Precision RBS: Rubber Band Shooter Rundown – Part 1!

<!– /* Font Definitions */ @font-face {font-family:Arial; panose-1:2 11 6 4 2 2 2 2 2 4; mso-font-charset:0; mso-generic-font-family:auto; mso-font-pitch:variable; mso-font-signature:-536859905 -1073711037 9 0 511 0;} @font-face {font-family:"Courier New"; panose-1:2 7 3 9 2 2 5 2 4 4; mso-font-charset:0; mso-generic-font-family:auto; mso-font-pitch:variable; mso-font-signature:-536859905 -1073711037 9 0 511 0;} @font-face {font-family:Wingdings; panose-1:5 0 0 0 0 0 0 0 0 0; mso-font-charset:2; mso-generic-font-family:auto; mso-font-pitch:variable; mso-font-signature:0 268435456 0 0 -2147483648 0;} @font-face {font-family:"MS 明朝"; mso-font-charset:78; mso-generic-font-family:auto; mso-font-pitch:variable; mso-font-signature:1 134676480 16 0 131072 0;} @font-face {font-family:"Cambria Math"; panose-1:2 4 5 3 5 4 6 3 2 4; mso-font-charset:0; mso-generic-font-family:auto; mso-font-pitch:variable; mso-font-signature:-536870145 1107305727 0 0 415 0;} @font-face {font-family:Cambria; panose-1:2 4 5 3 5 4 6 3 2 4; mso-font-charset:0; mso-generic-font-family:auto; mso-font-pitch:variable; mso-font-signature:-536870145 1073743103 0 0 415 0;} /* Style Definitions */ p.MsoNormal, li.MsoNormal, div.MsoNormal {mso-style-unhide:no; mso-style-qformat:yes; mso-style-parent:""; margin:0in; margin-bottom:.0001pt; mso-pagination:widow-orphan; font-size:12.0pt; font-family:Cambria; mso-ascii-font-family:Cambria; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"MS 明朝"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Cambria; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} .MsoChpDefault {mso-style-type:export-only; mso-default-props:yes; font-family:Cambria; mso-ascii-font-family:Cambria; mso-ascii-theme-font:minor-latin; mso-fareast-font-family:"MS 明朝"; mso-fareast-theme-font:minor-fareast; mso-hansi-font-family:Cambria; mso-hansi-theme-font:minor-latin; mso-bidi-font-family:"Times New Roman"; mso-bidi-theme-font:minor-bidi;} @page WordSection1 {size:8.5in 11.0in; margin:1.0in 1.25in 1.0in 1.25in; mso-header-margin:.5in; mso-footer-margin:.5in; mso-paper-source:0;} div.WordSection1 {page:WordSection1;} /* List Definitions */ @list l0 {mso-list-id:412095292; mso-list-template-ids:252637510;} @list l0:level1 {mso-level-number-format:bullet; mso-level-text:; mso-level-tab-stop:.5in; mso-level-number-position:left; text-indent:-.25in; mso-ansi-font-size:10.0pt; font-family:Symbol;} @list l0:level2 {mso-level-number-format:bullet; mso-level-text:o; mso-level-tab-stop:1.0in; mso-level-number-position:left; text-indent:-.25in; mso-ansi-font-size:10.0pt; font-family:"Courier New"; mso-bidi-font-family:"Times New Roman";} @list l0:level3 {mso-level-number-format:bullet; mso-level-text:; mso-level-tab-stop:1.5in; mso-level-number-position:left; text-indent:-.25in; mso-ansi-font-size:10.0pt; font-family:Wingdings;} @list l0:level4 {mso-level-number-format:bullet; mso-level-text:; mso-level-tab-stop:2.0in; mso-level-number-position:left; text-indent:-.25in; mso-ansi-font-size:10.0pt; font-family:Wingdings;} @list l0:level5 {mso-level-number-format:bullet; mso-level-text:; mso-level-tab-stop:2.5in; mso-level-number-position:left; text-indent:-.25in; mso-ansi-font-size:10.0pt; font-family:Wingdings;} @list l0:level6 {mso-level-number-format:bullet; mso-level-text:; mso-level-tab-stop:3.0in; mso-level-number-position:left; text-indent:-.25in; mso-ansi-font-size:10.0pt; font-family:Wingdings;} @list l0:level7 {mso-level-number-format:bullet; mso-level-text:; mso-level-tab-stop:3.5in; mso-level-number-position:left; text-indent:-.25in; mso-ansi-font-size:10.0pt; font-family:Wingdings;} @list l0:level8 {mso-level-number-format:bullet; mso-level-text:; mso-level-tab-stop:4.0in; mso-level-number-position:left; text-indent:-.25in; mso-ansi-font-size:10.0pt; font-family:Wingdings;} @list l0:level9 {mso-level-number-format:bullet; mso-level-text:; mso-level-tab-stop:4.5in; mso-level-number-position:left; text-indent:-.25in; mso-ansi-font-size:10.0pt; font-family:Wingdings;} ol {margin-bottom:0in;} ul {margin-bottom:0in;}

Super Impulse’s Precision RBS – Rubber band launching system

EDIT: updated with firing video playlist – 

The fine folks at Super Impulse provided samples of their latest offering, a rubber band shooting system called the Precision RBS. All opinions remain my own.
I first ran into Precision RBS at New York Toy Fair in February 2016. It was a new type of rubber band launcher, not to be confused with a previous brand the year before. Precision RBS offered something different from that previous toy in a variety of differences. It used normal rubber bands you could find at any major retailer, didn’t need a magazine, and most importantly HAD A FUNCTIONING TRIGGER. I saw 3 different models, each offering a little twist on rubber band launching. Aesthetically, I found the Precision RBS models elegant, with the smooth lines and round shape of the each shooter very different from many of the angular toys on the market today, adopting an alien/futuristic look, and the colors really stood out as well.
The Basics:

TALOS
“The lightweight Talos holds up to 20 rubber bands in two sizes, launches up to 30 feet and includes a built-in extender for even more power when you need it. It’s perfect for quick, smooth action.
MSRP: $14.99
Age: 8+”
CHIRON
“The Chiron has storage for up to 100 rubber bands, so you’ll never run out of ammo! Other features include the quick-loading design and a release option to separate into 2 completely different RBS Shooters, including a hand launcher. You’ll dominate your opponent with tons of ammo power!
MSRP: $19.99
Age: 8+”

HYPERION
“Nothing surpasses the Hyperion: with pinpoint accuracy and extended range! Capacity to hold three different band sizes, with extra side storage. Plus Hyperion has an unbelievable BURST feature and can launch 14 bands at once!
MSRP: $24.99
Ages: 8+”
Right away, the entire line is a relatively low cost offering, and with easily available rubber band ammo in large packs (and a secondary use as a tool around the house), there are a few perks before even talking about the toys themselves.
I mentioned my favorite parts of the aesthetics of the Precision RBS shooters. Besides the looks, the Talos has a very comfortable grip, and each toy makes uses of the body of the launcher, removing the necessity for attachments and accessories. The ammo holders are built INTO the body of the launcher, but by no means do they take away from the structure or the solid feel of the toys. Depending on the model, the ammo storage ranges from “adequate” on the Hyperion to “overwhelming” on the Chiron. But it’s these differences that really make for a compelling case at buying either model past the Talos.



The Talos acts as the “base” model of the line, while the Chiron and Hyperion are attachments onto the Talos that add another dimension to how you play with the launcher. The Chiron adds a humongous amount of ammo storage, along with the ability to shoot larger ammo and split into the Talos and a manually fired frame to shoot rubber bands from. For parents, this could easily be considered a two-player pack where one can use the pistol form and the other the hand launcher. The manual frame of the Chiron is easy to reload with practice, and can fire any size rubber band without an attachment, unlike the other models that can only fit one of the three standard sizes at any time. Here are the features among each launcher:
  • The Talos has an “extender arm” which allows it to shoot two different sized bands.
  • The Chiron adds an additional ammo holder and essentially a second manual shooter to go with the included Talos. Larger rubber bands may be shot on the Chiron as well when connected or separate from the Talos
  • The Hyperion can use small, medium, and large rubber bands, has an ammo holder for each type, and an undermounted shooter that sprays rubber bands or can shoot a massive clump of them at once.
The Talos pack is comprises of the Talos and two different sizes of rubber bands. The Chiron includes the Talos and the Chiron attachment/frame to shoot rubber bands by hand (and it protects your hand from being spiked by the rubber band upon launch). The Hyperion comes with all three different sizes of rubber bands as well as a Talos and the attachment for the Hyperion.
The rubber band ammo is pretty cool! Here’s how you load a Precision RBS launcher.
Why rubber bands? I’ll post an interview in part 2, but here’s a quote from the inventor, Ben Stack:
“What’s really awesome with rubber bands is the size of the band really makes a performance difference. Size 117 bands reduce the number you can load at one time down to 6, but increase range out to 50 feet with high accuracy. The size 33 is the sweet spot for indoor play in the middle, giving medium range, about 35 feet, and around 8-10 in loading capacity. Size 16s are for quantity over quality, giving you up to 12 shots with around 30 feet of range and close-in accuracy.
The rubber bands aren’t a perfect solution, though. The smaller sizes are particularly hard to see and find again, even at close range. I’d be hesitant to use them in a park area with wildlife. I am not sure I would use the line at all outside in a park, given how difficult it might be to gather the rubber bands up again. Maybe a concrete outside structure, but I’m too worried about the local woodland creatures. Also, the rubber bands in windy weather lose a lot of “oomph” and are very hard to aim, if they even reach their target. Not unlike other similar toys shot in the wind, but rubber bands are especially vulnerable to the elements. These toys excel indoors, and given the amount of cover in a home and/or office, Precision RBS would definitely offer a very intense play experience. And if you’re worried about pain, it’s minute and extremely temporary. The worst I ever felt was shooting my palm point blank with the Talos, and taking a hit 10’ away from the Hyperion. Otherwise, most of the energy is dispersed seconds after launching the rubber bands, and contact doesn’t hurt a lot, if at all. Considering the “pain scale” nurses might use, it goes from a 6 to a 1 in a matter of seconds of flight. My biggest recommendation is eye protection, because accidents do happen.

Edit: I wanted to capture a few more thoughts I had on this toy after the initial review – 5/4/16

One really neat trick about the rubber bands is the ability to “shotgun” them on a single nock, or in the case of the Hyperion one big clump of rubberbands instead of a stream of them. You can also shotgun load them onto the ammo holders, which makes restocking your reserve ammo elementary in practice. While shotgunning is possible with other toys, it’s not quite like this, and it’s pretty cool!

I found the launchers in Precision RBS very comfortable to hold, it didn’t feel built for small hands as some toys in the 8+ range are. And even if something like the Talos is oversized, there’s always the Chiron, probably the most versatile toy in the bunch because of the manual firing option. I almost wish the Hyperion had a stock, but it’s unnecessary. Its omission also probably helped keep costs low on the line, and again I find the prices a winner. Even moreso because of the lack of inherent costs in restocking a proprietary ammo, since the rubber bands are available everywhere.

Ammo holders on the Hyperion
And don’t let the various types of ammo dissuade you! I’ve found that with practice you can load multiple types of rubber band ammo onto the RBS, and as I mentioned with the Chiron frame it doesn’t matter.
It’s ingenious how the Precision RBS launchers are designed. The shooters barely have any moving components, outside of the nock wheel, the extender arm, and the slide on the Hyperion. The rubber band ammo is a self-contained propulsion projectile. I see those factors eliminating needs for maintenance to the toys, leaving not as many chances for a launcher to fail or misfire during a game. No fiddling with gears or wondering if your plunger is damaged, no spring tension or air bladders to worry about. Everything about the launcher is right there in front of you. It’s that simplicity of the Precision RBS that I really like, combined with the cost and ease of use this is a good buy for anyone looking to add something new to their arsenal or activities. 
Stay tuned for Part 2 tomorrow, where I release exclusive F2A Q&A I had with Ben, the inventor of the RBS launchers. I’ll also update with videos on these launchers tomorrow as well. Thanks!

Nerf: Spring 2016 ed. Shoot megas and streamlines at the same time!

Nerf reveals Spring 2016 blasters in RARE Visit from “Nerf Fan Ambassadors” 
Vas The Stampede
 
Fresh off the “Nerf Fan Ambassador” visit to #NerfHQ in Rhode Island, enjoy the info on these future releases. More on the actual visit in am upcoming post, so stay tuned.
 
 
N-Strike Elite Dual-Strike blaster
(SRP: $19.99/Available: Spring 2016)
  • Fires both Elite and MEGA darts
  • Selector switch to choose MEGA or Elite
  • 6 dart capacity (includes 3 Elite darts and 3 MEGA darts)
  • Zombie Strike CrossCut blaster
 
(Thanks Click Click BAMF for the pic)
 
Nerf Zombie Strike Crosscut
(SRP: $14.99/Available: Spring 2016)
  • Double barrel zombie blasting
  • Spinning SawBlade (foam)
  • Includes 4 Zombie Strike darts
 
 

TOY REVIEW: VMD Cannon Commando – Skyrocket Toys



BASIC STATS:

  • 16 shot turret
  • Includes 24 darts
  • Requires 6 x AA batteries for tank, 1 x 9v for remote (batteries not included).
  • Ages 8+
  • MSRP: $39.99
  • Available now at major retailers.
  • Range: 50 max. at lowest angle, 20′-30′ at highest
  • Fired Nerf brand streamlines (elite, suction cup, zombiestrike) as well as included darts.  Did NOT launch Buzz Bee or “extreme air zone” darts.
Includes: Remote, darts, Cannon Commando, and tailpiece for stability. (GoPro Mount is my own)

The turret raises/lowers manually.

Dart comparison between VMD darts (far left) and other brands.

Tail piece to prevent the VMD from tipping backward (optional).

Tank treads made driving through gravel and some grass ok, directions note DO NOT drive through heavily loose ground, as this may interfere with motorized internals.

Thanks to Skyrocket Toys for the sample! (All opinions are my own.) So I’ve seen the Cannon Commando before, but this is the first time I’ve actually been able to check it out for myself. Click Click BAMF did a review of their own, so feel free to check that out. As for my my own thoughts, they follow below.

FIRST: The VMD is obviously remote controlled. There are 3 frequencies (A, B, and C) that it uses to sync a VMD Tank unit with the control. There is a switch on the control, and a similar switch on the underside of the tank. This is to help 3 people each with a Cannon Commando each use theirs to shoot independently. I am not sure if more than 3 at one time is possible, though. And you set the frequency when you turn on the Cannon Commando, so it is not possible to hijack another player’s tank mid-game by flipping the switch on your controller.

You fire the VMD by flipping the “armed” switch cover to reveal the “arm” switch underneath, and flip that to light up the red skull on the control. Press down the top right bumper switch on the control, and you can fire away. Firing AND moving isn’t built in the functions though, one function or the other at a time.

The VMD also has to be aimed manually. You set the angle you want to fire, and then drive around. the lowest angle would hit around 50′ (the video above is set in a high wind, fair warning) while the highest elevation reduced range to about 20′-30′. Also, this is a flywheel blaster (see the above breakdown at the beginning of the article for what darts did/did not work) so launching a variety of darts is a bit easier than with a blaster that uses a magazine. They market this as one of the hardest firing launchers out there, and it’s true (stock). There is definitely some pop in the flywheel launcher, more than I initially expected when I first saw this. Definitely a lot of surprise in such a little package.
 
Reloading the VMD is a bit tricky, from what I could tell the dart cylinder doesn’t pop out, so you have to manually (and somewhat gently) rotate the chambers if you choose to reload darts that way. Besides the rotation mechanism though, the rest of the tank feels pretty solid in construction. It’s hefty, and the treads are a decent rubber. As you can see it rolled along on pavement pretty quickly, and low grass wasn’t a problem. I really wish it could aim with the remote, but chances are that would have taken it above the attractive $40 price tag.

While this isn’t the normal type of dart shooter and maybe not one I’d use for a normal running around type of dart blaster game, I still found it a lot of fun to play with and there are some interesting ideas I have to use this for in the coming weeks. For a motorized dart launcher with a lot of replay value, I think this is worth the $40. In the office, at home, or just because, definitely worth a look! 

Toy Fair Preview: N-Strike Elite NERF Cam ECS-12 Blaster – Coming Fall 2014

“Cry havoc and let slip the dogs of war…” – Julius Caesar: Act 3, Scene 1, page 13
 
 And Engadget sure did.  They posted Yet Another Nerf Exclusive and it was the N-Strike Elite NERF Cam ECS-12 Blaster.  No press release, but as discussed on my Facebook page (join the conversation!  “Like” me!) here is the story so far:

  • Integrated camera (!) – 0.3 megapixels (urk) at 20 fps(urkx2), comes with 4 GB SD card (ok).
  • MSRP: $75 (?!)
  • 8 (!?!) AA batteries (4 for the camera, 4 for the blaster)
  • Flywheels (dat accelerator trigger)/semiauto (but looks like a Rapidstrike, no?)
  • Allegedly hits up to 90′ (probably angled)

 

 Nerf Cam ECS-12 (prototype to Engadget)
Photo courtesy of engadget.  Opted for this one because it’s the real life prototype they used.  Final will have a clear magazine and blue trim.      

That being said, let’s get some quick thoughts down:

Holy carp, $75?  The biggest complaint I’ve been receiving is that is just too much $$$ for a camera that isn’t even a single megapixel.  Furthermore, even if it is for kids (which it is), that’s a lot for an 8 year old’s toy who either has a mobile device of some sort or some other camera in this day and age.  Even if it is integrated, that price is so darn high against other tech toys with better resolution.  Regardless of the blaster hitting 90′ (the Elite line originally touted 75′ ranges) I can’t see telling anyone to pay for the camera AND blaster when the camera is of such low quality.  Engadget’s piece also has a video, and…. well, I hope the camera gets an improvement from this prototype to the final version.  The flywheels and camera each require 4 AA batteries, so there’s an additional cost right there.

Also, the proximity of the camera to the motors.  The engadget video illustrates it perfectly: “VRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR” is what I heard. 

Otherwise, the aesthetics and power boost (hopefully) are the better parts I can see about this blaster.  While I can’t advocate strapping an expensive iPhone or iPod Touch to the top of your blaster (personally, I use a GoPro, but that’s me.  Yes, maybe the camera will provide a tactical advantage cornering and yes, the camera integrated into the shell is more streamline, but a Rapidstrike is considerably less and full auto.  If you need practice with trigger control, then this is more your style unless you would rather get a Stryfe.

So I’m ambivalent about this blaster.  I want to love the way it looks, but I don’t know if that’s enough for me.  For $75 I could buy a Rapidstrike or Stryfe and extra darts.  I can remove whatever camera I’m using to put on other blasters or for a project unrelated to Nerf.  But for the Nerf Cam?  Thumb middle of the road until the final version.  Hopefully this will be available at New York Toy Fair, and I’ll get a better look then.

G’luck in your struggles!

Nerf Vortex Revonix 360 – Taking a Look (Review)

Imagine if you will, a time back in February.

I saw this:

Recorded this:

Tried again during this: (start at 0:33)

and FINALLY, recorded these:

So after a long journey that started at New York Toy Fair 2013 to July 2013 I finally saw a full production Nerf Vortex Revonix 360.

STATISTICS:

Nerf Vortex Revonix 360

  • Available Fall 2013
  • Approx. $39.99
  • Integrated drum
    • 30 Disc capacity
  • Range:  70’ish
  • Slam Fire
  • Includes:
    • Revonix 360 x 1
    • 30 XLR Vortex discs

 And there you go.  The Nerf Vortex Revonix 360.  So what of it?

Well, I like it.  I was a big fan of the Nerf Vortex Pyragon when it came out, mainly because of the level of firepower it packed.  Sure, the reliance on magazines is a sticking point for me in protracted Nerf games, but the slam fire was smooth, it looked good, and felt comfortable with a Nerf Super Soaker Lightning Storm stock.  And the Revonix?  Worth the cost.  A big blaster (almost reminiscent of a grenade launcher, honestly) good range, and comfy to use, especially with a stock.

BUT, it takes a little getting to know.  First thing, as Adult Fans of Nerf likes to say, the thing is a blaster you can reload on the run, like the Dart Tag blasters that have integrated mags (Quick 16, Speedload 6 come to mind).  And the reload takes some practice at first but if you can manage it, you’ve got something good here.  I always appreciate a loadout where I am boiled down to a player with a pouch full of ammo and a blaster by my side (anyone see what I did there?)  One must be familiar with the feel of their blaster to keep loading while running around, while also keeping your eyes on the field.  It’s good to know where the magwell is by feel, and turrets, and so on.  Those brief seconds you spend looking down could get you tagged.  I was able to work it out with the Dart Tag blasters, I’ll have to do the same here with a little more field time.  Initially, it feels easy to fumble discs or slow down to search for the loading points (especially since the mag drum freely spins around) but just keep at it if you want this to be a primary for you.

As one of the videos above shows, the Nerf Vortex Revonix 360 loads through a divot on the left or right side of the blaster, and pumping the handle primes the blaster to fire.  Holding the trigger down while pumping the handle activates Slam Fire.  Needless to say, that’s basic nerf knowledge, I think.  But eventually you too will go “click click bamf!” when you light up your opponents.  Maybe.  Ultimately, the slam fire on the Pyragon felt just a bit smoother than the slam fire mode on the Revonix but I think part of that is the new mechanism (this loads discs vertically and pushes discs into position, the Pyragon discs were already horizontal and didn’t need any additional adjustment from the drum mag or the firing mechanism.)  However, that is practically splitting hairs.  Both blasters send out a bunch of ammo REALLY FAST, and a cloud of discs can be a scary sight during a game.  Maybe even scarier than a cloud of darts.

Should the blaster get jammed, there’s a disc release and the jam door (both pictured)  I believe Mr. K at AFON pointed out this is the first/only Vortex blaster to have one(?):


 As for the range, I was hitting 50′ – 70′ with discs.  Not unexpected, considering that is the deal with Vortex line, hitting high distances.  The only caveat here is the accuracy (as with most things Nerf and maybe especially Vortex) may lack a bit.  The videos above show how hard it is to hit a reliably accurate point the farther you are from the target, and that’s even more noticeable with the frisbee styled vortex ammo.  Not to say I haven’t had success with this blaster, but it adds a little bit more of a challenge.  However, that is also a Vortex blaster’s strength to some degree, the unpredictability when trying to avoid a hit.  A duck or sidestep that would normally get you out of the way ends up sending you into the path of a disc.

That craziness is part of the reason I really like the Vortex line.

The paintjob is striking, for sure.  While the Vortex line has a new deco for 2013, all flame-styled in a way. 

And it works for me.  I honestly very rarely go “WHOA” on a blaster’s paintjob but this does look cool all the same.  The main body is very vibrant with the white and orange accents, and the grey just works with it in my opinion. 

So for $39.99, is it worth the purchase?  If you prefer having the full 40 shots from a Pyragon, and prefer to not reload one at a time (even on the run) then you might not get a lot out of this blaster.  I find the reloading mechanism unique enough that when I am on the field and hurriedly running around collecting my ammo to reload, (if the round is still going) it is MUCH faster to just load a turret than load a mag, and slam it in.  Granted, you can carry smaller mags if you’re using a Pyragon but then that’s still additional weight you have in your loadout as opposed to just a pouch/pocket full of discs.  So, player, know thyself.  The performance was on par with the Pyragon though not as smooth on slam fire, and reloading without additional magazines is nice.  This being Vortex discs you might have accuracy questions, but the ammo output just might compensate (Spray & Pray, my friends.)

If you like your Vortex blasters those are probably the best selling points about it.  Hopefully, I’ve been helpful in making a decision.  If you have questions, feel free to shoot them my way, and good game!

Nerf ZombieStrike Sledgefire Review

io9 broke the news initially months ago, and now the samples are in!  Well, they’ve been in, as Basic Nerf has been doing his thing and after tooling around with these for a bit, I’ve got something to say.

F2A jersey not included 😛

Firing video:

Stats:

Nerf Zombie Strike Sledgefire
Approx. $27.99, available August 1, 2013
Target Exclusive
Includes:
9 darts (bright green, but like an Elite streamline)
3 shells (3 darts per shell)
1 ZombieStrike SledgeFire blaster

The Rundown:

When I first heard about it, I was intrigued.  It looked like a grenade launcher, but it fires a spread of darts like a shotgun effect.  I was also skeptical.  Shells.  The bane of my existence since the double shot.

I never liked the idea of shells.  They were necessary to fire the blaster (unless you retooled it), if you ran out of them you were in trouble, and it doubled the reload time (dart->shell, shell->blaster) for maybe 30′ of power.  Not worth the trouble, and good only if you liked the aesthetics, wanted to be a cowboy, or had a yen for shotguns without the shotgun spread.

BUT THIS BRINGS ME TO THE SLEDGEFIRE.

To fire it, you pull the hammer down to move the barrel and “break” the blaster in half.  You load the cartridge into the back of the barrel, and click it shut.  Pulling down the barrel is what primes the mech.  Pulling the trigger fires.  Lather, rinse, repeat for 2 more shells, then it is time to reload.

As a blaster, this is fun.  I loved the Nerf Barrel Break, and the whole motion of breaking the barrel here and loading the shells is very much a device to enhance the roleplay aspect of being a zombie hunter.  From the click of the barrel to feeding and locking the cartridge, it is a very satisfying experience to use it.  It also nice the shells don’t totally eject, that you have to pull them out to set them back in the stock to reload.

Range-wise, I got maybe a little over 50′ angled.  The video shows 30-40′ flat.  To be fair, the Triple Shot got 1 dart to shoot decently, and the other 2 fell way short.  Interesting bit, (confirmed with AFON via chat).  That the Sledgefire gets all 3 to fly relatively close to each other is a vast improvement.  Of note, in the description, it says –

“Zombie hunters fend off large hordes with ease using the ZOMBIE STRIKE SLEDGEFIRE
blaster. A new triple dart shell-system allows for simultaneous multi-shot blasting and quick
dart reloads on the run while extra storage space for darts keeps zombie invasions at bay. With
the SLEDGEFIRE blaster it won’t matter if the approaching undead are the fast kind or the
slow kind – they’ve met their match. Blaster comes with three NERF SHELLS and nine NERF
ZOMBIE STRIKE darts. Available exclusively at Target.”

but does not mention Elite-style ranges, as the Crossfire Crossbow description does.  So, don’t expect to get huge ranges with this, but enjoy the up close touch of a 3 dart blast 🙂

My fave part about this blaster is the spread is reminiscent (to me) of the old Blastfire, Hornet, and Lightnin’ Blitz blasters, but this one has a speedloader, which is very handy.

But, if I had to gripe, it’s that it seems to only shoot Elite-type streamlines.  As the video shows, original streamlines and dart tag darts would get stuck in the barrel or not launch at all.  Depending on your field of players and the variety of ammo, this could be a big deal to you about having to make sure all your streamlines are Elite styled.

Overall, is it worth the $30?  I’d say cautionary.  It would make for a good sidearm (although a bit long to holster, maybe a sling) but the shells, limited amount of them, and reloading doesn’t work well for a fast-moving, trigger happy play style.  If you find yourself in the thick of a horde rush or firefight, you might be better served with a turreted blaster or the something mag fed.  If the cartridges were/are going to be sold separately, I think I would change my tune. But having only 3 cartridges available right now is a big hindrance.

HOWEVER, the bright colors (I like the color scheme, it looks crazy), the comfortable stock, tactile feedback from loading the blaster, and having a slightly larger spread of darts per shot can mean millimeters between a miss and a tag.  For me, on the aesthetics alone, it is worth the purchase, and hitting the 40′ mark at a 3 dart spread is great for a last ditch shot.  It just might save you a respawn.  Just for the gimmickry of it though, this is totally a lot of fun and worth a go.

EDIT: (forgot to mention these earlier)

Stencils!  Zombie-themed stencils were included with the blaster to decorate appropriate targets:)

Nerf Zombie Strike Stencils!

P.S. – It’s been a crazy week, but don’t worry I’ll update this review with pics of attachments/stocks ASAP.

Nerf Fall 2013 Refresher (Rebelle, N-Strike Elite, Vortex, Blazin’ Bow)

Just a quick look back at some of the things left to expect for the Fall in the U.S. (at least as much as my press kit from February had) – I copy/pasted many of the descriptions below from my kit descriptions.

NERF N-STRIKE ELITE STOCKADE Blaster

(HASBRO/Ages 8 years & up/Approx. Retail Price: $21.99/Available: Fall 2013)

With motorized blasting capability, the STOCKADE blaster utilizes features such as a rotating 10-dart barrel and a removable stock with storage for 10 extra darts. The N-STRIKE ELITE STOCKADE blaster comes complete with 10 N-STRIKE ELITE darts as well was a removable stock accessory with storage for ten additional darts (sold separately). Blaster requires three “AA” batteries, not included. Available exclusively at Wal-Mart nationwide.

NERF N-STRIKE BLAZIN’ BOW Toy

(HASBRO/Ag
es 6 years & up/Approx. Retail Price: $19.99/Available: Fall 2013)

Who’s ready for more NERF action? Send NERF foam arrows soaring across the sky with the NERF N-STRIKE BLAZIN’ BOW toy. The BLAZIN’ BOW toy features an authentic pull-back bow design that you simply pull back, aim, and release to fire the NERF foam arrows. The BLAZIN’ BOW toy can hit targets from up to an impressive 40 feet away, and comes complete with integrated storage for two additional foam NERF arrows. Includes three NERF foam arrows. Available at most major toy retailers nationwide and HasbroToyShop.com.

New deco for the Nerf Vortex line (should be out this Fall)

NERF REBELLE SWEET REVENGE Kit
(HASBRO/Ages 8 & up/Approx. Retail Price $19.99/Available: Fall 13)

The NERF REBELLE SWEET REVENGE Kit is a girl’s best friend and includes the accessories she needs to take on any NERF REBELLE mission in style. The star of the NERF REBELLE SWEET REVENGE Kit is the bold five dart revolving blaster, which features a cool purple deco and bright magenta accents. Pull back on the lever to ready the blaster and press the trigger to send darts soaring through the air up to 75 feet. Add style savvy during non-stop, action-packed adventures with the included pair of NERF REBELLE VISION GEAR eyewear. Taking a break from the excitement? Players can stow their blaster and extra darts in the included hip holster, and take the NERF REBELLE action with them wherever they go. Includes blaster, five collectible darts, and belt clip holster. Available at most major retailers nationwide and on HasbroToyShop.com.

NERF REBELLE VISION GEAR Eyewear

(HASBRO/Ages 8 & up/Approx. Retail Price $6.99/Available: Fall 13)

Players can accessorize their NERF REBELLE adventures with NERF REBELLE VISION GEAR eyewear, a pair of tough and trendy specs that bring both fashion and function to any adventure. A rubberized coating keeps NERF REBELLE girls comfortable, and hinged arms make the VISION GEAR eyewear easily packable for on-the-go action. Available at most major toy retailers nationwide and on HasbroToyShop.com.

NERF REBELLE HEARTBREAKER Bow

(HASBRO/Ages 8 & up/Approx. Retail Price $19.99/Available: Fall 13)

The ultimate adventure accessory, the NERF REBELLE HEARTBREAKER bow features “true” bow action and powerful dart performance! Inspired by current pop culture trends, the HEARTBREAKER bow offers girls the poise and precision to take on any mission. To activate the bow, simply load a dart in the front and take aim. Then, pull back on the bow string handle and release to send darts soaring across the sky up to 75 feet, allowing for shot that shows off your skill with aim and attitude. Ready for action, the bow features an accessory rail which provides for five-dart storage for easy access to ammo and allows girls to customize their blaster with fun add-ons, like the NERF REBELLE App Cradle (sold separately). The NERF REBELLE HEARTBREAKER bow comes with five collectible darts, Available at most major retailers nationwide and on HasbroToyShop.com.

NERF REBELLE SNEAK ATTACKERS Two Pack

(HASBRO/Ages 8  up/Approx. Retail Price $12.99/Available: Fall 13)Equip your best friend with a blaster and team up to take on any secret mission together with this NERF REBELLE Two Pack! This pair of mini blasters packs high-performance power beneath its pink and purple exterior, with enough blasting power to fire darts up to 60 feet! Each super stealth blaster features its own unique deco, and is small enough to stash in a pocket or purse. Stylish spies will love that these blasters have room for double-dart storage, so back-up is never too far away. Includes four collectible darts. Available at most major retailers nationwide and on HasbroToyShop.com.

NERF REBELLE PINK CRUSH Mini Crossbow

(HASBRO/Ages 8 & /Approx. Retail Price $9.99/Available: Fall 13)

Stealth yet powerful, the NERF REBELLE PINK CRUSH mini crossbow is a lightweight, sleek crossbow that lets girls get in the game with confidence and flair. Don’t let its sweet pink deco fool you – when the action gets tough, so does this crossbow!  With elite performance that sends darts soaring up to 75 feet away and ample room for backup ammo on the bow’s arms, it allows players to rapidly reload at a moment’s notice. The NERF REBELLE PINK CRUSH mini crossbow comes complete with four collectible darts. Available at most major retailers nationwide and on HasbroToyShop.com.

NERF REBELLE Accessory Bag

(HASBRO/Ages 8 & up/Approx. Retail Price $14.99/Available: Fall 13)
 Always make sure back-up ammo is within reach and reload on the go with the NERF REBELLE accessory bag, a stylish pack with ample room for storing accessories. The accessory bag features a pouch for holding darts, and includes 10 collectible darts. Available at most major toy retailers nationwide and on HasbroToyShop.com.

NERF REBELLE Crossbow

(HASBRO/Ages 8 & up /Approx. Retail Price $24.99/Available: Fall 13)

An impressive crossbow with fast-flying dart action and flexing bow arms, this NERF REBELLE Crossbow blends blaster action with crossbow precision. Slide the front handle to flex the bow arms back and ready the blaster for play. Pull the trigger and watch the bow arms propel forward as darts soar up to 75 feet toward the target. By holding the trigger and pumping, players can instantly transition between single shot and multi shot mode, unleashing a rapid stream of darts for exciting nonstop action! Includes six collectible NERF REBELLE darts. Available at most major retailers nationwide and on HasbroToyShop.com.

NERF REBELLE Dart Refill Packs

(HASBRO/Ages 8 & up/Approx. Retail Price $6.99/Available: Fall 13)

A girl has to be ready for action at a moment’s notice, and the NERF REBELLE Dart Refill Packs ensure there’s always plenty of back-up. Each refill pack includes 12 collectible foam darts some colorful and some with fun funky patterns. Dart Refill Packs are compatible with all NERF REBELLE bows and blasters (each sold separately). Available at most major toy retailers nationwide and on HasbroToyShop.com

NERF REBELLE MISSION CENTRAL App

(HASBRO/Ages 8 & up/Approx. Retail Price $14.99/Available: Fall 13)

Girls can grab a group of friends and experience the ultimate social adventure together in an App-enhanced world of the NERF REBELLE brand! To start the fun, fans can download the free NERF REBELLE MISSION CENTRAL App to their iPhone or iPod Touch, and insert the device into the stylish NERF REBELLE MISSION CENTRAL App cradle accessory. Attach the accessory to a compatible NERF REBELLE blaster (sold separately) and then it’s time to bring friends together for some serious fun! Within the app, players can create a personalized avatar and form squads with friends for multi-player gaming. NERF REBELLE players can capture photos and videos while in play, and even share the fun with friends. Players can also go on quests, compete to win in-game benefits, and even earn accessories for their avatar within the app. The NERF REBELLE MISSION CENTRAL app will be available for download at the App Store and compatible with the iPhone 4, iPhone 4S, iPhone 5, and iPod Touch (4th Generation). Compatible with select NERF REBELLE blasters. Available at most major retailers nationwide and HasbroToyShop.com.

 NERF VORTEX REVONIX360 Blaster

(HASBRO/Ages 8 years & up/Approx. Retail Price: $39.99/Available: Fall 2013)

Amp up freestyle foam blasting performance with the NERF VORTEX REVONIX360 blaster which achieves the farthest VORTEX distance yet, up to 70 feet! This disc blaster features new, awesome deco and has a revolving drum that rotates each time you fire the blaster.  Plus, the SLAM FIRE Handle gives you total control over your rate of fire – blast a single shot or hold the trigger down and slide the handle repeatedly to unleash an unstoppable stream of discs.  Includes 30 multi-color XLR discs. Available at most major toy retailers nationwide and HasbroToyShop.com.

New from Quest in Merry Hill – Inside the Nerf Arena Action!

Not much need be said about this. The Nerf Arena at Quest in Merry Hill is operational! Looks like the attendees have had a bunch of fun, so here’s hoping they keep it going. All the best, Quest! This looks much bigger than the original NDTL inf For more info on the stats and specs of the arena, feel free to refer to my other post: or contact Quest at: info@thequest.co.uk Maybe check them out on Facebook?

Nerf Arena – It LIVES! (Quest, in the UK)

So way back in October, I ran across the story about Paragon Entertainment striking a deal with Hasbro/Nerf to create Nerf Arenas.  Well, the project came to fruition in a Place Called Quest:

Merryhill, I am jealous.

So the arena opens this Friday, but a pro shop of sorts and target range started up a few months ago.  So, what does this mean?  The UK’s planning to have a bunch more locations like this set up, and anyone who might remember 2009-2011 might remember the Nerf Dart Tag League.

Old video of mine (before I had my current cameras, obviously)

Quick history lesson – from 2009-2010 the Nerf Dart Tag League was an event that ran/traveled alongside the Dew Tour Action Sport Tour, going to a number of cities and holding events in BMX, Skateboarding, whatever.  I was fortunate enough the BMX tournament stopped in Chicago, so of course I went (it was actually going to this event that got me on Nerf’s radar, and the rest is history.)

A pro video of the event:


So this format carried on for 2 years, and then in 2011 the format changed to a one-day tourney in Florida, separate from the Dew Tour and the gigantic inflatable arena was replaced by a more traditional field.  Louie C3 was there, and I believe Rogue paid him a visit in that final year of the NDTL.

Some of the stats on the original battledome (the original NDTL was run by a different company, and the stats of their battledome follow):

“…100-square-foot inflatable dome for the NERF Dart Tag Tournament games. Measuring a monstrous 40 feet wide by 20 feet high by 76 feet long, the dome featured an interior maze of obstacles, home bases, and recharge centers.”

The Quest version looks WAY BIGGER, judging by the relative size of the people inside vs. where the walls, doors, obstacles, and so on.  Count on it, I studied as much of the original dome as I could back then and burned it to memory.

EDIT:  The new arena is “…25m x 10m.  That’s 250 sqm or 2500 square feet!” (quoted directly from Paragon Entertainment)

Quick aside:  Visit Quest’s Facebook page so you can have a chance to be one of the first to play in the arena, win passes, or qualify as the Biggest Nerf Fan they’re looking for!  Good luck to all of you!

Games inside the dome were fast-paced, frantic, and awesome.  Darts bounced off walls, people vaulted (and often crashed) into cover, and lord knows I hurdled a step or two in order to cap the flag.  However, this was also with Nerf Furyfires, and the tech has changed a lot since then.  The larger dome helps with the longer ranges, but I also wonder… in the promo shots those are clearly Dart Tag blasters, but I imagine Nerf Elite and other non-velcro ammo might be allowed? (Going to necessitate a follow up here, will update on my Facebook page.)  While Capture the Flag and Elimination might be the order of the day, I am curious as to what other game types might evolve from this whole setup.

EDIT :  Vortex, Elite, Dart Tag, all will be available for use at the arena!  (Which they will provide on loan, you don’t have to bring anything they have it all for you.  Try before you buy!)

While venue sizes might differ, the UK is going to see a few more of these pop up, and then hit other markets from there.  As for the U.S. goes, no word on that yet but bet I’m following that news very carefully. But I think it’s safe to say that Nerf’s going international in a big consistent way.  And if that happens, then the possibilities are endless!

In any event, enjoy the arena, England.  Make it successful, that way they see there’s a proper market out there just waiting for this. 

Cheers!