2017 Year in Review – Nerf, Buzz Bee, Zuru, and more – The Blasters, the Fails, the Wins, the Ugly

YEAR IN REVIEW: BLASTERS AND MOAR BLASTERS
Vas The Stampede

Blogger note: Each section will not encompass ALL releases for each brand. I am choosing highlights for each.

Nerf Nemesis. One highlight from 2017

NERF CONTINUES TO INNOVATE FOR 2017, BUT ALSO BLASTS YOUR WALLET.

2017. Probably one of the craziest years for blasters thus far. Nerf continues to hit some really high notes with their Rival line, continued world-building with Alien Menace, Doomlands, and hitting stride with continued products for Zombie Strike. However, they also continue to push the envelope when it comes to prices. While they are establishing themselves as the de facto blaster brand (so much that the brand has become eponymous with blaster battle play and games) they also establish with Nerf you get a premium product but also at a premium price.

The Nemesis, Regulator, Judge, Twinshock and even Dreadbolt were all 2017 releases and while impressive big blasters, the lowest of the bunch was $39.99 approximately. The Voidcaster, a semiauto spring pistol also released at around the $19.99 mark. The Raptorstrike looked great but it was another bolt-action rifle and while impressive aesthetically wasn’t functionality we hadn’t seen in previous blasters (bolt-action, magfed, accustrike ammo, etc.) The new blasters for the most part were cool in their own right –

Nerf Mega Twinshock
  • Nemesis – gravity fed hopper, 100 rounds before empty, usable with the Nerf Battery pack, overall just a great addition and a huge step for toy blaster play, although at $99.99
  • The Judge – a multishot functionality (3 dart bursts) but HUGE, and expensive.
  • Regulator – a blaster that introduced 3 dart bursts (a function also used in the Nerf Wii game a few years ago) but also a select-fire switch, a huge feature to go from burst, single, and full auto in a blaster. Bonus points for Modulus functionality to add more accessories. If the Nemesis hadn’t released this might have been my favorite from Nerf this year.
  • Voidcaster – Another semiauto blaster. Just a lot of fun and a function that needs to be used more often.
The jewel of the Nerf releases I think was clearly the continued monster offering from Nerf Rival. Higher fps, higher capacity, even at the prices it’s what the community was doing and Nerf made an offer for folks to step up their experience right out of the box. The Nemesis is costly, but that just makes blasters like the Hera, Kronos, even Khaos (with mags now sold separately) a bit more accessible and reasonable by comparison. And the Hera and Kronos were sleeper releases that weren’t a Toy Fair but were a huge hit when they came out, adding functionality to the Rival line of a semiauto flywheel Rival blaster and a 5 shot pistol with an internal magazine.
Not to even begin on the licensing for Deadpool, and Star Wars blasters that are perform pretty well (though I’ll say I wasn’t excited to see the Boba Fett Apollo kit), Nerf continues to keep the market stocked with a good amount of product for shelves. It’ll be interesting to see where Nerf goes next (and a leaked video earlier this year hinted at Bigger than a Nemesis, maybe even a Rival rifle…. a Rivle?) and with all the sub brands they have you can only expet more Nerf on the shelves for the coming year (some of which has already leaked onto shelves early, including the Mediator and Tri-Break.) If I had to nitpick anywhere, I wish there was more range out of the Judge, and maybe something new besides another rifle for Accustrike. Impressive as the lineup was in places, there is still some room for improvement and maybe some concepts I would like to see revisited. The Signature Bow was another great item, albeit not your usual blaster fare.
Toss in the additional licensed products from Sakar and Jazwares, there will be a full array of toys, accessories, and items to choose from to add on this year. Nerf continues to pave the way for other brands. And yes, there were also a bunch of smaller releases, repaints, exclusives, but these are the highlights that stuck out most for me. Dare I say it Nerf continues to set a gold standard for blasters in mass market, and whatever innovations they make definitely find their market amongst hardcore fans and casual players alike.
Don’t sleep on the competition – “Nerf or Nothin'” =/=…. Buzz Bee, Dart Zone, Zuru….

Competition is healthy! It’s so good. And when the competition is like this, the real winners are the players.

Buzz Bee came out swinging, releasing the Thermal Hunter, Zenith, Barbarian, Tactical Storm, Dwight’s Crossbow (for “The Walking Dead”)…. all for lower prices than Nerf blasters. The highlights were not only the number of pump-action blasters they made, but some accessory innovation with the Thermal Sensor (shown below!)

Buzz Bee also made magazines that were cross-compatible with Nerf blasters, new ammo types (Precision, Long Distance, in addition to sucker darts) that were compatible with Nerf blasters, even an adapter to make the Thermal Sensor usable on Nerf Tactical rails.

The Thermal Hunter was by and large the most comfortable blaster from this line for me, and the pump-action gave it the advantage over the Tactical Storm. I also have the Monorail (thanks for the sample, Buzz Bee!) but man…. the issues about it loading are pretty apparent. It does jam on me quite a bit from just the initial testings I’ve done, and considering how excited I was at Toy Fair I was a bit frustrated with the final product. Great idea, great look, but I wish the experience with the Monorail so far hadn’t left me wanting.

All the same, heck of a year for Buzz Bee releases. They really stepped up to provide an alternative dart flinger for Nerf, and at the prices they have the offerings are pretty good! If you’re a blaster player on a budget, don’t sleep on Buzz Bee toys. You definitely get what you pay for and a lot extra, I think. They still haven’t made their comparable Nerf Rival blaster, but that brings me to…
With the Thermal Hunter
Dart Zone (Covert Ops!) I used to dub Zing Toys the Dark Horse of the blaster/launcher category.
As Zing hasn’t had a new release in some time (that I’ve heard about) besides some Costco gift packs… I pass that onto Dart Zone. It wasn’t enough that they released the Enforcer, Light Command, Dartstorm, but they made a real splash this year with…. 
Much like what happened with Buzz Bee, Dart Zone has made a comparable product to Nerf Rival, but cheaper than any other offering from Nerf. $20 for the Powerball, and it’s cross-compatible with Nerf Rival ammo and magazines. The performance is comparable, in range and accuracy. No slam-fire still from these blasters but that’s not a big deal at all considering what you are getting. On top of the ability to use Nerf mags, the BallistixOps blaster comes with a gravity fed hopper, so depending on your style of play you can use either. You have choices. And buying this blaster won’t put you out against anything else except maybe the battery operated Rival blasters. And even then, there are plans for a new blaster called “The Accelerator”.
Dart Zone again makes the case for a budget buy that offers near-premium performance. You won’t go wrong giving this brand a second look in 2018. Their dart blasters are fantastically strong out of the box as well, but the BallistixOps definitely made their mark this year.
Welcome to the…. ZU (Zuru/Xshot)

Zuru by and large may arguably have the BEST value of blasters and darts. Knowing some of their manufacturing methods, their darts come in crazy packages of refills, but there is a caveat with that. While their blasters accommodate nerf darts, the darts are a little shorter than Nerf darts. In early Zuru mags, Nerf darts were way too long and weren’t cross-compatible. The Bug Attack Crossbow fixed that, but it made the magazine and Crossbow unusable with earlier smaller Xshot magazines, a huge oversight on their part in my opinion. Zuru darts however might hiccup in a Nerf magazine but they work a large part of the time. 
This year, Zuru put out the much lauded Turbo Advance and the Regenerator…. both really decent blasters. The Turbo Advance may have the advantage in my opinion though, as the blaster only needs to be reloaded via the drum while the Regenerator has two new clip styles and you have to refill those as you go. But the blasters are pump-action which I like, and in addition to the cost Zuru continues to chug along cranking out low cost products for good ranges and decent quality. Another brand that undercuts the premium pricing you find at Nerf with good options that don’t have the spectacle and aggressiveness of Nerf, but fire almost as well as anything else. Again, another brand you won’t regret saving a few bucks on.
The E-thir (Third Party companies/products)

Nerf says to use only products with the Nerf seal of approval, and there’s a litany of legal reasons they have to say that to people. Nerf’s brand has become synonymous with toy projectile play – practically anything that shoots a foam dart, arrow, ball, etc. gets referred to as a Nerf toy. Something goes wrong, like a third party dart injures a kid (anyone who used FVJs and found those uncomfortable to get hit with for instance) or some other product breaks and damages a kid’s toy, it’s Nerf who initially may get put on the hook for it. To my experience, the third party products I’ve used (Headshot ammo, shout out to them for providing a pretty decent Rival alternative) have so far been ok, but that doesn’t necessarily mean all of them will be. With the advent of 3D printing, information exchanges on the internet, and Amazon availability, the third party products available now is at a crazy level. That being said, yes, you may find some products perform better than Nerf products and that’s great. Common sense, not all Nerf products are created equal and not everything “for use with” Nerf is Nerf made nor may it be as safe as a product made by Nerf, or any other retailer that makes their products compatible for Nerf but also make their products for mass market (that means Dart Zone, Zuru, Buzz Bee). Just use common sense, read reviews, ask for recommendations, and happy hunting.
Bring me that horizon:

They’re still out there, and I hope to follow up on them at Toy Fair 2018, but Marshmallow Shooters, Paper Shooters, and Precision RBS are still out there and making products! Alternammo from foam darts are still around, so make sure to stay tuned here to find out more as I get info from them. 
Accessories! Modular battlefields!

Earlier I touched on licensed products by Jazwares, utilizing the Nerf brand (those are ok!)
Get familiar with these brands, as they offer ways to create your own adventures and battlefields in two very different ways. Battle Bunkerz offers inflatable barrels, drums, boxes, etc. that you can set up for your own purposes, like they do on Battle Universe. They look really cool aesthetically, and I do need to get these out in the field to try out for myself (it’s winter, and going outside is tough right now in Illinois! Indoor places by me are also few and far between. :P)
Fort Boards (and their sister product, Blaster Boards) are a bit costly to make a HUGE fort, but even the starter kits available can help make some decent panel obstacles for a small battlefield. The blaster board targets make for good objective and target shooting game play, while you also have the added benefit of a construction and fort building kit to add just a little more panache to your battlefield, whether indoor or out. It’s the first year I’ve seen other companies try to market directly to blaster play communities, and it’s interesting to see how everything plays out. The fact that these products exist and have an audience in this manner show that blaster play patterns are really coming to light. Yes, couches, chairs, and tables may still rule the field, but they don’t have to be the only things at risk (and these may save a lamp or two!)
WHEW! What did I miss? 2017 was a big year for blasters and associated products, feel free to sound off and let me know what you want to see in 2018! Happy new year, everyone!

GET CONNECTED!

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Dart Zone 2018 New Blasters -Titanium & Accelerator (Adventure Force, Wal-Mart line)

New Adventure Force “Tactical Strike” blasters, from BallistixOps releases from Dart Zone, approximately January 2018! (compatible with Nerf Rival)

Fresh new info from Dart Zone, aka Prime Time Toys!

High-res photos too!

Priced again at just under the cost of other brands, Dart Zone sent over a press release of their new offerings coming to 2018. Under Walmart’s “Adventure Force” brand, the “Tactical Strike” line is where to find these new blasters. I’m not sure what effect this will have on future releases, whether these will be for Walmart only (although in the case of the Powerball, Tactical Strike will have its own paint scheme) but for now I don’t have any info that shows these will be anywhere else.

Queued up is the Accelerator blaster, what looks to be a flywheel, 6D battery monstrosity and the Titanium, another pump-action blaster. A little reminiscent of the original Powerball with a different handle. The new aesthetics look pretty cool though, for sure. What’s new are ammo reloads (Dart Zone is making their own Rival-style ammo) and a mask along with the blasters. As I am all about the details, the blasters and the masks look to have interchangeable color plates for team indicators. Blue, Red, Green for starters (compared to the All-or-nothing color schemes for Blue, Red, and Phantom on the Nerf side of things.) And ultimately the price is definitely nothing to sneeze at considering the current market for 14+ foam projectiles. As a believer in stock play (not that it’s the only way, but I do appreciate my experience straight out of the box) this is a pretty strong toy. And yes, comparable to Nerf performance the Powerball is a smaller profile blaster, and compatible with Nerf Rival magazines. The only real shortcoming is no slam-fire but maybe one day.

I may have samples after the holidays, we’ll have to see! The official release date is January 15 so don’t be surprised if these start popping up around then.

Exciting times, comrades. Dart Zone offers a fine product and if you’re curious here’s a firing video I did when I first got the Powerball:

Going to give these a go? Don’t forget to check out Walmart later this month (or January at the latest) to see if you can find them!

For you YouTube watchers:

RECOIL: THE WORLD IS NOW (available at Target and other retailers!) Game

Nerdist/Geek & Sundry just did such a great job with an overview:


Sponsored content brought to you by Recoil!

RECOIL PHOTO GALLERY

RECOIL: The World is Now Game – a new and really intriguing take on Augmented Reality, mixing it with laser tag, implementing perks/power ups from video games, a heads up display (HUD), mobile gaming, scorekeeping, a life bar, and just a whole lot of features other systems have tried before and didn’t excel in. Recoil though, is a little different!
I haven’t tried the game play yet (that’s coming in a future installment, the game doesn’t have a single player feature and I need to wrangle some willing victims) so let’s talk about what each kit in the line comes with. For now that entails the Starter Kit with Game/Wi-Fi Hub, The Recoil RK-45 Spitfire, the Recoil SR-12 Rogue, and the Recoil Frag Grenade.
FIRST – The Starter Kit.
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RECOIL Multiplayer Starter Set
·       Real-time player tracking up to 16 players
·       Location based gameplay powered by GPS
·       3D positional audio for ultimate battle awareness
·       Real time voice chat between players
·       Unique gameplay modes for outdoor & indoor play
·       Add-on mobile players
·       Location-based pick-ups and virtual weapons
·       Height: 7.75” Length: 11” Width: 1.7”  
·       Ages 12+, SRP $129.99
Requires 12 AA batteries (4 for the Spitfire x 2, 4 for the wi-fi hub)
The largest investment you’re going to have in the system, both in cash and batteries. BUT, the wi-fi hub has a range of 250 feet in any direction (500 both ways!), and a whole new Augmented Reality system to play. The game involves air strikes, land mines, actual respawn points and bases via the app, which leaves a whole slew of new avenues to raise your laser tag game. You get a lot of bang for your buck in experience, not to say about the robust build of the toy blasters themselves. Batteries are not included with any Recoil game kit and this requires 12, so rechargeable batteries could be a good idea.
The Game Hub is a neat piece of technology. You fire it up and use your mobile device to connect to the wi-fi signal generated by the hub (no internet, obviously. It’s just enough to allow the mobile phones to run the app and interact.) A hub can support up to 16 people to play at one time and generates the game, maps, etc. to get set up and play. One tip Skyrocket offers is that you hit airplane mode on your device first, THEN activate wi-fi (and connect to the obvious Recoil network), followed by bluetooth and location services. That will make connecting to just the hub and blaster units easier as it eliminates any rival device signals. 16 people only! Stacking Game Hubs does not equal a larger field (but man, that would be cool.)
The Recoil App is free to download (and you don’t need the blasters to play, you can just connect to the hub and game with your phone if you are the odd person out from the starter kit) and you can still play in the game.  Setting out mines is an option as is supplying teammates with ammo. Skyrocket really made sure to make the game highly inclusive if you just get the starter pack.

The app uses GPS signals (at least for outdoor play; at the time of this article an inside version of the skirmish game had not been released yet but was in the works) that show up mapped during gameplay on the app. From there players can locate each other, bases, see the results of damage from airstrikes, grenades, see the time left in a round, scoreboard, and life bars. The game also comes with scannable AR tags that you can use during gameplay for powerups. This will all be displayed in an upcoming gameplay video 😉 The following are some screencaps from the app itself. It’s really interesting to see just how much you actually have to offer once you get a game going.

Max game settings – they weren’t playing that long
Perks!

Find your respawn.

To my knowledge you can’t expand a game past 16 people and I am not sure how well this would operate from an elevated position (say in a park with some staircases or on a jungle gym) but I am still very taken with the promises this toy line is making, and just from the little testing I’ve done outside of a full game there is a lot of good stuff here to take away after that initial buy. There’s just so much you can do that relies on the “honor system” anywhere else. Another note, it looks like you can only connect one bluetooth blaster to your phone at a time, so no complicated loadouts. With the easy reloading though, that makes sense to not have to carry a primary and sidearm, I think.
Another feature is the environmental sound of the game; as gunfire sounds off around you in-game, you hear it directionally through your head phones based on your position vs the position of other players. It’s recommended you wear headphones when playing in order to achieve the full surround sound effect. Also, the push to talk buttons make sure that when you tag/get tagged, you can communicate your enthusiasm or lack thereof to your victims/enemies. Also, makes sure you know who to get revenge on later.
Then comes your pistol – 
Recoil RK-45 Spitfire

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RECOIL RK-45 Spitfire
·       Compact, versatile and effective in all battle types
·       Fully automatic with quick ammo reload
·       Push-to-talk button for real-time player chat
·       Dynamic force feedback
·       High-powered IR transmitters
·       Manual reload mechanism
·       Camera mount
·       BLE enabled for smart phone connection
·       Body-mounted sensor for full coverage
·       Includes: Direct Bluetooth connect and downloadable mobile game app

                 Ages 12+, SRP $49.99 

What’s really cool about the Recoil blaster units is not the bluetooth connectivity to your mobile device, or interfacing with the game, but the tactile feedback from the tagger units! I didn’t realize this when I first learned about the Recoil game, but the blasters flash red and make firing noises like some old school toys I had that did the same thing. That right there can be a lot of fun, but given the price you do need a little more, which Recoil definitely promises and delivers. 😉
The Spitfire requires 4 AA batteries, has a push to talk button on the back of the blaster, and three hit sensors on three different sections of the front of the blaster. A fourth sensor is plugged into the bottom handle and placed in your back pocked or the back of your shirt collar in order to set you up to be shot from behind. Less scrupulous individuals need not apply that won’t use the 4th sensor. Still though, it’s a very solid toy, good plastic and has some heft. The futuristic styling is cool and reminiscent to me of some video games. The phone mount is on the side, so it doesn’t obstruct my natural tendency to aim down the sight of a blaster. As far as intro weapons go, this is a winner on aesthetics and feel. 
A little bit louder now with a rifle (higher ranges than the Spitfire supposedly, requires further testing)!
Recoil SR-12 Rogue

Battery compartment
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RECOIL SR-12 Rogue
·       High fire-rate, magazine capacity and damage output
·       Fully automatic with quick ammo reload
·       Push-to-talk button for real-time player chat
·       Dynamic Force Feedback
·       Improved rate of fire and range
·       High-powered IR transmitters
·       Manual reload mechanism
·       Camera mount
·       BLE enabled for smart phone connection
·       Body-mounted sensor for full coverage
·       Includes: Direct Bluetooth connect and downloadable mobile game app
·       Height: 9” Length: 26.875” Width: 3” 
·       Ages 12+, SRP $79.99
For a few dollars more, you get a higher ammo capacity and range in the Recoil SR-12 Rogue, moreso than you get out of the Spitfire. No mods to do here either, what you see is what you get. It requires 6 AA batteries as opposed to the 4 the Spitfire demands, but you get the added boosts as well. The Rogue feels solidly built as well, and features a phone mount spot on both sides of the blaster (depending on your dominant hand). More of the same with three hit sensors and a wearable fourth, good weight distribution, and sleek look. The tactical rails make me wonder if any future plans are in motion but that’s a post for another day. If I had any nitpicks (and this is a minor one) it’s that the push to talk button is only on one side of the blaster. But even with that, the button is easily reached with whatever hand is not on the trigger. Given the added firepower you get from the Rogue that’s definitely not a deal breaker.
And now, A GRENADE. Again, similar technology in past products from other companies but this syncs up with your weapon as well in order to give you credit for your kills! 
Frag Grenade

I appreciate the detail at having a little clip to attach.
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RECOIL Frag Grenade
·       An explosive addition to your arsenal
·       High damage output
·       Large blast radius
·       Simple 1 button design
·       Time-delay explosion
·       Includes: (1) Frag Grenade
·       Height: 3.7” Length: 2.6” Width: 2.6” 
·       Ages 12+, SRP $14.99

The Recoil Frag Grenade is pretty cool because it has a couple of ways it works- you can sync it up with your blaster  to identify to anyone you used it if it took them out or give it a quick prime and throw for anonymous damage. The housing has some rubber on it to cushion it from impact, but definitely don’t throw it directly at someone, it’s still a hunk of plastic and electronics! This toy provides a radius of damage to opposing Recoil players, there’s no need to hit someone directly with it. Just need to lob it in the general area and let the timer do the rest. I don’t know how well the frag grenade takes impact against grass or hard surface from a high height or concrete but it definitely feels and looks like it can take a beating. It’s a very good mechanic that has been missing in a lot of blaster games, and this just might be one of the better ways to implement a splash damage mechanic, one I am really looking forward to exhaustively experiment.
And that’s the Recoil line for now! It’s a really exciting line, and I can’t wait to see what they might have planned for the future. There’s a lot to do between up to 16 people and with Recoil The World is Game for as long as people want to make their backyards, parks, parking lots, garages, and offices (in the future) into competition areas. Available now, The World is Now Game. Make sure to try this out and see what the future of laser tag holds!

"Nerf" Arenas – Blaster Battle Facilities in the U.S. Are Here

“Nerf” Arenas Continue to Spread – a look at NDWA and Dart Warz from 2015



BASIC STATS:

Dart Warz
Locations (US):
Meridian, ID
Colorado Springs, CO
Centennial, CO
Wichita, KS
Pricing:
Varies by location: see website – DART WARZ
Banned blasters?
Yes – see website
Socks/Shoes during play?
Socks

Dart Warz! One of the first arenas I ever heard about, but also definitely the first franchise I ever heard about. Randi and Stanton W. were nice enough to fly me out for a night to experience not only their arena(s), but to try my skills playing on one of their teams for their proprietary tournament, NDWA (National Dart Warz Association.)
As it stood, I met staff from the Idaho location, but had the privilege to look at the Centennial and Colorado Springs locations in the scenic, lovely, state of Colorado. Each location had 2 arenas (with enough square footage to accommodate modern Nerf blasters that hit 40-50’ flat, if that’s helpful), littered with obstacles, pro shop, rental stations, safety briefings, DJs playing music, open play, private games, things like that. It was a real neat setup to see in person. I believe each play area could accommodate up to 40 players on each field, and I can only imagine the chaos THAT would look like.
Dart Warz has rules, as many competitive style places do. One rule is, you play in socks. In order to preserve their floors (foam mats), they ask that players wear socks during play. It took some getting used to for me, but after a bit of time it wasn’t a serious problem. Different, yes. A deal breaker? No. The games also have referees, which removes the honor system in place for a lot of Nerf I played in the past, at least most of the time. Refs are still human and you might think a call gets missed, but just play through and get it the next time. Either way, it’s definitely nice to have the refs there in the first place. There are also special house rules, some special house game types, but nothing I can really go into detail here. Must be experienced! But I had fun and the games we played ranged from the familiar to the alien, and it was great to see a bunch of new (to me) ideas at play. House rules such as bunker destruction, “grenades”, and precision targets as objectives were all fun to participate in, especially in large team games. Players were allowed armor and shield rules as well, which added another depth of tactics for some game types and situations.
The obstacles were sturdy enough, and the field layouts had decent movement, cover, firing lanes, choke points, and so on. Once in awhile the field arrangement seemed a bit favored but for the most part they worked. Dart Warz at the time was still using Vortex blasters heavily, which added an element of surprise, due to the curve of the discs around cover. Many players really liked Vortex, and remarked they were sad to see it fading even then. The Pro Shop had Dart Warz emblazoned gear, including socks, shirts, and headbands. Blasters were rented from a base tier to more expensive tiers, and I think a chronometer was available for “xtreme” (modded, blowguns, etc.) league play. Yes, that’s right, league play. Either way, the facilities and business models appear to have an option of foam blaster play for all ranges of interest in the hobby, from people just getting into it to heavy modders (within reason).

The NDWA tournament itself was an intense affair, pitting the skills of staff from the three arenas against each other in a variety of games, both blaster and melee (with foam swords and other weapons) oriented. Objectives had to be met, flags raised or captured, and within a time limit. Points were awarded based on performance and ultimately one store’s staff would lead in points, but ultimately everyone is still one big Dart Warz entity, just there to have fun and meet the other staff. I had a good time talking to some folks and seeing how they developed their play styles within Dart Warz, and definitely took home some ideas to tool around with in my own games. I flew into the tournament blind, ultimately, and used a Cycloneshock for the duration of the tournament. Opting to step out of my comfort zone, I went with a Mega blaster with slam-fire, and it served me well during the tourney. My loadout consisted of that, my ammo pouch, and my eye protection. It was kinda liberating to not rely on my “favorite” blaster and just go with what I could, a little extra difficulty for me, but an element of the unknown that makes stepping into an unknown playing field with an unknown opponent even more interesting.
I regret I only had a day to spend playing at Dart Warz, but what I did experience was different from my usual park pickup games. And it was a lot of fun all the same trying out something new and seeing how a place like a dedicated Nerf arena might operate, in this case the Dart Warz model. The fact that three stores operate under this brand show there’s some interest out there, and it’s interesting to know that within 3 years of emerging they’ve grown even this much. Yes, it may be a little more rigid than internet organized games and meetups, but places like this forge their own niche in the hobby, as well as introduce the idea of blaster games to a larger more regular and accessible audience. If you have one in your area, it’s definitely worth a look at least once.

SUPER BIG THANK YOU again to the staff and owners of Dart Warz, for bringing me out and putting me up for the night to have this experience. It was a glimpse of something new and different for the hobby, and as a proponent of varied play, I am totally fine with that. Have blaster, will travel.

Questions? Comments? Any facets of the place I missed? Let me know!

ICYMI: New Buzz Bee 2017 Blasters from Toy Fair New York

Buzz Bee Brings the Blasters for 2017, Fall 2017*
Vas The Stampede
*- in stores by July possible according to the press release. Availability subject to location.

Buzz Bee definitely brought a lot of promise to Toy Fair 2017. They introduced three dart types (precision, long distance, and suction), increased the power of their blasters (openly claiming 100′ ranges on some blasters) and BROUGHT SOME NEW FEATURES.

Exhibit A: The Rail Blaster – the only video currently (as of March 30, 2017) of it firing

  • Price: $16
  • Available: Fall 2017*
  • Rear-loading
  • 6 shots
  • No slam fire


Rail Blaster on the left, Tactical Storm on the right.



Exhibit B: The Thermal Hunter

And the sensor – (From RandomShadow09)

At Toy Fair, an adapter for the Thermal Sensor to fit onto Nerf blasters was in development as well, to be packed in the Thermal Hunter.

I was not able to get a price at this time, but I am following up and will update this post once I get some more information.
Additionally, some new tweaks on old patterns:
The Blizzard – 40 shots and slam-fire only, like the Buzz Bee Sidewinder –
No price on this one yet either, I may have missed it.

And the Tactical Storm (pictured above with the Rail Blaster):

  • Price: $17
  • Available: Fall 2017*
  • Interchangeable stock (supposedly with the Thermal Hunter stock).
  • Removable barrel for modular play

In closing, Buzz Bee continues to keep their low prices for the most part while upping their features. Some folks seem particularly excited about the Rail Blaster, others want to get their hands on the Thermal Hunter, and some just want a less pricey alternative to Nerf blasters. Given the products from last year, and the licensing for The Walking Dead, Buzz Bee continues to impress me with what they’re putting out in build quality and themes. As a good number of the blasters were prototypes I can’t say much about the build or the performance of these blasters, I’ll reserve that for the final retail models I will hopefully get later on. BUT…. some of the ideas that Buzz Bee had at Toy Fair were impressive indeed. Keep an eye on this blog and YouTube… as soon as I know, you’ll know 🙂
And some additional photos! Full Gallery of the Buzz Bee booth is here:

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Nerf Toy Fair Showroom Info Inbound!

Video firing the Nerf Accustrike Raptorstrike is done! Enjoy this while I work on the rest. Updating this post as I finish each one, and a writeup to follow. Thanks!

Update: Let’s do this.

No big surprises at the Nerf showroom today, but I finally got my hands on a number of the products revealed over the last few weeks.

First off, thanks again to Nerf for giving me the 9 AM slot, I always appreciate the timing. Second, thanks to Michael Ritchie (VP, Global Brand Strategy & Marketing) for stopping to take a few minutes to chat with me. I hadn’t known I would run into him, otherwise I would have taken a few questions from you all!

Michael and I discussed the Nerf brand as it was and where things were going, and touched base about the specificity in certain lines. ICYMI, the Elite line is still seen as the “performance” level blasters and thus are denoted with the ranges and frequencies blasters hit that range. Nerf is still very much a storyteller brand as well to foster the “unstructured play” of its market (kids) so they can create their own stories within the blasters they use. Hence, forming organized games and leagues aren’t something Nerf is really invested in, but they recognize these exist. If you remember the Nerf Dart Tag League, Nerf put on these tournaments once upon a time but stopped in order to allow the fans to create their own. Think of Nerf as a sandbox, and games, leagues, teams, clubs, etc., are all castles that get built within it. We spoke about the involvement of the community in creating content (that’s YOU folks), from people who have maybe under a 100 views on their videos (me) to all the other channels with way bigger followings. Also, be ready for Hascon! It’s coming.

Overture, curtain lights, let’s talk about the blasters.

ACCUSTRIKE. Currently, the Alphahawk and FalconFire are available, but coming in hot is the Raptorstrike, shown above. It has 1 tactical rail that the bipod is mounted on, a flip-up sight, extendable legs in the bipod, a 6 shot magazine, additional magazine storage in the stock, and a solid bolt priming handle. Unlike the Alphahawk, the Raptorstrike’s bolt handle looks like the metal pin version of old. I hope to still see that on the final release. The blaster itself is LONG… so long that there’s a good distance between the magazine and the trigger. But in that space there’s an additional spot on the body to use as a carrying handle. Another neat feature is the placement of the mag release, it’s right on the inside of the trigger guard across from the trigger but accessible to both left and right-handed users. Kudos to that, Nerf.

The Mega Twinshock is ANOTHER big blaster. 10 shots, single fire (with a staged trigger, pull it slow enough and it will shoot one dart at a time), two shots at once, or slam-fire, you have choices! There isn’t much else to say, and I really enjoyed using it. Vicious simplicity.

The Regulator. Burst fire. Full Auto. Single Fire. Flywheels. An oddly included carrying handle. “Ammo Out” warning light. The Nerf Modulus Regulator has so many features integrated into it, there might be a kitchen sink Modulus accessory in the works at this point. I didn’t experience any skip or interruption holding the accelerator trigger down while switching firing modes and it seemed like a seamless transition for the blaster. It runs on 6 “C” batteries, which leads me to believe it fires as fast as a Hyperfire and its sounds that way from when I tested this blaster. Again, this is a prototype and as such I can’t get too excited until the final product is in hands. Was I impressed? Yes. Cautious optimism? Always.

Ok, THIS blaster caught me off guard. THE DREADBOLT IS HUGE. I thought it would be a reshelled cousin of the  Courage Crossbow, but nope. It’s the same principle (bowstring power, arrows, etc.) but the Dreadbolt is a much bigger design, with a bigger shell and more comfortable stock. It has a lever action priming arm that pulls the bowstring back for each shot before you nock in the arrow, and you fire. While I can’t totally get behind any blaster that uses an additional type of ammo (it makes reloading during organized games more difficult if everyone is using darts) but as a standalone toy for hilarity and mirth? Sold. I look forward to this at final release as well.

The Judge was still a little finicky at the show, but it made it through all 30 darts (in varying distances) during my firing test. The blaster is RIDICULOUSLY huge, wider than my torso (at least my head) but leaves too much of an impression to not be curious about it. The darts are going to fly different distances each burst, but hopefully this will be improved even a little bit at final release. Big cartoonish blasters like this are perfect to “build your own story” in imaginative role play, as opposed to being considered a “war worthy” blaster. It’s oversized, it’s silly, but I can’t help wanting one based on the shock value of how massive this blaster is. Performance wise, I can’t get too harsh on it as the blaster’s still in prototype form.

100 shots! Hopper fed! Rival velocities! The Nerf Nemesis is huge. It’s battery powered with full auto, and there’s not much to say except announce how much I want one. I can’t imagine how this might change the game for some groups and people who are way below the output on this blaster. The only trouble I ran into needed me to shake the blaster a bit to get the rounds to load into the feed, but that’s minimal. Otherwise, the accuracy, rate of fire, and sheer madness of the blaster make it worth a buy but the price is a bit up there too ($99). As a paintball player, this blaster definitely blends worlds together, and I look forward to seeing much more of it at final release.

Questions? Comments? Let me know!

[Build Video] – K’Nex KForce Rotoshot 25x

K’Nex KForce Build video – Rotoshot K25x blaster

Product provided! Opinions remain my own, thanks K’Nex!

Ultimately, the blaster took me over an hour to build, from dumping out the contents to the first shot. I did make some mistakes during the build, but unfortunately I didn’t catch them until well after they happened which meant backtracking and dismantling parts of the build to go back. As someone unfamiliar with using K’Nex construction kits, maybe this is growing pains at learning a different medium. The build isn’t even entirely like the one on the box because I messed something up and would have had to flip pieces that I installed at the beginning. But that’s the point of the line, right? Making your own blaster ultimately, after building the one shown?

For a blaster that reports 75′ on the box for 5 shots, at approximately $25 for the whole thing the replay value is potentially endless for a kit you can build and rebuild, with additional shots and turrets if you have the other kits. Is it worth it? If you aren’t heavily modding your blasters already, and do enjoy the satisfaction that comes from completing puzzles and building kits, this could be a neat addition for your collection. The colors are eye-catching for sure, and there are some spots on the blaster body I naturally found to be good for gripping, I didn’t stab my hands on any corners. Minus anything that resembled a stock, holding the blaster seemed pretty intuitive.

Battle-tested, I have tried some k’nex blasters at games before and maybe it’s just me but I definitely worry about losing the odd connector or slamming the blaster unexpectedly and spraying pieces everywhere. It hasn’t happened yet, but I have lost the odd piece from the body… maybe 2 at this point on other kits. Not a terribly bad ratio I guess but that’s not something you worry about right off the bat from other blasters.

K’Nex is planning on being at New York Toy Fair again, and so will I! Don’t forget to tune in here please and see what I find. (Full schedule posted shortly before the trip)

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The Walking Dead Abraham’s M16 Zombie Blaster

The Walking Dead Abraham’s M16 Zombie Blaster Clip-fed dart blaster

Basics:
  • Includes: Blaster x 1, 12 Long Distance darts, 8 round magazine
  • Blasts Darts up to 72′
  • Carrying handle and extended stock
  • MSRP: $32.00 – Ages 6+ 

Abraham! A character from “The Walking Dead” but not quite the character you might be thinking of. There’s the Survivor played by Michael Cudlitz on the hugely popular TV show, and then the character on the hugely popular longrunning “The Walking Dead” comic. This blaster references the latter. Here’s a look at them both (images used from The Walking Dead wiki:    

As played by Michael Cudlitz

The Buzz Bee blasters in general really stepped up in the last year. Revealed at New York Toy Fair last year, the new “The Walking Dead” was a real surprise to me in terms of licensed blasters to any degree. Up to this point, the only licensed weaponry was from Thinkgeek (non-projectile, non-foam) or a pretty poor performing Daryl crossbow that shot large foam darts.

BUT WAIT NO MORE.

These “Walking Dead” blasters are not only in a $30 and less price range, but they also are marketed at hitting 72′. Given the rising price of blasters, this adds some much needed relief for comic fans, collectors, and blaster enthusiasts.

Let’s talk colors.

Once again, the blasters draw inspiration from “The Walking Dead” comic book universe, in packaging and font, so if you’re a fan of just the AMC show the aesthetics might seem different to you. Also, Daryl wasn’t originally a character in the comic book, so no crossbow (yet…?)

The colors are a vibrant yellow/red/white, which is common to keeping cosplay enthusiasts and players from being identified as using anything dangerous. It’s not exactly some of the first colors you think of with a black and white comic or the zombie apocalypse but I like them and think they work in the space of making easily identifiable toys. (Yes, Toys! Remember, these are toys.)

The blasters are also a bit on the larger side, some folks may say this has a lot of empty space in the shells. Personally, I like the dimensions of the Abraham blaster, as it feels the most comfortable of the bunch to me, even without the adjustable stock. The mag release button is in an intuitive location, and resistant enough that I won’t accidentally hit the release at some point and dump my ammo. The priming slide/carry handle is a familiar motion for me from past blasters, so it’s not a pain to use, and the handle actually helps keep my hand from sliding off for some reason, such as dirt, sweat, or rain. I haven’t had a horrible jamming problem at all, whether that’s to the design or the fact I use fresh darts regularly is anyone’s guess. But finding a comfortable hand position on the blaster is definitely not an issue, the only real problem for me is carrying enough magazines to keep myself blasting 🙂

The carrying handle did come in handy to use while running, oddly enough. It’s one of those neat touches to a blaster that while it doesn’t affect performance, it adds to the feel and look of it to a huge degree. Otherwise, the blaster’s length isn’t super problematic in close quarters either, and aiming at targets wasn’t obstructed (as you can see in the video). The Buzz Bee darts need some further testing, but I like where they’re going so far.

In all, I feel it’s a really solidly built toy. The cost is right, and the biggest boon for parents is the magazines and darts will work with Nerf branded toys. Through some alchemic reaction the Buzz Bee and Nerf mags and darts are cross-compatible from what I’ve seen so far, so having to reinvest in a new ammo type or mag type (while preferred) is not a necessity. Keep in mind that stock blasters are built for their own proprietary accessories, and while they work together it may not provide full range and may lead to jamming some of the time.

Whew! So is this on your to-buy list? Will you use it for a costume? I have more reviews on the way, if you have any questions make sure to comment below! The blaster is available now, at a suggested retail price of $32. Fight the dead, but fear the living!

Edit: Sample provided by Buzz Bee toys, opinions remain my own.

SPOILER:

RIP Abraham, in both comic and tv show universes.