Tag: blaster
Toy Nerf Grenade? NFStrike’s Water Ball Grenade-Compatible with Nerf Rival
Big thank you to NFStrike.com for sending over a sample of their “Water Ball Grenade” – a toy that at first glance uses water ball beads (akin to Xploderz and Vapor ammo) to spray out on impact. Fun fact, their “grenade” also works well with Rival ammo (and apparently Mega darts too?)
It’s of a serious quality plastic build, the springs that flip the launch doors out are pretty beefy, and it looks like these can take a drop on a concrete floor (seen a video by Jodo Cast also that looks inside a warehouse and the thing didn’t break, either way these things are supposedly built pretty tough.)
It works like you would think a “grenade” would work – after loading, you insert the pin to keep everything together. When going to throw, pull the pin, toss, and watch the fun. There’s a piece inside that moves around to release the doors, and flip everything out every which way. For best results you really do need a strong impact, soft tosses didn’t seem to have as much magic as tosses (high lobs) that allowed more speed and impact.
The price nowadays seems pretty reasonable, and I think from the moment they said they would ship the product arrived in about two weeks (feel free to chime in in the comments if your shipping experience is different!)
The only real misgivings I have about the toy are at how at a quick glance (even with the orange trim) these might be mistaken for something more realistic if left behind. If I were to use these it would be in an arena, an indoor scenario, something that would reduce the need to pitch overhand and reduce probability of losing the toy. And even then, I still wouldn’t feel too comfortable throwing these without being careful, or trust people to not get caught in the moment and accidentally throw the toy at someone and not near them for blast radius results. The pin is a small piece of metal and may also get lost, including a spare would go a long way, otherwise make sure to find some way to flag yours in case you throw it or drop it.
HOWEVER, considering the previous available incarnation of foam dart grenades was lackluster at best, this is a serious improvement over time! If anything, these are hilarious to keep around and fun to toss, just be careful of the people and players around you. The pricing is pretty reasonable with other accessories and blasters so definitely a “worth a try”.
GET YOURS:
NFStrike.Com
Buzz Bee Toys 2018 Toy Fair Roundup – Bolt-action cometh, and the return of an old pattern
Buzz Bee Toys came out swinging last year with a number of great items; the Thermal Hunter, the Zenith, and the Thermal Sensor were standouts for me. The Monorail was a good idea but it had some reliability issues when I tried it and that kept it off my favorites list. There were other blasters that had Overall though, the creation of Precision Darts, Long Distance Darts, and sucker darts was some great stuff that came out of Buzz Bee last year.
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| The Buzz Bee Mutator |
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| Buzz Bee Covert Squad – walkie talkies and single shot blasters |
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| Velocity X |
New York Toy Fair Nerf Showroom 2018 – A Blogger Story
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| The Nerf Wall at New York Toy Fair |
Big thanks to Michael Ritchie for taking the time to speak with me while I was visiting today. If you want to see the full gallery, for now please check out Foam From Above on Facebook.
It was quite the visit! I spoke with Michael about a lot of the new developments over the coming year, and not a lot that I can really substantiate (because they have a lot of ongoing discussions.) What these discussions I can’t say, but one key element is the Kingsman agreement with Nerf to open an arena in Asia. I likened this to the Paragon/UK situation a few years ago, but that was very limited in scope to the UK. The arrangement with Asia isn’t. I’ve been messaged by a comrade in Singapore who has some insight to this, and it’s interesting, is all I’ll say. Hasbro’s Singapore branch better pay attention though, there’s a very stout community out there and it would be nice to see that fandom involved somehow in the development of this plan.
I did ask the U.S. side of things and… it’s ongoing. One key thing I think I picked up was that Hasbro is a much larger experience than Nerf. As fans we have to remember that there’s a lot going on at there that’s more than the community. Transformers, Power Rangers now, and Gaming. Hasbro Gaming accounted for one of the top branches of performance in Hasbro’s Business. What does this mean for us? That while yes, maybe arenas will happen, but they will be so much more. As for existing arenas, well, that’s another conversation for another day.
Having spoken to a few arena owners in the past, I brought up the subject of possible industrial-grade supplies and ammo. While the feedback was something unique, who knows if the demand is high enough for them to consider it. The stresses of blasters in arena-level usage might match the stress testing at HQ? Still, it was an interesting point to bring up. One new bit of info I heard was the preference of the pump-action grip vs a handle, as while I was here I heard apparently the Artemis handle has a habit of cracking. Bringing this up to the Nerf reps, they were intrigued about how it happened.
There are a few other subjects we broached, but I’ll leave those to the walls of the showroom.
Let’s talk blasters.
This little surprise is the Delta Trooper. The information wasn’t fully given to me in a press kit, so I don’t have the price on the Delta Trooper right now (I can’t speak for anyone else) but I’ll get it as soon as I can. What I can tell you is it is spiritually like a Retaliator (they say the design is a bit modernized, and I can see that with some of the smoother lines on the blaster) and it has slamfire. Even better that this has slamfire and A STOCK. Maybe someone in the comments can remind me, but slamfire on a Recon was a mod at one point, wasn’t it? Either way, at first glance and a little bit of usage, it felt pretty cool. I like it.
Next up, Nerf Zombie Strike Scravenger. I believe everyone figured this was the Modulus for Zombie Strike, and they were right. You have the attachments and everything to start off the Scravenger main body, and, and then there will be follow up accessory packs. In addition to the first-ever switch for Slamfire/lever blasting action, the accessories included are a smart-AR two shot jolt, barrel extension, magazine holder, scope, and red sight. The Twinslice (buzz saw blades) and Chop Stock (Axe-tension) are going to be future accessory kits to add-on to the Scravenger, sold separately. The fun part about the Twinslice is it’s not the bayonet people initially thought; it’s a holster for throwable buzz saw blades. Caught me by surprise, for sure. The Chop Stock is adjustable, and has foam edges. The main construction is plastic, but the edges are foam.
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| Evader |
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| Chronograph/Ammo counter |
The Nerf Ghost Ops Evader is basically a stryfe; stock attach point, single trigger pull per shot, but obviously the grip and feel is a little different. The big features are the light-up aspects of the blaster, but the additional accessory functions as an ammo counter and chronograph. You can start the count at a certain number (say a 35 round drum) and have it count down, or start counting from 0 to count up. The community has been using chronys for testing for years, and Nerf’s picked up on the pattern. Additionally, they now have their own ammo counter design out now, but anyone who’s been around also knows there’s a third party Ammo Counter, who makes a similar (but with significant differences) product. The blaster was a low enough profile that it didn’t feel awkward to use, so at this point I think it’s pretty neat. Definitely looking forward to seeing it again later this year.
Oh, the Hades. Sweet, sweet, Hades. Huge capacity, slamfire, decent accuracy. At least from what I could tell since the range was full at the time I took the picture and tried the blaster out. The reload is similar to the Artemis, surprising no one. But having the blaster long enough to rest against the shoulder, along with sighting down the barrel, it was super comfortable to use. I recently heard that Artemis handles might break, at the point where it attaches to the blaster, just because of the direction of the force on the handle, versus a shotgun pump grip. I did mention this to Nerf, and they seemed receptive to at least knowing that this happens (and I saw it for myself). Whether that damage happens from inordinate levels of use (necessitating industrial grade plastic or something close) or just super unfortunate user error, or a little of both, I’m not sure. Either way, definitely a really solid feeling and cool blaster for the line. Also, loud. Had to ease up on the slamfire since another group was nearby 😉
The Nerf Mega Thunderhawk…. imposing, aesthetically very interesting, and it feels like a solid and powerful rifle. I’ll have video eventually but I think this was still a very prototype model, as the darts drooped a bit for some shots. Maybe it was the ammo, but I’d give this another look at release. One interesting design note is that the magazine is integrated. It starts on the left, and progresses to the right, then when you empty the mag you push it back to the left, like a typewriter. On the one hand, it spares you buying new magazines, but on the other I don’t know how left-handed users will receive this. Additionally, the mag sticks out so far I’d be wary of using it indoors just in case there’s a narrow doorway and accidents happen. As established the blaster’s barrel extension moves manually, no spring-loaded action when moving the bipod. Even the sliding motion feels robust and powerful, there’s no other way to describe it. Whether you use the snub nose configuration or extend the barrel, the blaster has weight and a feel of transforming it that really makes a significant noise and feel. As for the Accustrike Mega darts, there’s no groove like regular size accustrike darts, and the head is basically solid just flush with the foam body and holes to make a whistle. Worth another look at release definitely.
The Nerf Infinus – what a design. The Quickload technology is new, and pretty freaking awesome. Supposedly works with any mag, and if it jams it knows to shift two times in a row. The door jam is also on the side, so there is a way to get in. You don’t have to hold down the accelerator trigger to activate the Quickload either, it’s basically “always on.” Definitely feels a little heavy in the back, but the blaster is a robust build and feels pretty solid. The blaster is full auto, so you definitely need to reload on the move with something like this. The rate of fire didn’t feel as fast as a Hyperfire I think, but given the early state at Toy Fair, I’ll give it a pass on that for now. But the new feature worked perfectly, and I am heavily encouraged at seeing that. Definitely something to give a look when it’s released as well.
Oh, the PROMETHEUS.
It has its own type of rechargeable battery pack, $199.99 MSRP. So, it’s big, expensive, heavy, and LOUD.
But so neat, to put it lightly.
Right off, as shown in the video, the Prometheus stalled at loading. Like the Nemesis, as the hoppers are gravity fed, sometimes the blaster needs to be shaken. While using this akimbo, that gets a little difficult to do consistently. On the handle, there’s a safety, accelerator trigger, and firing trigger. In a way, it almost feels like what I would imagine a flightstick on a jet would be with all the switches. It has tactical rails, attach points, a slightly higher rate of fire than most other blasters, and super high capacity. You can also hear that it packs a bit of a punch for a stock blaster. Loading issues aside, it’s Nerf’s “shock and awe” level blaster and say what you want, but the strategy works. A blaster that’s $200, 200 shots, and Rival speeds, what’s not to notice about it? The way the blaster is held, at the waist with the strap, almost reminds of seeing Sigourney Weaver as Ripley with a flamethrower in Aliens. The handgrip is different but the stream of ammo and the posture to fire it is satisfying tactile experience. Clearly the blaster won’t be for everybody (because cost) but if you manage to get one, it’s definitely a good blaster to have, even looking at it this early. The loading is easily solved with a little shaking, and with that much ammo to shoot losing accuracy due to shaking isn’t necessarily a concern. 😉
The Nerf Ripchain was different… I didn’t expect to see Nerf going with chains again on any blaster any time soon but it looks like they did here. It opens up like a Vulcan, and the belts looks similar to Vulcan chains (so I think that stack of chains I have from the past are going to come back like a pair of retro bellbottoms). One note is that the plastic on the Ripchain chains feels a bit stronger than the old Vulcan chains, interpret that as you will. As for the blaster itself, it has slamfire, is pump-action, and decorated as Zombie Strike is. It felt comfortable enough to shoot, the chains obviously swing around so it’s not a blaster you can be sneaky with or run without sounding an alarm. But what’s old (chains) is new again here. Much like the zombies in the Zombie Strike universe chains are rising up in Nerf blasters with the Ripchain.
EDIT: The Vulcan chains are not going to be compatible with the Ripchain, per a source from Nerf. In fact, it’s recommended to not even attempt. (March 5, 2018)
There were also new goggles for Rival, Series 2 of microshots (all still one barrel, Roughcut microshot is still one dart), some new licensed bags and things, and then some new store exclusives, including a Phasma Rival blaster like the Deadpool and Boba Fett sets that were out last year. Deadpool is also going to get an Apollo colored version, so plenty more in store exclusives (Best Buy, Gamestop, and so on) with the Nerf line as well.
Buzz Bee 2018 pricing and info!
Fresh off the press kit, here’s the pricing information and copy from the new Buzz Bee items for 2018. Yes, there’s a chronograph/distance accessory among them. Yes, it accommodates Rival ammo and Mega ammo.
○ Additional Notes:
■ Includes 2 blasters, 8 long distance darts, and 2 sets of earbuds.
- ● Velocity X [MSRP $14.99; Ages 6+]: The Velocity X by Buzz Bee Toys measures dart speed and distance from any blaster, at any angle. Its versatility offers three modes so you can use in a hand-held position, on a tripod stand, or you can attach it to compatible dart blasters for continuous readings!
- ● Mutator [MSRP $29.99; Ages 6+]: The Mutator by Buzz Bee Toys offers unparalleled versatility that allows users to expand the barrel, transform the blaster and select distance blasting up to 100 feet or extreme accuracy with PrecisePro darts.
○ Additional Notes:
■ Includes blaster, 10 long distance darts, 10 PrecisePro darts, two 10
count clips, and removable stock.
● The Walking Dead Abraham’s Demolisher [MSRP $29.99; Ages 6+]: You can have the same blasting power as Abraham with this Demolisher by Buzz Bee Toys! This fully automatic, high speed dart blaster with a motorized barrel will blast darts up to 100 feet!
○ Additional Notes:
- Includes blaster, 30 long distance darts, dart clip, and shoulder strap.
Batteries are required. - Target Exclusive
● Thermal Hunter [MSRP $29.99; Ages 6+]: E scape is not an option with the Thermal Hunter! Its heatseeking scope detects a heat source up to 60 feet away, and its crosshairs will turn red to let you know when you’re on target. Its unbeatable spring power and pump action allows you to blast darts up to 100 feet thanks to Buzz Bee Toy’s long distance darts! The unique design lets you customize and build the perfect blaster with other brand’s accessories – and you can even place this scope on other brand’s blasters!
○ Additional Notes:
■ Includes blaster, 20 long distance darts, heatseeking scope, stock, rail
adapter, and a 10 count dart clip. Batteries are required.
○ Additional Notes:
■ Includes blaster, 4 suction darts, 4 long distance darts, scope adapter,
and scope.
● The Walking Dead Andrea’s Rifle [MSRP $14.99; Ages 6+]: Put yourself in your favorite Walking Dead character’s shoes with this clip fed, bolt action dart blaster by Buzz Bee Toys! With a detachable scope you’ll be able to see walkers from afar, and you’ll never have to get too close with blasting power up to 100 feet!
○ Additional Notes:
■ Includes blaster, scope, 8 long distance darts and an 8 count dart clip.
Nerf Accessories by Jazwares! Nerf Blaster Rack, Nerf LIcensed Bunker sets and MORE
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| Some of the Nerf accessories Jazwares produced (the targets, the harness, not the darts.) |
New Nerf 2018 – The Road to New York Toy Fair
Nerf Blasts the Internet with Foam Flinging Reveals for 2018
New York Toy Fair is coming! That means a slew of new reveals on a variety of tech/geek outlets across the internet, and Nerf is getting out ahead for 2018. I can’t help but think there will be something else out there. Yes, a majority of the products from that secret video some time ago are already revealed now but maybe there is still something to come. Nerdist.com sometimes does reveals as well, it was there that the Doominator showed up. Whether that holds this year remains to be seen. Popular Science is another publication that may still hold the biggest reveal of them all (how you get bigger than the Prometheus… I don’t know. Odds are decent though.)
*fair note, I put additional bold formatting beyond the sent copy to highlight features of interest.
NERF RIVAL PHANTOM CORPS HADES XVIII-6000 Blaster
(Ages 14 years & up/Approx. Retail Price: $69.99/Available: Fall 2018)
Experience intense head-to-head competition with the NERF RIVAL HADES XVIII-6000 blaster! Load 60 high-impact rounds into the easy-load integrated magazine, prime, and pull the trigger to fire a barrage at your enemies. Whether Team Red, Team Blue, or Phantom Corps, Rival battles will never be the same. Package includes blaster, 60 high-impact rounds, two flags and instructions. Available at most major toy retailers nationwide and on HasbroToyShop.com.
NERF N-STRIKE ELITE INFINUS Blaster
(Ages 8 years & up/Approx. Retail Price: $69.99/Available: Fall 2018)
Load and fire fast with the NERF N-STRIKE ELITE INFINUS blaster! The INFINUS blaster features motorized Quick-Load Technology; as kids feed darts into the blaster, the darts are automatically loaded into the 30-dart removable drum. With motorized, rapid-fire blasting, kids can quickly unleash a barrage of darts on their targets. Hold down the acceleration button to power up the blaster, then pull the trigger to fire. The INFINUS blaster includes 30 Elite darts. Requires 4 D batteries, not included. Available at most major toy retailers nationwide and on HasbroToyShop.com.
NERF MODULUS GHOST OPS EVADER Blaster
(Ages 8 years & up/Approx. Retail Price: $39.99/Available: Fall 2018)
Stay in stealth mode or light the way with the NERF MODULUS GHOST OPS EVADER blaster! Part of the GHOST OPS series, the MODULUS EVADER is completely clear to keep players undetected on any mission. Illuminate the blaster to guide the way in low-light situations by pressing the light activator. Customize the blaster with the barrel extension which lights up when attached to the blaster. Load the 12-dart clip into the Evader blaster, take aim, and unleash 12 darts in a row with rapid-fire motorized blasting. Enemies will never see you coming! Package includes blaster, clip housing cover, barrel extension, 12-dart clip 12 darts, and instructions. Requires 4 “AA” alkaline batteries (demo batteries included). Available at most major toy retailers nationwide and on HasbroToyShop.com.
Nerf Infinus and Nerf Mega Thunderhawk Debut on Gizmodo
Nerf sent out the Press info for the Nerf Infinus and Nerf Mega Thunderhawk yesterday, and here you go!
2017 Year in Review – Nerf, Buzz Bee, Zuru, and more – The Blasters, the Fails, the Wins, the Ugly
YEAR IN REVIEW: BLASTERS AND MOAR BLASTERS
Vas The Stampede
Blogger note: Each section will not encompass ALL releases for each brand. I am choosing highlights for each.
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| Nerf Nemesis. One highlight from 2017 |
NERF CONTINUES TO INNOVATE FOR 2017, BUT ALSO BLASTS YOUR WALLET.
2017. Probably one of the craziest years for blasters thus far. Nerf continues to hit some really high notes with their Rival line, continued world-building with Alien Menace, Doomlands, and hitting stride with continued products for Zombie Strike. However, they also continue to push the envelope when it comes to prices. While they are establishing themselves as the de facto blaster brand (so much that the brand has become eponymous with blaster battle play and games) they also establish with Nerf you get a premium product but also at a premium price.
The Nemesis, Regulator, Judge, Twinshock and even Dreadbolt were all 2017 releases and while impressive big blasters, the lowest of the bunch was $39.99 approximately. The Voidcaster, a semiauto spring pistol also released at around the $19.99 mark. The Raptorstrike looked great but it was another bolt-action rifle and while impressive aesthetically wasn’t functionality we hadn’t seen in previous blasters (bolt-action, magfed, accustrike ammo, etc.) The new blasters for the most part were cool in their own right –
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| Nerf Mega Twinshock |
- Nemesis – gravity fed hopper, 100 rounds before empty, usable with the Nerf Battery pack, overall just a great addition and a huge step for toy blaster play, although at $99.99
- The Judge – a multishot functionality (3 dart bursts) but HUGE, and expensive.
- Regulator – a blaster that introduced 3 dart bursts (a function also used in the Nerf Wii game a few years ago) but also a select-fire switch, a huge feature to go from burst, single, and full auto in a blaster. Bonus points for Modulus functionality to add more accessories. If the Nemesis hadn’t released this might have been my favorite from Nerf this year.
- Voidcaster – Another semiauto blaster. Just a lot of fun and a function that needs to be used more often.
Buzz Bee came out swinging, releasing the Thermal Hunter, Zenith, Barbarian, Tactical Storm, Dwight’s Crossbow (for “The Walking Dead”)…. all for lower prices than Nerf blasters. The highlights were not only the number of pump-action blasters they made, but some accessory innovation with the Thermal Sensor (shown below!)
The Thermal Hunter was by and large the most comfortable blaster from this line for me, and the pump-action gave it the advantage over the Tactical Storm. I also have the Monorail (thanks for the sample, Buzz Bee!) but man…. the issues about it loading are pretty apparent. It does jam on me quite a bit from just the initial testings I’ve done, and considering how excited I was at Toy Fair I was a bit frustrated with the final product. Great idea, great look, but I wish the experience with the Monorail so far hadn’t left me wanting.
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The Nerf Doomlands Judge! New Nerf Blaster that Needs a Bigger Gear Bag
Test Firing the Nerf “The Judge” for the Doomlands line… a huge blaster in its own right. Sample provided by Nerf, but thoughts and opinions remain my own!
Basic Statistics:
MSRP: $59.99
Available: Now
Capacity: 30 shots (3 shot bursts, shotgun style. No shells. Front-loading in 3 dart groupings)
Includes: Judge, 30 elite streamline darts, HUGE BOX
Test fired the Nerf Doomlands Judge in the above video. Watch the assembly below!
https://flipagram.com/f/1AAhv6F8ep0/embed
The blaster itself is incredibly…. ridiculous. It’s HUGE. The box itself has an “actual size” photo to shock and awe parents and kids alike in the toy aisle. And with good reason, as an adult the blaster is about the diameter of my torso and definitely eclipses my head when I place it in front of me. On pure aesthetics, this blaster is already quite an imposing image, or maybe a cartoon, depending on your point of view.
Gargantuan in dimension, the blaster is ungainly to wield. Pump-action makes dual-wielding nigh impossible, and and the surface area of the muzzle ensures that going around corners and finding good hiding spots in stealth are not a real consideration. Not when your blaster is the size of a small shrub. Does that make it a scrub, oh no, it makes it visible, and aggrolicious (I find big blasters tend to attract fire and attention from opposing teams and players in a casual game; this can be exploited in the hands of a knowledgeable player.) That being said, the blaster comes off initially as intimidating and with a three round burst is pretty effective in close quarters once it can be brought around to bear.
Performance wise, the blaster can be said to have more bark than bite. The ranges don’t seem much different from the initial product I saw at New York Toy Fair, and that was around 30′-50′. Angled or not, that was the most definite range. Not terribly different from the Sledgefire, but at least it had A WAY LARGER PAYLOAD (30 darts vs. 3+shell) and could be used as a shield (within certain gametypes). The spread wasn’t anything particularly astounding considering the 3 dart burst, and there was some loss of range on at least one dart in those bursts. The loss is usually where the 30′ mark came from. The key point is to consider this a truly close quarters blaster, and use it as such. If rules allow, use it as a shield. If they don’t, then be smart about aiming and when you try to run and gun with this blaster. The pump action is smooth, but the lack of a slamfire feature and again, the size for a short range blaster gives a player some extra tactical considerations.
Ultimately, if you’re let down by the range, then make sure to keep your focus in the Nerf Elite, Nerf Mega, and Nerf Rival areas of consideration. Unless otherwise stated, the thematic lines focus more on roleplay and fantasy/imagination play with blasters than outright performance. And The Judge, as a member of the Doomlands 2169, is highly indicative of that. You’re getting a relatively high capacity “shotgunned” blaster for close quarters and a lot of people as casual Nerf blaster users would love that. Who wouldn’t want to bust this out for some mischief on coworkers, classmates, and possibly unsuspecting family members? The Nerf Doomlands Judge makes an over the top statement about what it does as a blaster, and works the immersive angle of being some wasteland superhero with a large inventory of weapons of even larger construction. That’s the focus, and not squeezing out an extra 10′ on minimizing dead space or barrel fit. Doomlands is how some people play, and it gives them just the fantasy weapon to express themselves with.
The Judge is $60 roughly, available now. Is it worth it? If you can spring it and don’t mind the difference in range to most other blasters, then yes. Heck yes. It’s ridiculous, and that’s enough for me. If you want your accuracy and range a little higher, then it’s better to pass on this for a Rival (like the newly available Hera) or Nerf Elite (the Regulator is a good fun blaster out now as well.)
Hope this review helps, feel free to sound off in the comments! ‘Til next time.



































