Blaster Test Tuesday! Taking aim at the Grossery Gang

Target Practice: Testing blasters on The Grossery Gang!

Thanks to the folks at Moose Toys for the samples! They sent along some members of The Grossery Gang, a new collectible mini set of toys. For those who don’t know, if you’ve seen the Trash Pack or the The Ugglys, you’ve seen Moose. They specialize in collectible sets like this, most recently the phenomena known as Shopkins.

And they let me take the the Grossery Gang (some of the set of 150) down the sight of my barrel. I tried a variety of blasters, from the Precision RBS Hyperion, the Nerf Recon MK II, the Reflex Tk-6 Revolver from Zuru, the Dart Zone Covert Ops Enforcer…. and a special friend from the past. Naturally, given the Grossery Gang toys measure 1″ x 1″ (besides the containers), aiming at them was a challenge. Even moreso trying to hit them from 20′, perhaps the saying “bull’s eye a womprat come to mind here?

These eyes, mocking you when you miss. Don’t miss. Don’t bink.

Toy blasters tend to be inaccurate enough as it is, because of ammo quality and a litany of other reasons why torsos are easier to tag than small precision targets, but consider the Challenge Accepted!

I feel like the Precision RBS blasters might have had the edge and lived up to their name by taking out 3 targets, while foam darts tried to go every which way but toward where my sights were. But maybe YOU, dear reader, will have better success? Take a look at the video, and don’t forget to Like and Subscribe!

Dart Zone LegendFire Powershot Blaster: Review!

Dart Zone LegendFire: Triggerless blaster, but I like it!

Basic Stats:
MSRP: $14.99
Includes
Legendfire x 1
Dart Chambers x 2 (9 shots each)

I want to update this post with some actual gameplay testimonial, that will have to wait! In the meantime, here are some quick first impressions.

I really wasn’t sure if I was going to like this blaster. Triggerless offerings in the past were often disappointing, uncomfortable, or made firing more complicated than it had to be, simply because there was no trigger. Other times, because the blaster required you to constantly shift it through motion your aim sights were constantly moving and you were always shifting… that’s one reason I always want a slamfire enabled blaster to have a stock, for just that slight bit of stability while you have to keep priming the blaster.

The LegendFire is basically in a constant state of slamfire. You pump the blaster and that primes it/fires it. Dart Zone admitted this was because the blaster would have been made out of the price point they set and in order to keep costs down they had to sacrifice a traditional trigger. While unfortunate, the blaster is a pump-action, which already gives it a different feel from other triggerless blasters. Like I said, the blaster is in a constant state of slamfire so you could easily throw your aim off a bit shifting the pump handle, but with a little practice you could steady it a bit more. The length of the blaster also helps in that regard. You might find yourself spraying ammo more than surgical pot shots, as it starts to almost feel like more of a shotgun, regardless of the barrel length. I was getting pretty decent range out of the blaster too, the 80′ claim (angled) isn’t too far from the truth. From the looks of the video, it hit even farther than that. Now, accuracy wise? That’s a whole different tune. The video shows the spread was pretty wide on the shots I took, and given the foam medium that’s nothing terribly new to see. But how much of that might have been solved with a stock to brace against or a trigger, maybe some day we’ll get a different version. It’s my continued belief that a stock is a necessity if your blaster has slam fire, unless it’s a pistol like the Strongarm.

Second cylinder included! Extra ammo reload for a unique magazine type! Thanks Dart Zone!

The thing that really got me about the LegendFire is that it reminds me of any number of Borderlands sniper rifles that use revolver style chambers – (I can’t seem to remember any at the moment…) and breaking the blaster in half to get to the revolver cylinder to swap it out is a neat feature. Even better because Dart Zone includes a SECOND CYLINDER to store on the integrated ammo holder and swap out, in incredibly satisfying (for me) fashion.

And…. it’s $14.99. For that price, given all the high-end blasters coming out this year, this can give you a much needed break on the wallet. For parents, here is a very interesting low-cost option for your kid’s upcoming holiday gifts. It’s an engaging design with the reload mechanism and just the look of it, has a slim profile (for easy storage!) is compatible with Nerf darts, and pretty good range for under $20. If you haven’t looked at Dart Zone blasters before, this is definitely something you should consider!

Product provided for review: opinions still remain my own.

Firing Demo: Adventure (Dart Zone) Zone Enforcer – 140′ angled?

Assembly/Firing video of the Adventure Zone (Dart Zone) Enforcer Blaster – it gets 140′ (angled)?

 

Thanks to Dart Zone for the sample! As always, my opinion remains my own.

STATS:
Enforcer: (Dart Zone/Adventure Zone) – Wal-Mart Exclusive!
MSRP: $29.99
Capacity: 40 Darts (belt-fed)
Includes: Blaster, belt, darts, instructions
Requires: 6 AA Batteries (not included)
Range claim: 80′ (box)

I want to get some game time with this blaster before coming up with a proper review, but right off the bat the Adventure Zone Enforcer belt-fed blaster from Dart Zone got AT LEAST 140′ right out of the box. That’s pretty impressive for a freshly opened blaster. That being said, reloading this beast would be a moderate pain since I don’t think there are plans to sell the ammo belts separately. And to head off another question, yes, this blaster is branded “Adventure Zone” but that’s to identify the Wal-Mart specific brand of action toys associated with this and other blasters undoubtedly coming out as Wal-Mart exclusives. It’s a Dart Zone blaster, same as the LegendFire and Magnum. It unloads its ammo payload pretty quickly, and should give any rushing team a reason to pause but the groupings are pretty wide the farther out you shoot. For $29.99 though you are getting good power, good ammo capacity, and a really satisfying shooting experience feeling the chains move and hearing the blaster chug through darts. Kids are gonna love the gatling feel of this blaster, and older users are going to like the power. And for $29.99, the price is just right compared to other blasters out there that shoot either less ammo or slightly shorter max ranges. I don’t say this often, but if you have to spend on any blaster, definitely give this a look. I’ll update this review with some gameplay thoughts once I actually field test it, but until then, color me impressed for now.

Dart Zone LegendFire Range Test/Demo video/overview

Testing the Dart Zone LegendFire blaster – ranges and reloading

Quick Stats:
 MSRP: $14.99
Range: 80′
Available: Now (I just saw these at Target)
 Includes:
2 x swappable ammo cartridges
1 x LegendFire
18 x darts

 More to come on what I think about this blaster after I get some game time in with it in Wisconsin this weekend. See you then!