Not much need be said about this. The Nerf Arena at Quest in Merry Hill is operational! Looks like the attendees have had a bunch of fun, so here’s hoping they keep it going. All the best, Quest! This looks much bigger than the original NDTL inf For more info on the stats and specs of the arena, feel free to refer to my other post: or contact Quest at: email@example.com Maybe check them out on Facebook?
Category: nerf dart tag
VIDEO: Nerf Vortex Diatron Firing Test
I’ll get the full review up soon enough, but in the meantime, here’s a quick video on how the Nerf Vortex Diatron fires, and even a troubleshooting tip. Enjoy!
NERF DART TAG 2011 RELEASE INFORMATION
Fresh from Toy Fair 2011 in NYC, here’s the press release for the Nerf Dart Tag gear upcoming!
“This year, NERF brings the high-speed, performance based sport of DART TAG to the next level as DART TAG athletes across the country are drafted to compete in the 2011 NERF DART TAG World Championship. A completely redesigned collection of innovative blasters and accessories allow fans to train at their ultimate best and help them take their skills from their backyard to the NERF DART TAG World Championship. Get your gear and blast your way to victory!
NERF DART TAG SWARMFIRE Blaster
(HASBRO/Ages 8 years & up/Approx. Retail Price: $29.99/Available: Spring 2011)
The first fully automatic DART TAG blaster in the collection, the NERF DART TAG SWARMFIRE blaster, will change the game of DART TAG forever! Players can launch a powerful stream of up to 20 darts, keeping opposing teams at bay. Requires six “C” batteries, included. Available at most major toy retailers nationwide and on HasbroToyShop.com.
NERF DART TAG Official Competition Jersey
(HASBRO/Ages 8 years & up/Approx. Retail Price: $15.99/Available: Spring 2011)
An essential element of the DART TAG arena, each NERF DART TAG official competition jersey, available in orange or blue, features target panels on the front, back, and sleeves, as well as mesh side panels to keep teams cool in the heat of battle. Available in size Small or Large. Each sold separately. Available at most major toy retailers nationwide and HasbroToyShop.com.
NERF DART TAG SHARP SHOT Blaster
(HASBRO/Ages 8 years & up/Approx. Retail Price: $7.99/Available: Spring 2011)
Get ready for a DART TAG game wherever you go with the NERF DART TAG SHARP SHOT blaster. This new, lightweight blaster features a carabiner styled clip which can be hooked on belt loops allowing players to always be at the ready for when a battle breaks out. Includes four Velcro Tip DART TAG darts. Available at most major toy retailers nationwide and on HasbroToyShop.com.
NERF DART TAG SPEED LOAD 6 Blaster
(HASBRO/Ages 8 years & up/Approx. Retail Price: $12.99/Available: Spring 2011)
The NERF DART TAG SPEED LOAD 6 blaster helps keep the intensity of DART TAG game play at an ultimate high. With a new top reloading system and cool, sleek design, players on both teams will have to stay on their toes to keep up with all the fast-paced action and rapid return fires. Includes six Velcro Tip DART TAG darts. Available at most major toy retailers nationwide and on HasbroToyShop.com.
NERF DART TAG QUICK 16 Blaster
(HASBRO/Ages 8 years & up/Approx. Retail Price: $19.99/Available: Spring 2011)
Whether you’re getting ready for an offensive or defensive DART TAG play, you’ll be able to stay calm and collected with the new rapid-fire NERF DART TAG QUICK 16 blaster by your side. The NERF DART TAG QUICK 16 blaster sends an intense stream of darts towards the opposition and features an integrated clip system making reloads quick and seamless. Includes 16 Velcro Tip DART TAG darts. Available at most major toy retailers nationwide and on HasbroToyShop.com.
NERF DART TAG VISION GEAR Eyewear Assortment
(HASBRO/Ages 8 years & up/Approx. Retail Price: $4.99/Available: Spring 2011)
Your DART TAG uniform isn’t complete without NERF DART TAG VISION GEAR eyewear. The new NERF DART TAG VISION GEAR assortment includes one pair of VISION GEAR eyewear (choose from orange, black, or white), allowing players to pick the best look to suit their team’s style. Featuring a new flexible rubberized coating to keep players comfortable during play and hinged arms for battles on the go, the NERF DART TAG VISION GEAR eyewear assortment is ready for a DART TAG game anytime, anywhere. Each sold separately. Available at most major toy retailers nationwide and HasbroToyShop.com.
NERF DART TAG 2 Player Starter Pack
(HASBRO/Ages 8 years & up/Approx. Retail Price: $29.99/Available: Spring 2011)
Experience the thrill of the NERF DART TAG League tournaments right at home with the complete NERF DART TAG 2 Player Starter Pack! Featuring two DART TAG SHARP SHOT blasters, two sets of DART TAG VISION GEAR eyewear, two DART TAG Official Competition jerseys, and eight Velcro Tip DART TAG darts, the NERF DART TAG 2 Player Starter Pack has everything you and your friends will need to get started. DART TAG jerseys available in either orange or blue; sold separately. Available at most major toy retailers nationwide and on HasbroToyShop.com.
Chicago Showdown 2: Return Volley!
Out at a fight in Oak Lawn, IL 2 weeks or so ago. Enjoy!
BOSTON! HEADS UP!
Footage from the Boston NDTL stop is NOW LIVE on at Hasbro’s Home Page!
See how they roll, international style!
Our comrades in Singapore had their own version of a Nerf Dart Tag League event recently, so bop on over to SGNERF and see how they do!
Right off the bat, the arena was set up indoors, and had a more “American Gladiators-esque” look to it, with oil drums for cover and targets. I didn’t see the use of the nerf-brand electronic flag, but I will admit there’s just something so tactilely (I hope that’s a word) satisfying about having a flag billow behind you as you run to victory.
See you later this week!
NDTL – Rules and Regs
So here are the official rules, ripped straight from the Nerf website. I have highlighted some particularly interesting tidbits.
1. TIME SCHEDULE:
a) Each match will run (5) minutes plus any injury or stoppage time. Teams will play 02 x 5 minutes games. Teams will switch sides after completion of the first 05 minute game. The schedule will be strictly adhered to. There will be a master clock at the scoring table and enforcing officials will attempt to announce times and schedules, however it is the responsibility of the teams to be aware of the time during a match.
2. START/STOP OF THE GAME:
b) The signal to start or stop a match or the game-on signals (following a stoppage) will be issued by enforcing officials to both teams simultaneously.
3. TOURNAMENT SCORING:
c) Official score will be kept by enforcing officials and displayed on the official Tournament score board for both teams to see.
d) The combined scores of the 2 games will be taken as your final score (unless otherwise stated by the Tournament producers)
4. FULL TIME SCORING OPPORTUNITIES: Each team will have multiple scoring options during a match that result in points scored. Each of the following game play option will take place simultaneously during the match.
(a). Tagging of Opposing Players: Each team will fire NERF Darts at opposing players. Scoring hits are worth 1 point and are defined as direct hits to the opposing player’s jersey; the Dart must stick to the jersey in order for points to be awarded. Each player who is tagged with a scoring hit must immediately (with both arms raised) go to their home base where they will serve a (10) second penalty before re-entering the match.
It is each player’s responsibility to check his jersey and call out immediately when he/she has been tagged with a scoring hit. If a player is unaware of a scoring hit and is called out by the enforcing officials he must stop playing and immediately return to home base. A player may seek reasonable cover in the immediate area if he is unable to visually verify a scoring hit. Blatantly shooting a player after he has signified a scoring hit is an infraction and will result in points being deducted. A player who continuously fails to call himself out after a scoring hit will result in elimination of the player from the game. A player who receives an obvious scoring hit and continues aggressive play (shooting, advancing, communicating with teammates, handing off supplies, etc.) commits an infraction and will result in elimination of the player from the game. Any player who receives a scoring hit and deliberately hides, removes, or conceals the Dart which is stuck to their jersey has committed an infraction and will result in elimination from the game.
(b). Mission before capturing the Flag: Each team will be required to successfully hit 2 targets located at the opposing team’s half before they can proceed to capture the flag. (A hit is deemed successful only if the Dart sticks to the target) No points will be awarded for hitting these 2 targets. Teams are to communicate amongst themselves whether the 2 targets have been hit. Officials will only alert you in the event you attempt to capture the flag without having hit the 2 targets successfully.
(c). Capture the Flag: Each team will have a flag set up at their home base. The objective is to capture the opposing team’s flag and return it to your home base. When individual players are tagged while in possession of the flag, it must be dropped and the player will return to their home base to serve their (10) second penalty. Failure to drop the flag, continued advancement after being tagged or passing the flag to a teammate after being tagged will result in assessment of penalty points. The flag is always played where it lies. If a team successfully captures the opposing team’s flag and returns it to their home base, 10 points will be awarded and game play will be paused by referees in order to reset the flags.
(d). Target board scoring: There will be 6 (3 per team) coloured target boards located within the play area for additional scoring opportunities. Each target board is allocated different points (total score for 3 target boards is 25 points). To score points, the Dart must be stuck to the target board at the end of the game (to allow for officials to verify that target has been hit). In the event that you have shot a target board belonging to the opposing team, the points will go to the opposing team. Regardless of the number of Darts stuck on the board, only 1 set of the allocated points (for that particular board) will be awarded.
5. SCORING VALUES:
(a). Tagging Opposing Players: 1 point (for each successful hit)
(b). Capture the Flag: 10 points
(c). Target Boards 25 points (depending on number of targets hit)
6. PROHIBITED BEHAVIOR: The following behavior is prohibited during Tournament matches and will result in the assessment of penalty points, elimination of players from matches or the disqualification of a team from the tournament.
(a). Any arguments, abusive, or obscene language with players, referees, or judges on or off the area of play will result in assessment of penalty points or possible elimination from the game.
(b). Aggressive physical contact with an opponent as determined by the enforcing officials will result in assessment of penalty points or possible elimination from the game.
(c). Deliberate deception of any kind regarding scoring hits will result in assessment of penalty points or possible elimination from the game.
7. PENALTY VALUES: Assessment of penalties and the value placed upon the offense is at the discretion of the enforcing officials, but shall not be less than (1) point and not to exceed (10) points.
8. TIE-BREAKER CALCULATIONS: In the event of a scoring tie, participants will compete in a Dart Tag Target Competition. Teams will alternate shots, cycling through their line-up twice. The highest score after 2 rounds will decide the winner. In the event of another tie after 2 rounds, teams will go to sudden death with each player taking one shot at the target. The game will repeat in this fashion until one team has a higher score at the end of a round.
Picture galleries are up!
It started with Chicago.
On June 26th and 27th, Chicago was the first stop to a new experience… the Nerf Dart Tag League (NDTL). Videos to follow, but let’s get the skinny.
Starting this weekend, the NDTL is an attraction inside the Mt. Dew Action Sport Tour’s Festival Village. This means at each of the following events:
Nike 6.0 Open Chicago, IL – June 26-27 (COMPLETE)
Skate Open Boston, MA – July 24-25 (NEXT)
Wendy’s Invitational Portland, OR – Sept. 17-20
Toyota Challenge Salt Lake City, UT – Oct. 15-18
There are two divisions, 8-12 and 13-17. Each division has a regional champ selected from the competitions at each Dew Tour event, and the regional champs from each division then square off at the Dew Tour’s final stop. Let’s do some quick math:
Each regional – 8 teams x 5 cities for each regional champ = 40 teams in the total field, @ 4 members a team = a possible 160 people total, in EACH DIVISION ALONE.
The final showdown at the NDTL World Championship:
Playstation Pro Orlando, FL – 10/15-10/18!
Each regional champ squares off against each other in their respective divisions, going to having one final World Champ in each age group.
Grand prize: Prestige, and $25,000 split four ways.
I participated in the free-round scrimmages, and this is what I can tell you about the rules:
– Furyfire per player, fully loaded
– NDTL Jersey, covered with velcro strips for the darts to stick to
– Eye protection
1) Timed round of continuous play. Siren starts/stops the action.
2) Players start each round in a “penalty box”. More on this in a minute.
3) A team’s flag is kept NEXT to the penalty box.
4) 3 refs in the arena with the players, whistles signal a hit.
5) When a player is hit, they return to the penalty box for a 10 second penalty. They hit a button and a red light inside the penalty box flashes. When the green light flashes, a player is allowed to reenter play. Inside the penalty box, there are ammo stations with darts attached, allowing the player to reload their blaster and remove all darts for a clean start while they wait for the penalty to end.
6) If a player is hit carrying the flag, the flag must be DROPPED right at the point of contact. Obviously, the refs are there to determine when and where a hit occurs to place the flag.
7) HITS ONLY COUNT IF THE DART STICKS TO YOUR JERSEY. If it bounces off your hand, blaster, whatever, the hit is not counted.
8) The only hits that count are darts to jerseys. Melee is not allowed. If you run out of ammo in blaster players HAVE to return to their base to reload.
These rules are what I figure after going through some scrimmages. The official ones from the Hasbro website may say otherwise.
– Hits on opposing players = 1 pt.
– Flag captures = 10 pts.
Whoever has the higher score at the end of the round is the winner.
Full gallery available soon!