Fresh update from Tek Recon. Pretty much says it all right there. And holy crap. A proper semi-auto trigger pull OR pump-action fires the blaster, you can use either mode. The pump-action works a bit better for rapid fire, while the trigger I guess allows for that steady shot.
What I wonder is if there is a range distance between either mechanism, as that is what it sounded like in some earlier updates. No priming the blaster like a shotgun then pulling the trigger as I initially reported/thought, but just straight up semi-auto action. No flywheels, no priming, no additional steps. Just point and shoot. Havok or Hammer Head, take your pick.
Well done, Tek Recon. Well done.
KICKSTARTER STATUS:
$19,000+ raised with 24 days to go! Not too shabby at all.
And from their FAQ:
“I have had a number of questions as it relates to the NRG Rounds with there performance and safety. First off know that the product will meet all the safety requirements for CPSIA, CHPA and EN protocols. The NRG Rounds not only describes the shape and performance of the product but stands for: N – Non Marking R – Reusable G – Gaming They make a firm impact but are safe There will be refills available and they will retail for $4.99 for a pack of 25 units.”
While scanning through instagram… found this new shot of a Nerf Revonix 360 (so did Basic Nerf). Not a website and not from Toy Fair, but user “daltontheamazing” might have a nerf Vortex Revonix 360 of his own, judging by the picture.
I thought the Revonix was not scheduled ’til the Fall, but release dates do get fuzzy! Looks like his location is set in Rhode Island too… so the plot thickens. (Anyone remember the Pyragon leak last year?)
Anyway, of note is the discs are white (and what looks like a red one?) As opposed to the red/white ones I saw at Toy Fair and the green ones in some of those store photos.
Got word of this from the fine folks at Tek Recon – they’re launching a little early, and ON KICKSTARTER. I’ll let them explain in the press release below.
“TEK RECON: BRINGING VIDEO GAMES TO LIFE! One of the most anticipated product launches of 2013 hits KICKSTARTER on May 9th
TORONTO, May 8, 2013 – TEK RECON, one of the most anticipated new product launches of 2013 will be available for the first time through KICKSTARTER.COM on May 9th @ 8am eastern standard time. The goal of the KICKSTARTER campaign is designed to further enhance the development of the TEK RECON blaster and free app, and to get the product into the hands of early adopters and key influencers helping to create the first real life online video game. Through the course of 31 days fans will be able to fund the project through purchasing product, exclusive rewards, and bid on great prizes that include appearances in the television commercial and an all expense paid trip to present at E3; all contributing towards our KICKSTARTER funding goal of raising $50,000.
“Bringing TEK RECON to market through this KICKSTARTER project is the most ambitious and exciting launch in our company history,” stated Brad Pedersen President and CEO of TEK RECON Inc. “Two years ago we set out on a mission to bring video games, online connectivity and social interactive play together through innovation and great product design. The outcome, TEK RECON has come to life and created a phenomenal play experience that has exceeded our expectations.”
Gamers, adventure seekers and fans of technology, we need your help to create a revolutionary new way to connect and play video games with your friends IN REAL LIFE! Get off the couch and into the game with the newest and most realistic way to blast away on the field or anywhere. TEK RECON Blasters feature a first of its kind design with real trigger action and specially designed reusable “NRG Rounds” that blast up to 75 feet.
To optimize the battle and team experience TEK RECON developed a free “Real-Life Online Gaming” app to enhance blaster battles. Simply connect your mobile device to the blaster to bring video game styled play to life through mobile and GPS technology. The free TEK RECON App will be available for iOS and Android devices, enhancing real battle experience through an interactive heads up display, live chat, vision modes, and more.
The time is now to be one of the first to experience Real Life Online Gaming and change the way you play. For more information on this product and KICKSTARTER campaign please visit TekRecon.com.”
A look at the OS of the Tek Recon app
The Tek Recon Hammer Head. Approx. $19.99, 30 round capacity in a mag in the handle.
The Tek Recon Havok blaster, pump-action. Approx. $34.99 as of the listing I saw at Toy Fair. 90 round capacity last I saw.
So there you have it. On May 9th Tech4Kids (makers of Tek Recon) is willing to let fans endorse the product, assist in the development, and in return you can get the blaster early, or any number of other bonuses, including possibly a trip to E3? Interesting, indeed!
Tek Recon wants to make sure they get the blasters done properly, so here they are opening up to the wonderful world of crowdfunding. Their kickstarter page launches May 9th, so if you’ve been yelling “TAKE MY MONEY” since news on Tek Recon first came out, here’s your chance.
Between the interactivity of the mobile app, the new ammo type, and some of the neatest touches when it comes to aesthetics and user experience, I’m intrigued to try it out and see how it all works. I’ve been itching to get a more in-depth look at this since New York Toy Fair, and it looks close, so, so close.
I’ll post the link once the kickstarter goes live and definitely keep an eye on Tek Recon’s Facebook Page.
Onward, to May 9th! And good luck to Tek Recon in making this work!
Back at last year’s Toy Fair I posted this winner of a video –
and it took… a long time to get to the U.S. It was out overseas at first (due to the popularity of Dart Tag in those areas as opposed to the lukewarm reception here) and only recently did I finally spot one in a Toys R Us. Approximately $19.99, it’s that semiauto manual pistol some of us have wanted for a long, long while. Personally, I remember this old video by SGNerf:
AND FINALLY…. FINALLY….. I got to take a look at a production version Snapfire 8 up close!
More after the break>>>>
Stats:
Toys R Us exclusive ($14.99 or so)
Front-loading, 8 shot turret
2 settings, “Power” & “Speed”
Twist the dial in order to go to either “speed” or “power”
Fires streamlines and taggers
No tac rails (as this is Dart Tag)
Ranges: 50′ on “Power” (flat) and 30′-40′ on “Speed”
Annnd, size comparison:
Now to the task at hand:
“Does switching between Power and Speed do anything?”
As has been noted by other owners, the trigger pull on the Snapfire 8 feels a little weird. It’s a bit longer of a pull than I initially expected, most likely to both prime and release the catch the mechanism. The “Power” setting makes the trigger harder to pull (not unexpected) while the “Speed” setting is a lot easier to pull the trigger but at significant drop in range. Gives the impression of using versatility and modular play, but I think I would just keep it on the “Power” setting as pulling the trigger a little harder isn’t a big deal to me. “Power” might be tough for a 6 year old though, so parents be aware that you might have to help a little to fire on the “Power” setting.
Other than the trigger, the Snapfire 8 was decent. It got decent range on either setting and while the trigger was weird, it just took a little practice for me to get the hang of it. The big sell to me is the true semiauto one-handed operation- no pumping needed (like a Blastfire) and no batteries (pick one, there are tons of flywheel blasters to name out there.) This feature is also why I needed to dual-wield them, in spite of the risk of reloading both at the same time.
The Snapfire 8 handles well and with taggers it is pretty accurate. I personally got a kick out of it because I’m a big fan of semiauto pistols (lots of John Woo films growing up), although the trigger is weird. The round turret makes holstering/pocketing one a little tough, but nothing a good pair of cargo pants can’t fix. I suppose the lack of any sling points isn’t terrible either, but it would have been nice have some place to clasp one on in case my pockets get full of darts. The handle seemed a good size, it didn’t feel like I had to hold it weird or that I was enveloping the blaster with my hand, which was a good touch as well.
I think the speed/power setting was a bit unnecessary except for a few select occasions, but it’s a gimmick and needed to bring some different functionality to the table in addition to the true semiauto firing. Now and again I did have a hiccup with pulling the trigger and a dart not firing, but that could be either poor dart fit or user error. The same thing happened with the barricade, that if you didn’t pull the trigger correctly, darts jammed. With the Nerf Dart Tag Snapfire, you have take the same care when firing, as the blaster has to move all its parts correctly to fire properly.
Overall, I give the Snapfire a middle of the road. On the one hand I love love love the semiauto action, but the weird trigger pull holds it back a little as that affects the reliability of the blasters. For folks who don’t like carrying a lot of n-strike magazines on them, this is another good addition based on the mobility you have with this vs. a Swarmfire, or even a Speedswarm (not to mention a Speedswarm has that split-second rev time and suffers a bit on the rate of fire). Is it a must-buy? Depends on how much you want that semiauto electric free experience. Personally, I needed to try it and here I am.
While the price is a bit high even for this (much less 2 of them like I got) if you want that flywheel-free semiauto experience, this is your chance to get it, though it takes some practice. Now if you’ll excuse me, I need to go watch some 80s era Hong Kong action flicks 🙂
The Nerf Alpha Girl Mission Kit I reported on back in February has been renamed:
NERF REBELLE SWEET REVENGE Kit
(HASBRO/Ages 8 & up/Approx. Retail Price $19.99/Available: Fall 13)
The NERF REBELLE SWEET REVENGE Kit is a girl’s best friend and includes the accessories she needs to take on any NERF REBELLE mission in style. The star of the NERF REBELLE SWEET REVENGE Kit is the bold five dart revolving blaster, which features a cool purple deco and bright magenta accents. Pull back on the lever to ready the blaster and press the trigger to send darts soaring through the air up to 75 feet. Add style savvy during non-stop, action-packed adventures with the included pair of NERF REBELLE VISION GEAR eyewear. Taking a break from the excitement? Players can stow their blaster and extra darts in the included hip holster, and take the NERF REBELLE action with them wherever they go. Includes blaster, five collectible darts, and belt clip holster. Available at most major retailers nationwide and on HasbroToyShop.com.
And in case anyone doesn’t remember how this thing shoots:
So way back in October, I ran across the story about Paragon Entertainment striking a deal with Hasbro/Nerf to create Nerf Arenas. Well, the project came to fruition in a Place Called Quest:
Merryhill, I am jealous.
So the arena opens this Friday, but a pro shop of sorts and target range started up a few months ago. So, what does this mean? The UK’s planning to have a bunch more locations like this set up, and anyone who might remember 2009-2011 might remember the Nerf Dart Tag League.
Old video of mine (before I had my current cameras, obviously)
Quick history lesson – from 2009-2010 the Nerf Dart Tag League was an event that ran/traveled alongside the Dew Tour Action Sport Tour, going to a number of cities and holding events in BMX, Skateboarding, whatever. I was fortunate enough the BMX tournament stopped in Chicago, so of course I went (it was actually going to this event that got me on Nerf’s radar, and the rest is history.)
A pro video of the event:
So this format carried on for 2 years, and then in 2011 the format changed to a one-day tourney in Florida, separate from the Dew Tour and the gigantic inflatable arena was replaced by a more traditional field. Louie C3 was there, and I believe Rogue paid him a visit in that final year of the NDTL.
Some of the stats on the original battledome (the original NDTL was run by a different company, and the stats of their battledome follow):
“…100-square-foot inflatable dome for the NERF Dart Tag Tournament games. Measuring a monstrous 40 feet wide by 20 feet high by 76 feet long, the dome featured an interior maze of obstacles, home bases, and recharge centers.”
The Quest version looks WAY BIGGER, judging by the relative size of the people inside vs. where the walls, doors, obstacles, and so on. Count on it, I studied as much of the original dome as I could back then and burned it to memory.
EDIT: The new arena is “…25m x 10m. That’s 250 sqm or 2500 square feet!” (quoted directly from Paragon Entertainment)
Quick aside: Visit Quest’s Facebook page so you can have a chance to be one of the first to play in the arena, win passes, or qualify as the Biggest Nerf Fan they’re looking for! Good luck to all of you!
Games inside the dome were fast-paced, frantic, and awesome. Darts bounced off walls, people vaulted (and often crashed) into cover, and lord knows I hurdled a step or two in order to cap the flag. However, this was also with Nerf Furyfires, and the tech has changed a lot since then. The larger dome helps with the longer ranges, but I also wonder… in the promo shots those are clearly Dart Tag blasters, but I imagine Nerf Elite and other non-velcro ammo might be allowed? (Going to necessitate a follow up here, will update on my Facebook page.) While Capture the Flag and Elimination might be the order of the day, I am curious as to what other game types might evolve from this whole setup.
EDIT : Vortex, Elite, Dart Tag, all will be available for use at the arena! (Which they will provide on loan, you don’t have to bring anything they have it all for you. Try before you buy!)
While venue sizes might differ, the UK is going to see a few more of these pop up, and then hit other markets from there. As for the U.S. goes, no word on that yet but bet I’m following that news very carefully. But I think it’s safe to say that Nerf’s going international in a big consistent way. And if that happens, then the possibilities are endless!
In any event, enjoy the arena, England. Make it successful, that way they see there’s a proper market out there just waiting for this.
Monkey Business Sports was awesome enough to send over some of their Foam Strike line, in this case Pocket Shots, their take on the slingshot.
Stats: Pocket Shot – MSRP: $6.00 Includes: Pocket Shot x 1, Ball ammo x 3 Range: Just under 30′
VIDEO:
Pocket Shot ammo (center) vs. Nerf ballistic balls
In order to load it, you wedge a ball between the uprights of the Pocket Shot, pull back the “hammer” and release, striking the ball forward.
As you can see, it took some adjusting to get the shot to go straight but it flew well once I had the mechanics dialed in. The table was set up around 30′ away, and the ball dropped a little short so there’s your range there.
The Pocket Shot strikes me as a blaster that truly can get played indoors or out. The ammo flies softly enough that I don’t think it could knock over a vase or anything breakable. It is also small enough to pocket, even if you are carrying additional ammo which is a good characteristic for a sidearm. The only shortcoming is that unless you are carrying additional ammo, you’re stuck with 3 shots before you have to retrieve.
The action of pulling back the bungee cord (as all Foam Strike shooters use; compared to the rubber tubing Zing Toys uses) is a very satisfying and tactile sensation, so while this won’t set any range records it is still a bit of fun to play with. Definitely leave a group of them on a table at a party and see what happens:)
The shape makes these shooters very low profile and unassuming, as opposed to some typical gun shapes that might scare administrators or parents. Coupled with the softness of the ammo and the low velocity rate, if my nephew were still 5 years old, I’d feel safe letting him play with this under supervision (he’s 10 now). The Pocket Shot is pretty quick to load and a convenient sidearm if you’re in the market for one. At the very least, having a slew of them around and random shootouts with friends is a great way to even trigger interest in the hobby at large. Pretty good offering from Foam Strike with this mini shooter, and after seeing their own bow and arrow hit 200’+, I look forward to seeing more from Monkey Business Sports, for sure.
Thanks to Extreme Nerf for the heads up on these videos – a couple of them about the Nerf N-Strike Elite Alpha Trooper! Recently posted, and it’s in German, but the posts are out there.
Unboxing:
Demo Range-testing/Firing of sorts: (angled a bit, some wind, but pretty cool all the same)
Enjoy!
And again, thanks to Extreme Nerffor finding and sharing.
Besides actually hitting your target with the sphere itself, I think qualifying a tag with this thing is going to be tough. Grass, concrete (that’s why I put the posterboard down, to show the spread a little better) is tough with this style of ammo. A grenade the way I see it is dynamic, and… well… explosive. This isn’t. People throw ballistic balls and socks during Humans Vs. Zombies games, but for $7.99 even that’s a little pricey to act as a replacement for much cheaper alternatives (hell, one game I used large marshmallows.)
In any event, buyer beware on this one…. maybe use them as tossable large ammo, but if you’re looking for a grenade type device this isn’t it.
Store purchased: Meijer (a big box store like Target) Cost: $7.99 Included: 3 “grenades” and 750 rounds of dry ammo (no container, have a bowl handy. Obviously, if you use the xploderz ammo depots you won’t be able to get the ammo back out).