nerf Dart Tournament
Vas The Stampede
https://photos.gstatic.com/media/slideshow.swf
Over the weekend, I dropped in at the Des Plaines Park District for their 4th (pretty sure it was their 4th) annual Nerf tournament! Nerf was nice enough to send along prizes for the players, thanks so much to them for that. Players braved the heat and humidity for a few hours of foam slinging fun, and got a blaster for their efforts. I sincerely hope everyone had a great time! This park district is consistent at their love of the hobby, and is one of the few Park Districts I know of that implements blaster games in their events. Their rules are a little different from the usual NIC rules obviously, using stock blasters and ranges, but given the size of the playing field and the layout, it still makes for some fast-paced gameplay. Keep it going, Des Plaines, and looking forward to the next one!
500 Players Descend on Missouri State University for Nation Vs Zombies: An Invitational
Vas The Stampede
https://photos.gstatic.com/media/slideshow.swf
600 Registered. Approximately 400-500 players. That was this past weekend at Nation Vs Zombies… the first (I think?) attempted event of this scale where players from all over North America (and beyond) were invited to come to Missouri State University and play a game of “Human Vs Zombies”, mixing roleplay gaming elements, tag, and Nerf/toy blaster games in a two-day test of survival, planning, and cardio. More on the game later, but for now enjoy the gallery posted above!
Heading to Nation Vs Zombies this weekend! Not as player, but in a press/media capacity, I leave tomorrow for what looks to be an HvZ of a different scale. They aim to have players from every corner of the United States (and what looks to be the continent, given players from Canada seem to be arriving as well) joining in the fight against the zombie infection. If you’re going, drop a comment! I’ll be doing interviews, taking pics, talking to players, and seeing how the action goes down.
Also make sure to check the action on my social:
Instagram
Facebook: #roadtoNvZ with the other players
Twitter
Periscope (hopefully, depends on the connection I have)
Also running for Open Play, The Thunderdome -I’ve checked out the arenas in Colorado and Detroit, this will be a little different, but all roads lead to flinging foam.
Nerf Mega Mastodon Postgame Writeup
Vas The Stampede
Testing if the Mega Mastodon gets 100′ –
Note: I will eventually add in-game footage using the Mastodon here. Watch this space for a future edit.
Basics:
Range: 80′-100′
MSRP: $79.99
Capacity: 24 Mega Darts
Includes: strap, blaster, ammo
Full Auto firing capability
https://photos.gstatic.com/media/slideshow.swf
Took the Nerf Mega Mastodon out for some gameplay this past weekend, and had some thoughts:
Nerf went big with the Mega Mastodon, without a doubt. Pretty sure this is the highest capacity Mega blaster to date, full auto, and definitely the one of the biggest builds probably for any other Nerf blaster I’ve seen. It has a big handle to hold it on top, two tactical rails along the top as well, and one more under the muzzle. The 6 D batteries sit in the rear part of the blaster, with the trigger, the accelerator trigger, and the handle. There are a couple of obvious attach points for the strap, and the “cage” on the underside also doubles as a stand of sorts to help rest the Mastodon upright. The top handle moves back and forth, pivoting on the insertion point for the post it is attached to. It’s wide, mainly due to the drum. But the blaster itself doesn’t seem too unwieldy, all things considered. I had no problem transitioning from running/moving/to firing position, or even letting the blaster sit at my hip off the sling. It was surprisingly easy to conform to a comfortable position on my body.
| From Mega Mastodon |
Mechanics:
The Mastodon is big, really big. So big in fact, I wonder how little kids may find using the blaster. From the bottom the cage on the underside of the blaster to the highest extension of the handle on top, the Mastodon measures at about 14″. For me at 5’7″ as an adult, I have no problem with that. The average US child maybe measures approximately 4′ (source), so I don’t know how easy a time they would have with this blaster, even with the strap (and factoring in the 6 D batteries). Having to hold the Mastodon at the hip also makes aiming challenging, if you are used to aiming down your sights or being able to angle a blaster down over cover trying to bunker someone, this takes some adjusting. Also, it goes without saying revving your motors before firing is a good practice to have, but the rev time seems a bit faster with the Mastodon. Also, with the nature of this blaster I didn’t work too much on trying to find a range with the Mastodon parallel to the ground (flat), most of the time I had the blaster angled in game so my ranges reflect as such.
It’s also probably one of the more accurate Mega firing blasters I’ve used to date. The Mega Mastodon will hit close to 100′, but the accuracy at that range isn’t guaranteed (I say that with anything, and in the firing video above you can see the spread of the darts to the sides, in addition to the range.) Within 30-40, even 50′, I was able to get hits reliably though! It required a bit of leading my target and I did have to use a couple of shots to dial in, but a little practice can go a long way with this blaster both in firing mechanics and reloading.
Naturally, as a right-handed person, I hold the Mastodon in my right hand and the rotation mech goes to my right. As such, I needed to stop periodically to reload the Mastodon either by trying to cross my body with my left hand and reload that way into the empty chambers, orient the blaster vertically, or reload the empty chambers in from left to right, starting with the chambers feeding into the Mastodon first from the left side of the blaster and trying to get into the chambers on the right. One trick I want to work on with this blaster is reloading empty chambers as they cycle around (using the strap to act as the stabilizing hand while firing, and my free hand to reload.) Still a work in progress, to say the least. Also, make sure you have a large ammo pouch! Mega darts already are big, and with the 24 dart capacity you’ll eat through a lot of ammo using the Mastodon, for sure. Be prepared to carry enough to keep the Mastodon spitting.
With the strap, the Mastodon handles similarly to the RhinoFire and the Vulcan. The difference is the grip needed because of the accelerator trigger setup on the Mastodon versus the push button on the RhinoFire and the traditional trigger on the Vulcan. As a result, I found myself with my wrist on a weird angle sometimes while firing. I held the Mastodon typically at the waist, but with the handle and trigger a little past my back, which led to a touch of soreness after extended games. This was addressed by just keeping my handle hand in line with my torso. In a way, it reminded me of a Colonial Marine’s posture holding a smartgun, with some obvious differences. This might make a lot more sense after you hold one.
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| Stay frosty, Nerfers. |
Needless to say, the Mastodon needs 6 D batteries to run so the strap and using the top handle might be a necessity. While trying to one hand it might be hilarious, it can also do a number on your wrist. Between rounds, everyone made attempts to hold the Mastodon like a pistol, to hilarious effect. Personally, I’m going to use two bandoliers if ever I want to dual wield. The Mastodon didn’t seem to eat batteries either, but my testing happened at a 4 hour Nerf war. The batteries I used were from the Dollar Store, and they held up fine during the day and even for my testing days before.
Running and gunning isn’t incredibly easy with the this blaster, if that’s surprising (which it shouldn’t be) not like with more rifle and pistol oriented blasters like the Rapidstrike or Firestrike, for obvious reasons. I found myself doing more of the “stalk and shoot” approach, dodging darts as I could or crouching. Trying to aim the Mastodon well while in full sprint was not the particularly efficient I thought or effective. The volley of darts was usually enough to make folks hide and move, but I always had to keep in mind to keep cover in mind and run for a teammate if I needed to reload, assuming I even had a team. Otherwise, I’d run and hope no one noticed while I fed darts back into this monster. If I needed to move faster, I stopped aiming and just picked up the blaster and ran, it was just more efficient that way.
Left-handed? I went with the righty oriented handle placement with the pivot on the left side of the blaster, and I’m not sure if the peg to the top handle fits in the other way. It looks like it might be able to accommodate lefties in the other direction, but I don’t guarantee that. If I get another Mastodon, I’ll see if that works, or hopefully I can get an answer out of the design team. My left-handed friend didn’t find it supremely comfortable trying to use the Mastodon the right-hand oriented way, though. I thought maybe since the rotation mech goes to the right while shooting then reloading might be easier, but she didn’t find it that way. And yes, reloadi
Don’t misunderstand me though! This is a SOLID build of a blaster. The raised “Mega” lettering, the top handle, the trigger, everything about it feels pretty strong. The rotation mech for the drum spins pretty easily too, but there are some caveats.
The most common issue I had with the Mastodon was trying to shoot in controlled bursts. If you go for a full 24 dart shower, the Mastodon functions wonderfully. But if you try to do groups of 3-4 shots, you might run into some jamming. What happens is the firing action, the rotation, and the feed gets out of sync if you try to group your shots and don’t time a stop right, you will stop the cycle mid-feed of a dart, or in between the chambers of the blaster, so you’ll suffer a misfire. I ended up having double feeds a few times trying to shoot a few darts at a time, and had to dig through the jam door to rip out a dart or push it back into the chamber. Other times, the rotation mech would be in mid-reset and would get stuck, I could not manually rotate it to load until after I resumed firing the blaster and heard it “click”. With a little practice I could see this becoming less of a problem, the more someone learns about the firing cycle of the Mastodon. These instances of locking and dart jamming were on the minimal end of the scale too, not to the point where using the blaster was frustrating. But like I said, this blaster is full auto and truly excels when you rock and roll with that 24 dart payload.
All that being said, is it worth the $80? A lot will be said of its “war practicality” and “usefulness” in a stock Nerf war, but I liked it just fine. It turned me into a big(ger) moving target, cut my mobility a bit, and made aiming a bit of a challenge, but the range, the capacity, the full auto, and the aggro (people made sure to keep an eye on where I was, or if they heard my motors whirring to make sure I wasn’t near them) was worth the tradeoff for me, and gosh darnit I just had a lot of fun with it! Of all the high-end items I saw at Toy Fair, this was definitely a “buzz-worthy” blaster in my book, and the one I came away wanting the most of the whole lineup from that trip. At this price it might make you cringe, but in this case I’d endorse the cost as being worth it for this foam launching monstrosity.
Questions? Comments? Did I miss something you’d want feedback on? Leave me a comment!
And don’t forget to check out my social media:
Instagram: blasterbot1984
Twitter: @VasTheStampede
Facebook: “Foam From Above”
YouTube: “FoamFromAbove”
Hey all! JUST bought the Nerf Mega Mastodon, and while I need video, here are pics from opening the box! Assembly is not as bad as it looks, but make sure you have a screwdriver that goes far enough into the screw port on the battery cover. $79.99 at Target, and bonus cause there is a $10 off purchases $50+ @ Target right now. Happy hunting!
F2A Exclusive: Q&A with Ben Stack, Inventor of the Precision RBS
Vas The Stampede
Many thanks again to Super Impulse and Precision RBS for the samples, and this Q&A with Ben Stack, the inventor of the Precision RBS Launchers! I met Ben at New York Toy Fair, and followed up in email with a series of questions. I thank him for the time he took to answer them. His responses are in bold.
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| Ben on the right, at New York Toy Fair |
– What did you study? Feel free to share a little info about yourself such as hobbies and experience in toy industry.
I most recently went to school for product design, but I had a bit of a background before that in engineering from various hobbies and jobs making things. I’ve dabbled in robotics, carpentry, soft goods, and yes, many years of projectile launchers and other homemade entertainment.
– How long was RBS in development?
It’s hard to say when Precision RBS as a potential product line really started. I’ve been launching rubberbands since I was about 6 when my brother and I made clothespin launchers with my father. That’s when I accidentally discovered the “rifling” or “spinning” technique that Precision RBS still uses today.
In high school, after making dozens of launchers in middle school, I set out to really perfect a modular, high performance series of launchers. In college, I took the concept to a more finished state as my thesis project, where I was connected to SI and we then spent another busy few months converting the line to a robust injection moldable ABS design. Taking out the off years in between, I’d say there’s at least 5 years of my own development work in these 3 products we have now.
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| The core pistols of Precision RBS launchers |
– Can you talk about what inspiration you drew on for the look of the RBS shooters?
Precision RBS from the start was conceived as a skill toy that you could actually use safely in public without any worries. This meant throwing the visual concept of a “gun” out the window and really striving for something cool that wasn’t threatening. Science fiction and sports equipment was the only place you could find that. I went through hundreds of renderings, color combinations, and graphical applications before settling on what we have today.
– Why rubber band ammo? What advantages do you find there vs other mediums, and how is RBS different from what is out there currently, including among other rubber band shooters?
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| The Hyperion: note the included pack of all three rubber band sizes. |
Rubber bands are cheap, plentiful, multi-use, accessible to anyone anywhere, versatile, but most of all accurate! What fun is trying build your skills launching projectiles if you’re not going to reliably hit what you’re aiming at? Rubber bands are just the most amazing indoor target practice ammo. Rubber bands don’t bounce and roll away into dark corners either, to be forever lost. Rubber bands don’t get crushed if you step on them. They actually are affected by wind less than foam too, as the cross section density is higher.
The main thing holding back rubber bands all these years has been accuracy and range, and I think we’ve finally cracked it. When properly “rifled”, 117 rubber bands can reach out to 50 ft with a shot grouping well inside a standing silhouette. Inside of 30 feet, the grouping gets down to about 6 inches across. Fly hunting starts happening at around 8 feet.
Finally, and this is one that tends to get overlooked, escapement rubber band launchers basically act like a beautiful hybrid between flywheel and springer launchers: high rate of fire without any rev-up time or pumping. Your ROF is practically unlimited, it’s however fast you can pull the trigger. Just like flywheel blasters, you never have to readjust your sight picture until your launcher is empty.
I want to emphasize: Rubber bands shine when the target is behind cover and the window of opportunity is short.
As for other rubber band launchers out there, we’re committed to using all standard sized rubber bands so you have the option of refilling in bulk at office supply stores. On top of that, we’ve packed in just so many features unique to my rubber band launchers I’ve designed over my life, like the ability to always launch and store multiple sizes of rubber band, and the modular “barrel” lengths (wow, a barrel that actually does something?).
– Do you recommend certain shooters for certain ages?
Not really! It’s the band size that makes the difference. All of our precision RBS launchers are safety tested for ages 8+ and have been play tested by all ages, but loading size 117 bands can be more difficult for young kids. It’s not that it takes a great amount of force to draw the band back, but more that it is a long draw length, almost 24 inches. It usually just means younger kids have to brace the launcher against the ground to load it.
What’s really awesome with rubber bands is the size of the band really makes a performance difference.
Size 117 bands reduce the number you can load at one time down to 6, but increase range out to 50 feet with high accuracy. The size 33 is the sweet spot for indoor play in the middle, giving medium range, about 35 feet, and around 8-10 in loading capacity. Size 16s are for quantity over quality, giving you up to 12 shots with around 30 feet of range and close-in accuracy.
– How many designs do you have in mind past the launch?
Oh wow, so many. I have a lifetime of folders for this stuff. These first 3 are the basic, “standard issue” series, and we’re starting to get more specialized in next year’s line.
– I noticed a holster, will those be available as well in the future?
I definitely had holsters in mind when I designed the core “pistol” style launcher, but we’re not sure how it would fit in the line yet. It might be soon, it might be later. We’ll see how it works out.
– What is your favorite feature about any of the blasters?
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| The Chiron |
I have a soft spot for Chiron in general as it was the first Precision RBS launcher that I concepted in high school for high speed play. It’s designed to be versatile, able to take on both long ranged Hyperion and high capacity dual wielders by maximizing size 33 reload rate with the Quick Loader, and able to launch the 117 bands with the hand launcher. Masters of the hand launcher should be able to pickup, load, and launch 117 bands in a single motion, which can overwhelm the slower-to- load Hyperion, and out-range the smaller two bands.
Lots of info and insight, thanks again to Ben for taking the time to answer my questions! I’ll be updating this post later today with some additional video on the Precision RBS launchers, but until then see you next time. If you haven’t already, don’t forget to check out Part 1 here.
Precision RBS Firing video playlist here: