Friday 5: Five Must-See Toy Blaster Hot Spots Outside the U.S. Vas The Stampede
Early on in my blogging life, I quickly learned that Nerf games are not just for U.S. backgrounds, but organized games are an international phenomena. Nerf/Hasbro being a worldwide brand and a top toy maker, that should not have surprised me. Thanks to the advent of the internet and social media though, I see posts from communities abroad and it is a pretty amazing thing to think about. Taken from my analytics and personal observations, let’s look at 5 places outside the U.S. where Nerf blasters have very active player communities and play their games regularly.
Keep in mind, this list is in no particular order! The 5 selected are taken mainly from my own experiences and the amount of activity I see on my website analytics.
SINGAPORE
Some basics about Singapore (info taken from Google’s search engine entry:
“Singapore, an island city-state off southern Malaysia, is a global financial centre with a tropical climate and multicultural population. In circa-1820 Chinatown stands the red-and-gold Buddha’s Tooth Relic Temple, Little India offers colorful souvenirs and Arab Street is lined with fabric shops. Singapore is also known for eclectic street fare, served in hawker centres such as Tiong Bahru and Maxwell Road.
Official languages: English, Tamil, Malay, Mandarin Chinese, Standard Mandarin”
The Singapore community is one of the first international Nerf communities I encountered. Once upon a time, there was a blog, SGNerf, and he was one of the first other bloggers I ever communicated with. Other bloggers/YouTubers from there, including Psyk from PWND, Blaster Shogun, the modder Ahtanie, and so many others. I used to frequent their forums, and had many a good conversation with this group. From what I’ve seen, this group has regularly scheduled games and even larger events. I think the group’s been running for at least 6-7 years (2015 was their 6th anniversary, I believe) and is definitely one of the more active communities out there anywhere. Without getting bogged down in details, they do have some very strict gun laws which extends to paintball/airsoft as well, so Nerf blaster games seem to serve as an alternative. I’ve seen a LOT of different events come out of Singapore, from tournaments held in malls, to games in a variety of environments – woods, suburban areas, numerous historical military spots, and parks like this:
Obviously, one of these days I have to go visit. Somehow. But between the locations and the consistency of the players, Singapore definitely seems a must-see place if you’re interested in Nerf/toy blasters on an international scale.
GERMANY
Country in Europe
Germany is a Western European country with a terrain of vast forests, rivers and mountain ranges, and 2 millennia of history. Berlin, its capital, is home to thriving art and nightlife scenes, iconic Brandenburg Gate and many sites relating to WWII. Munich is known for its Oktoberfest and cavernous beer halls, including 16th-century Hofbräuhaus. Frankfurt, with its skyscrapers, houses the European Central Bank.
Admittedly, there’s very little I know about Germany’s Nerf/toy enthusiast community, but I see enough posts on the net to make me notice! Between the number of hits I get from there and the posts I see crop up, along with news from the Nuremberg International Toy Fair, AND home to both dartblaster.deand the OWL Community. (whew!) I see a number of LARP related posts on modifications/blaster paintjobs from German hobbyists as well, of astounding work. All that leads me to qualify Germany on this list.
ENGLAND (UK)
Country in Europe
The U.K., made up of England, Scotland, Wales and Northern Ireland, is an island nation in northwestern Europe. England – birthplace of Shakespeare and The Beatles – is home to the capital, London, a globally influential centre of finance and culture. England is also site of neolithic Stonehenge, Bath’s Roman spa and centuries-old universities at Oxford and Cambridge.
The UK also showed a strong level of activity on my site hits, and with good reason. The BritNerf forums are pretty active still from the looks of things, along with various other social media outlets out there. Let’s also not forget that one of the first Nerf-sponsored/branded arenas anywhere popped up here:
AUSTRALIA
“Australia is a country, and continent, surrounded by the Indian and Pacific oceans. Its major cities – Sydney, Brisbane, Melbourne, Perth, Adelaide – are coastal, but its capital, Canberra, is inland and nicknamed the “Bush Capital.” The country is known for its Sydney Opera House, Great Barrier Reef, the vast Outback (interior desert wilderness) and unique animal species including kangaroos and duck-billed platypuses.
The land down under, home of the kangaroo, Australian Outback, Aborigines, Dream Time, and another of the biggest (and I believe oldest) consistent Nerf communities I’ve seen. The other places I’ve mentioned you can say are countries… Australia however is a Nerf-heavy CONTINENT that stands alone. I’ve heard of groups in Canberra, Wagga Wagga, Riverina, and so many more on their forums. New Zealand is off the southeast coast and has a steady group in Canterbury. In the past, I’ve heard that toy blaster interest really takes off in Australia (especially when the Nerf Dart Tag blasters released in their black and yellow colors. Needless to say, the place is not lacking for active players, albeit they may be spread out.
CANADA
“Country in North America
Canada, stretching from the U.S. in the south to the Arctic Circle in the north, is filled with vibrant cities including massive, multicultural Toronto; predominantly French-speaking Montréal and Québec City; Vancouver and Halifax on the Pacific and Atlantic coasts, respectively; and Ottawa, the capital. It’s also crossed by the Rocky Mountains and home to vast swaths of protected wilderness.
Canada! Oh, I heard about Canada. There is a pretty strong group (groups?) up there from what I remember, and used to hold some pretty massive events (I think they still do) like Massacre. The groups I do remember were heavy into modifying blasters, but they got together to fling darts as much as anyone. I believe most of the connecting is done over Facebook, but chances are if you wanted to get in with the Canadian toy blaster scene, by the time you’ve read this you’re already in it.
And that’s all, folks! As I stated before, I looked at my site data for my spotlights. If you want me to revisit or think I overlooked your country/continent, let me know! And abundant apologies to the countries I did name if I got anything wrong about your fair landmass – again just let me know so I may make the appropriate corrections. Hope this info was useful to you, and see you next time!
I’ll have another post up this weekend, “Super” related (and not a blaster product, but a fun toy all the same.)
Friday Five: 5 Nerf Features that I wish would Make a Comeback VasTheStampede
The Blast Button
Semiauto spring blasters
Integrated clips (the black and yellow Dart Tag line)
Integrated “Secret” Barrels
Non-slamming Air Pump Blasters
With the new Nerf Rebelle Cornersight coming out later this year, I was reminded of the old school Nerf Sneakshot. What other old school features would I want to see come back? The list above, and the explanations… are below.
BLAST BUTTON – Many years ago, Nerf made a blaster called the “Blast Fire” or “Blast Fire DX” (depending on which version you got) which had a neat little feature: you would prime the blaster, pump the air (5-6 times, maybe more), and you had either 5 shots in quick succession or could hit the “blast” button on top of the blaster to shoot all/remaining darts at once. It was a cool shotgun effect, and one I wish they would explore again, even though in the current line I’m not sure it will. Nerf did multishot a couple of years ago, but it wasn’t quite the same as this, or the Hornet that followed, and the Lightning Blitz which didn’t even bother with a single shot function.
Picture from SG Nerf, the Blast Fire in all its glory. Blast Button is on top.
The successor, the Hornet. Blast Button is on the side. Picture from NerfWikia.com
SEMIAUTO SPRING BLASTERS – During the Nerf Dart Tag line (black and yellow incarnation) there was a really cool pistol called the Sharpfire (yep, same name as the modular pistol out now) with a semiauto/power selection option. Yep, true semiauto trigger pull fun! No priming, no pumping, no accelerator trigger, just squeeze the trigger. The blaster could go from a higher power/slower trigger pull to a weaker setting/faster Rate of Fire setting, but it made dual wielding easy, and quiet (no motors, ma!) Nothing else has come out since then with a true semiauto function again though, and that’s kind of a shame as I thought it was a really fun blaster. Unfortunately, one of the ones I bought didn’t have the same power as the other no matter what setting, so there were some manufacturing issues it looks like on this blaster and given the mechanics involved I’m not terribly surprised. Still though, I would love to see something along these lines again.
INTEGRATED CLIPS – Yes, yes, I know the Han Solo blaster is out now, the Rey blaster, the Mega Magnus, etc. but the integrated clips from the black and yellow Dart Tag line (on the Speedload 6, Quick 16) were really interesting and I found them to be a lot of fun. For starters, the Speedload and the Quick didn’t have to prime before loading. A lot less clumsy of a mechanic than the other current blasters. You could load the blaster, prime it, and even get an extra shot out of it (much like you can with the Fusefire, if you have one). I got to the point where I could feel the breech and just load the blaster without even looking at the clip while running; with half the blaster pulled out for the Magnus and co., that’s a bit more fumbling around if you ask me. The dart tag blasters of this line were much considerably bigger and thicker because of the clip and the positioning, and the clip had jam issues (the best darts were blue tipped dart tag darts, even the older dart tag darts had issues loading with these new blasters), so hopefully if Nerf went back to this design it would come back stronger than ever.
INTEGRATED “SECRET” BARRELS – Nerf made a couple of “Secret Shot” blasters waaayyyyyyyy back, which had the main shooting barrel, but also a hidden second barrel either in the handle or on top. The first Secret Shot was a spring pistol, the main barrel in front and the version with the handle in the bottom. If you didn’t know what it was, it looked easily like an ammo holder. But then if you were in a game and went with the “I surrender” well, much hilarity was to be had if you made the shot. 🙂 The Secret Shot II was an air blaster that had a flip-down barrel on top that you could use after firing the first shot, but had to pump the blaster again between shots as opposed quickly pulling a priming arm. There’s the Rebelle Secret Shot now, but there’s no hidden barrel, just the flip-out function of the blaster itself. And I don’t consider blasters like the Modulus stock blaster as part of this classification because it functions as a separate blaster, and has to be removed before shooting. Especially the Secret Shot I, this function was fun, but also pretty sneaky, and I like that.
(old school video review from Ahtanie, a Singapore Nerfer)
The Secret Shot I. The ammo holder on top also worked as a selector for whichever barrel you were using, and you had to flip it in place.
PUMP BLASTERS (non-slamming air blasters) – There used to be plenty of these, blasters you would pump, and then pull the trigger to fire, and I already mentioned a couple (see the beginning for the Lightning Blitz). Air pump blasters were slower because of the pumping action needed between salvos or shots, but they were super satisfying in some cases, too. Hearing the “pop” from an airtech blaster as you shot was nice (the 2000 was a popular one) and you almost felt like you got some real range stock. The Super Maxx 3000 was another good entry with this functionality, and for awhile was a primary of mine until wear and tear got the better of it. Nerf gave the fans what it wants in speed though, and possibly reliability (air bladders and seals were problems for these blasters as they got used) with the current spring/flywheel lines, and so the only real air blasters they use are those that “slam” function, like the Demolisher missile launcher, the Thunderblast, and one of the attachments on the upcoming Tri-Strike. Gone are the days of shooting 20 darts from a Wildfire, then scrambling to reload WHILE pumping the air back into the blaster. At least, from Nerf blasters.
Buzz Bee still has their “Air Warriors” line full of new air pump blasters, including the “Destiny” as featured below. Previously, they also made blasters like the Range Master and even the popular Panther which utilize air pumps in their play pattern. Hope for air blasters like this are not gone, just elsewhere.
Questions? Comments? Do you want to see animal-shaped blasters again like the Manta? Comment below!
Thanks to Hummer, a blaster game runner from Wisconsin I game with regularly, on the help for this one! He runs his games with a Milwaukee area crew in Wisconsin, check out M.A.N.O. for their shenanigans. Nerf games don’t always have to be groups of 20-40 people running around (though that’s a lot of fun, and these games types tend to work well in small groups of 10 or less (5 v 5 ultimately, or even less.)
Hummer in action during a game
Gametypes:
1. Zombies. Zombies can be added into many gametypes in addition to being played with variations (Dismemberment, chopper, ect.) (Stampede chiming in here) Zombies are players who would normally be considered “out” but instead find a new life as a facilitator of game play, marching around the field and tagging players who are still alive. I like instituting this facet because it means people don’t have to sit out during a game, and zombies help prevent standoffs/camping. The rules we usually play with this game are there is an OZ or two, and they start off unknown (like HvZ), tagging players. Getting hit with a dart means a 7-15 second stun for the player to get away. This can be altered as noted above with variations, including large ammo.
2. Catch ’em all/blob – best played with 6+ people, but not above about 15. (Everyone starts with unlimited lives, 15 second respawn. Free for all. When you get tagged, you respawn on that persons team. Play until everyone’s on the same team).
3. Free for all – Make sure you set boundaries, otherwise, you’ll get the one camper who’ll come in mostly fresh on lives. Adding zombies helps with campers 😉
4. Freeze tag – getting hit with a dart/projectile/weapon results in the victim being frozen in place. A teammate may release/revive the tagged player with a touch to the frozen player’s person (BE NICE. DON’T BE RUDE ABOUT REVIVING YOUR TEAMMATES.) Frozen players may be used as cover, with hilarious results.
5. Royal rumble Royal rumble: Start off with one person in the field, with everyone else lined up on the sidelines. add a person every 15-30 seconds. One life. Go until there’s noone left or keep cycling in the dead players ’til tired. Alternatively, you could try to enforce a lives system, where you have to get back in line every time you die.
Some gameplay video from a recent game he organized, taken by CrissWolfNerf.
Questions? Comments? Hopefully these game types or some variant will be useful to you!
Thanks to Nerf for the video! Featuring the Nerf Rotofury revealed previously, the blaster is now out and available in most major stores.
MSRP:$34.99
10 Shot drum (highest capacity blaster for the Mega line currently) Slam-fire
My biggest nitpick with this blaster is the lack of a stock or attach point for a stock, mainly because with Slam-Fire it helps steady the blaster. At least, it did with me when I used a Rampage or Raider. Otherwise, I like the Rotofury, the extra shots more than a Cycloneshiock are pretty nice to have. Enjoy the video!
The Nerf Ambassador Meetup at #NerfHQ (Hasbro Headquarters/offices, not the old forum) Vas The Stampede
Seriously, surprise.
Whereupon the blogger (and others of his ilk) visited the home of Nerf blasters, and learnt about production, design, marketing, safety standards, the future, and many things Nerf. Rival, Modulus, Zombie Strike, Doomlands, Rebelle, darts, Rounds, foreign markets, and what it means to be Nerfnation. MORE AFTER THE JUMP.
Sorry about the clickbaiting title, I just couldn’t help it. But seriously, folks! I know I say this a lot, but when I started this blog in 2005 (and barely posted then, but it was up!) I can’t believe some of the opportunities afforded me. And the latest… visiting the Nerf offices in Rhode Island, was fantastic.
NOW- I can’t talk about everything I saw there. Other bloggers (Nerd Drop, Click Click BAMF, Shining Foam, Lord Draconical, Blaster Labs, Nerf Haven) were there as well, so THERE WILL BE SOME OVERLAP. If you’ve already read those sources, great. Also, we all also signed a non-disclosure agreement (hereafter referred to as NDA).
WHAT I CAN TALK ABOUT IS GREAT (as far as I can say about prototypes.)
Coming this Spring 2016 (maybe sometime around January, hopefully earlier in time for the holidays)
Dual-Strike
There is A LOT I like about the Dual-Strike. First and foremost, it fires regular Nerf darts AND Mega darts at the flick of a switch. The idea is a fine one, and long overdue given the breadth of ammo available. This begs the question about when/if we get a disc shooter combo in somewhere, but that’s a whole different story. My initial impression was that it felt like a solid build, the priming arm wasn’t awkward, and the almighty selective switch did its job. In a lot of games recently I found myself carrying a Mega blaster, but also something smaller for darts. This eliminates having to carry the additional sidearm, and increases mobility. I definitely hope this is something they continue to tinker with and we see more of in the future. I’ll have plenty more to say when I finally get a production model. In general, I like and even prefer using Mega blasters on some level because of the wider surface area of Mega darts, which to me means an increased probability of hitting my target. They may not have the ammo capacity of an N-Strike blaster with a drum on it and may be longer to reload compared to swapping a new magazine in, but those are issues that I address with my play style. The Dual-Strike now tells me I can go with my preference but I don’t have to have that normal streamline blaster carried on me as well in case I run out of Mega darts during a game with none in sight.
Nerf Zombie Strike Crosscut
THIS. This blaster has the added roleplay element of the zombie-slicing buzz saw partnered with the blaster, and that’s all there is to it. The lower trigger “revs” the soft foam buzz saw, which stops spinning instantly upon contact with anything. More trigger pulls = higher revs and louder noise. Not really much to say here, except some good style points afoot for being able to tag with the saw first THEN shoot. Another interesting idea, although personally I would have liked to see the saw blade rev up and then launch out. 🙂 It’s a fun gimmick for me, and one I might use once in awhile just because.
Nerf Rival. 4-4.5 years IN DEVELOPMENT to get this blaster line worked out. Appealing to an older age group. Higher power. These are all things that I’ve seen groups asking for over the years from Nerf and here it is, 100 FPS right out of the box and decent accuracy. I can’t even begin to imagine how much D was poured into the line, but they went through the play testing and everything with the applicable groups that’s what they assured us. In my own experience with the toy industry, selling something this powerful in the toy aisle can be a bit difficult. But given from what I’ve seen in recent weeks, the Rival line isn’t pushed to the “sports equipment” aisle like I’ve seen with past brands. While I don’t enjoy the prospect of buying new ammo, I do enjoy the prospect of higher velocity gameplay that this offers. I have a few more opinions on the subject, but that’s for another post!
And that’s the new stuff we can talk about for now. Other parts of the trip covered the design, production, marketing, and testing that takes place in the facilities. Along with getting a bit of history walking through the hallowed halls of Hasbro. I couldn’t remember the last time I was on a field trip, but this was definitely one of the best.
DESIGN
Trivia: The way I understood it, all roads for a Nerf blaster lead to Marty’s (Master Model Maker) desk. It is at his workstation that all the pieces are printed, worked out, and come together. He not only has to account for SAFETY GUIDELINES but also how to take the concepts/designs worked out and make them fit together in the first place. Amazing. Thank you, Marty. The design folks were great enough to walk us through making mockups, coloring, different piece variations, and what it takes to get the blasters to shelves. The 3-D printing setups were also hard at work if you can imagine, and we were able to literally watch parts grow.
PRODUCTION/MARKETING
First, Nerf has marketing concepts/campaigns and possible blasters lined up through about 2017. Just let that sink in, I’ll be right here.
Let’s put something else out there: THE BULK OF NERF’S BUSINESS IS IN THE 8-10 YEAR OLD AGE RANGE.
Yes, they may diversify their market (Rival, Koosh are such examples) but their main sales come from the 8-10 year olds, it’s their imaginations they’re trying to capture and their sales they are trying to earn. To do that, they need to make TOYS THAT THEY CAN SELL TO KIDS.
That being said, the discussion of high-end blasters akin to the Transformers “Masterpiece” line…. BLASTERPIECE if you will came up. The real question is what would make it compelling (performance is already upped in the other brands, so this will require some thinking.) Personally, a retro blaster (Manta Ray, Stinging Scarab, Perceptor) with Elite ranges would be nice. Or even a high-quality durable Crossbow redux. But they haven’t come to a definite conclusion on what a high-end blaster line would mean and until they do it’s still just an idea.
The team also took it upon themselves to show us prototypes, and fascinating isn’t a strong enough word about how I felt about seeing the evolution of current blasters such as the Hammershot and Slingfire.
Variations of the Nerf Zombie Strike Slingfire on the table
The stories. Oh, the stories.
Zombie Strike was a tough marketing sell as we found out and was in development for years before release. Finding a good 8-10 year old friendly balance with a theme like that was the challenge, and how to make it work. It was a gamble that kids would buy into it from the perspective of many people. Zombies were a hot trend when the line finally did come out, and the rest is history. The zombie theme still works for Nerf, and they continue to support it. Doomlands is them rolling out another stage of their storylines, hopefully to recreate the success of Zombie Strike with a post-apocalyptic flair.
Rebelle was another wary sell, but Nerf wanted to test uncharted waters. Yes, I heard some of the complaints with the initial “core” launch being in purple and pink but that came out of observational research with younger females (which also showed distinct differences in how they used blasters compared to boys). And from what I’ve read (not from Nerf sources, I mean business analysts) the line is a success. The fact the line is still being supported (and moving away from purple/pink, now that the main launch is out) is a testament to the line and its reception. The things they’ve learned in play testing are continuously being adopted into their plans.
I also mentioned the Nerf Nuke from ThinkGeek, definitely not likely in the future. Sorry, y’all.
Nerf does like to take current trends/products and add their own twist. That much is clear when we see new takes on blasters that have similar mechanisms such as the Jolts and bows across the brand.
The folks from the Rebelle team showed us some of the video they take during their playtesting sessions in their specialized “Fun Lab” and Armory, which is a shooting range of sorts, and it was very different from what I expected. It’s pretty much a big observational area where they can watch how kids play with products. I saw a lot of target practice, not a lot of player vs player, unless that’s video we didn’t see. Girls definitely seemed to show more teamwork than boys, fulfilling distinct roles they identified for themselves. Not so apparent on the male side of the results.
One of the biggest questions for me was the lack of direct Nerf involvement in many of the grassroots Nerf/foam blaster only arenas popping up around the U.S. (Detroit Dart Club, Dart Wars, Strikezone Arena, Rochester Nerf League, etc) and beyond many of these places to play with blasters are opening up in some form or another, which are great when available parks/good bunkers are in short supply. The answer is “if you build it, they will come”, meaning that there has to be a very good proof of concept and practice before Nerf gets into the business. With as many active arenas as I see now, there are plenty of candidates.
Overall it was a pretty good visit for me. Heck, the fact that I visited at ALL still surprises me. After all the years doing the New York visits and everything, there was a sense of validation I had for being a one man band with an idea and a 3.1 megapixel camera in 2005. But there I was, in the belly of the beast walking the Main Street of Hasbro. As a Kid Eternal, this is one of if not the highest point of my blogging “career”. BIG thank you to the execs for letting this visit happen, which hasn’t happened for the fan community in almost 10 years, to look behind the curtain at our toys. I know it’s a risk but words can’t express the appreciation for how you welcomed us in over the past few years to culminate in this.
THANK YOU SO MUCH TO THE FOLKS WHO WERE A PART OF OUR TOUR:
The PR folks (you know who you are) – you brought me in
Michael Ritchie, VP Sports Action
Dean Carley, VP Product Development, Nerf
Eric Huban, Sr. Director, Global Brand Strategy & Marketing, Nerf
Brandi Cooper, Sr. Brand Manager, Nerf
Brian Jablonski, Director Product Design, Nerf
Kevin Dakan, Director Product Development Engineering, Nerf
Capucine Rebuffe, Director Global Brand Strategy & Marketing, Nerf Rebelle
Aaron Mead, Senior NERF Armorer, Sports Action Design & Development
Curt Mahlstedt, Director Product Design, Nerf Rebelle
Maria Silveira, Director Global Consumer Insights, Global Consumer Insights (Fun Lab)
Brian Tolson, Manager Product Development Services, Design and Engineering Development
Marty Fura, Master Model Maker, Design and Engineering Development
Nerf Rival Zeus Claims to Hit 100 FPS Vas The Stampede
Back in February at Toy Fair, I checked out the Nerf Rival Zeus blaster in prototype form! Thanks to Nerf for sending along the full production model. Check the video below, and I’ll update with my thoughts later today.
(Ages 14 years & up/Approx. Retail Price: $49.99/Available: Fall 2015)
Bring NERF battles to the next level with the mighty NERF RIVAL ZEUS MXV-1200 blaster. Simply push the power-up button, then take aim and unleash motorized blasting power on the opposing team. The powerful, precise RIVAL ZEUS MXV-1200 blaster gives fans and their allies an edge in battle and features an ambidextrous clip loading and release button, safety switch, and fold-up sight. The included NERF RIVAL 12-round magazine is also compatible for use with the NERF RIVAL APOLLO XV-700 blaster, sold separately. Blaster is available in both red and blue and includes 12 NERF RIVAL Foam rounds. Six C batteries required, not included.
Available at most major toy retailers nationwide and at HasbroToyShop.com.
Nerf Rival Apollo:
Nerf RIVAL APOLLO XV-700 Blaster
(Ages 14 years & up/Approx. Retail Price: $24.99/Available: Fall 2015)
Perfect for the heat of the competition, the NERF RIVAL APOLLO XV-700 blaster sends NERF RIVAL foam rounds soaring in the air with extraordinary velocity. To defend themselves and teammates against the opposition, pull the lever to move the RIVAL foam round into place, then take aim and launch! Blaster is available in both red and blue includes seven NERF RIVAL foam rounds.
Available at most major toy retailers nationwide and at HasbroToyShop.com.
Test-firing video from New York Toy Fair featuring the Nerf Rebelle Arrow Revolution blaster – as seen at about.com with the ToyQueen.
The arrow loading mech seemed a little clunky, so here’s hoping it’s refined by release. As for the draw on the bow, it’s still designed with 8+ in mind (more on the 8 than the “+”) but fans of the Rebelle bows so far might enjoy the new reloading cylinder, as well as an additional use for any arrows they already own. Coming this Fall 2015!
“With the debut of the NERF DOOMLANDS 2169 line, members of NERF NATION can become the heroes of the future. This all-new NERF blaster segment was designed to inspire active, imaginative play with a futuristic edge only the NERF brand can provide. The year is 2169, nearly a century after an asteroid impact wiped out civilization as we know it. The post-apocalyptic wasteland once known as earth is filled with bands of marauding thieves and all manners of creatures.Now, the time has come for a hero to emerge from the wild, savage land to deliver justice and freedom to the human race with the new NERF DOOMLANDS 2169 blasters by their side.
The debut DOOMLANDS2169 lineup, featuring the LAWBRINGER blasterwith a twelve dart rotating barrel and the pump-action VAGABOND blaster, is available exclusively at Target this fall and features all new sci-fi steam-punk designs, visible firing mechanisms, and NERF performance.In the epic battle for the future, NERF NATION will prevail.
The Fall 2015 NERF DOOMLANDS 2169 line includes:
NERF DOOMLANDS 2169 LAWBRINGERBlaster
(Ages 8 years & up/Approx. Retail Price: $34.99/Available: August 1, 2015)
Patrol the lawless landscape and fight for justice with the NERF DOOMLANDS 2169 LAWBRINGER blaster at your side. The formidable LAWBRINGER blaster features a twelve dart rotating barrel and visible hammer mechanism for blasting, while integrated dart storage allows for quick reloads on the run. With the LAWBRINGER blaster, no futuristic foe is safe.Blaster comes with twelve NERF DOOMLANDS2169 darts. Available exclusively at Target.
NERF DOOMLANDS 2169 VAGABOND Blaster
(Ages 8 years & up/Approx. Retail Price: $24.99/Available: August 1, 2015)
Survive the savage future and dominate post-apocalyptic battles using the NERF DOOMLANDS 2169 VAGABOND blaster. With unique DOOMLANDS style, pump action firing, and a six dart rotating barrel, the VAGABOND blaster is an essential tool for future freedom fighters.Includes six NERF DOOMLANDS2169 darts.Available exclusively at Target.
NERF DOOMLANDS2169 30 DART Refill
(Ages 8 years & up/Approx. Retail Price: $9.99/Available: August 1, 2015)
Stock up on extra NERF ammo to ensure dominance in the wild future. Post-apocalyptic heroes carrying the DOOMLANDS 2169 30–DART refill won’t be caught with an empty blaster in battle. DOOMLANDS foam darts feature gold deco with signature DOOMLANDS logo.Available exclusively at Target.”
Word has it Nerf is sending additional info our way, unreleased anywhere else. Keep watching this space, and lock and load, chummers!
VIDEO: Nerf Behind the Scenes – Mega Cycloneshock (ICYMI) Vas The Stampede
Nerf sent out a video for its Mega Cycloneshock, here’s the scoop from the design team themselves.
Some takeaways… car design? That’s something I want to look more into if/when the next chance I have to hang out with the design team (hopefully this summer).