Tag: new nerf gun
Zach King’s #NERFNATION SHOW: Super Soakers, Jamie Costa, and CtF (Oh my!)
These little rundowns of The #NerfNationShow are kinda fun, it’s a good reminder that while yes there’s a huge fan base of Nerf modders and other special interest play groups out there, there’s always the larger population of casual players who just want to have fun.
So this week’s episode involves Zach King and Co. getting a shipment of Nerf Super Soaker blasters, and Jamie Costa as a ref, there isn’t much in the way of skits really (unlike last week) but definitely a lot more actual gameplay, sort of. Two teams use Super Soakers to tag each other out, and ultimately capture the other team’s flag. Maybe a Super Soaker group can chime in on how they do Capture the Flag?
We see a lot of new Super Soakers in the video, and the Nerf Splashmouth seems to get the most looks in the video, especially showing the dump feature. They don’t name or price any blasters in the video itself, and Zach King does some of his usual magic, but it’s definitely another structure and format different from the previous episode, and the episode before that. The new Laser Tag system was recently announced and should be coming out soon, I would expect that to show up in an episode in the near near future.
Nerf Zombie Strike Dreadbolt – Review and Firing Demo!
Nerf Zombie Strike Dreadbolt is a Huge Crossbow against the Undead Horde
NERF ZOMBIE STRIKE DREADBOLT Blaster
(Ages 8 years & up/Approx. Retail Price: $49.99/Available: Fall 2017)
Outsmart and dominate the zombie hordes with the ZOMBIE STRIKE DREADBOLT blaster. The first-ever arrow-firing ZOMBIE STRIKE crossbow, the DREADBOLT blaster can take down zombies like never before. Use the detachable scope to line up the target, aim, and fire! Includes five arrows and detachable scope. Available at most major retailers nationwide and HasbroToyshop.com.
With a little practice I was able to smoothly reload arrows, but the malleability of the shaft of the arrows also adds an extra level of sensitivity, you have to make sure you don’t push too hard, lest the arrow flex out of place or veer off target because it gets bent. Besides that, aiming (and I found that easier without the sight) moving with the crossbow, all of it was ok. Going through doorways and tight spaces could be a liability with the Dreadbolt, but those are minor issues at best considering the number of other blasters available for different situations.
HOWEVER –
Nerf Vortex Revonix 360 preview update
Basic Nerf is following this story as well, check his updates!
Commentor, you were right. This is a tester that is out.
WHOA: Nerf Revonix – found in the wild?
Preview: Elite Alpha Trooper cs-12range test versus Original Alpha Trooper CS-18
Fired a few darts from my original Nerf N-Strike Alpha Trooper CS-18 and the new Nerf N-Strike Elite Alpha Trooper CS-12, and here’s what I got. From where I was standing, the original shot about 30′, while the Elite Alpha Trooper hit around 50′, at a pretty flat angle. Full review is being worked on!
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| Where the blasters lay denotes the cluster; original closer to camera than the Elite. The one Elite dart near the original was a ricochet that bounced back. |
Snapfire 8 – closer look (Review, Repost of Demo video)
Back at last year’s Toy Fair I posted this winner of a video –
and it took… a long time to get to the U.S. It was out overseas at first (due to the popularity of Dart Tag in those areas as opposed to the lukewarm reception here) and only recently did I finally spot one in a Toys R Us. Approximately $19.99, it’s that semiauto manual pistol some of us have wanted for a long, long while. Personally, I remember this old video by SGNerf:
AND FINALLY…. FINALLY….. I got to take a look at a production version Snapfire 8 up close!
Stats:
- Toys R Us exclusive ($14.99 or so)
- Front-loading, 8 shot turret
- 2 settings, “Power” & “Speed”
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| Twist the dial in order to go to either “speed” or “power” |
- Fires streamlines and taggers
- No tac rails (as this is Dart Tag)
- Ranges: 50′ on “Power” (flat) and 30′-40′ on “Speed”
Annnd, size comparison:
Now to the task at hand:
“Does switching between Power and Speed do anything?”
As has been noted by other owners, the trigger pull on the Snapfire 8 feels a little weird. It’s a bit longer of a pull than I initially expected, most likely to both prime and release the catch the mechanism. The “Power” setting makes the trigger harder to pull (not unexpected) while the “Speed” setting is a lot easier to pull the trigger but at significant drop in range. Gives the impression of using versatility and modular play, but I think I would just keep it on the “Power” setting as pulling the trigger a little harder isn’t a big deal to me. “Power” might be tough for a 6 year old though, so parents be aware that you might have to help a little to fire on the “Power” setting.
Other than the trigger, the Snapfire 8 was decent. It got decent range on either setting and while the trigger was weird, it just took a little practice for me to get the hang of it. The big sell to me is the true semiauto one-handed operation- no pumping needed (like a Blastfire) and no batteries (pick one, there are tons of flywheel blasters to name out there.) This feature is also why I needed to dual-wield them, in spite of the risk of reloading both at the same time.
The Snapfire 8 handles well and with taggers it is pretty accurate. I personally got a kick out of it because I’m a big fan of semiauto pistols (lots of John Woo films growing up), although the trigger is weird. The round turret makes holstering/pocketing one a little tough, but nothing a good pair of cargo pants can’t fix. I suppose the lack of any sling points isn’t terrible either, but it would have been nice have some place to clasp one on in case my pockets get full of darts. The handle seemed a good size, it didn’t feel like I had to hold it weird or that I was enveloping the blaster with my hand, which was a good touch as well.
I think the speed/power setting was a bit unnecessary except for a few select occasions, but it’s a gimmick and needed to bring some different functionality to the table in addition to the true semiauto firing. Now and again I did have a hiccup with pulling the trigger and a dart not firing, but that could be either poor dart fit or user error. The same thing happened with the barricade, that if you didn’t pull the trigger correctly, darts jammed. With the Nerf Dart Tag Snapfire, you have take the same care when firing, as the blaster has to move all its parts correctly to fire properly.
Overall, I give the Snapfire a middle of the road. On the one hand I love love love the semiauto action, but the weird trigger pull holds it back a little as that affects the reliability of the blasters. For folks who don’t like carrying a lot of n-strike magazines on them, this is another good addition based on the mobility you have with this vs. a Swarmfire, or even a Speedswarm (not to mention a Speedswarm has that split-second rev time and suffers a bit on the rate of fire). Is it a must-buy? Depends on how much you want that semiauto electric free experience. Personally, I needed to try it and here I am.
While the price is a bit high even for this (much less 2 of them like I got) if you want that flywheel-free semiauto experience, this is your chance to get it, though it takes some practice. Now if you’ll excuse me, I need to go watch some 80s era Hong Kong action flicks 🙂
News Rundown – TekRecon
And, got a new video up today on the TekRecon for my own channel –
Whew! Busy morning. (at least, it’s morning here)
Nerf Rebelle Alpha Girl Blaster POV demo
New York Toy Fair – Walkthroughs (Rebelle, Elite, Super Soaker, Dart Tag)
The traditional Nerf side of things:
Nerf Rebelle!










