Air Storm Firetek Bow Zing Toys – F2A Heads up! (Review)

Zing – Air Storm Firetek Bow
By: Vas The Stampede
Foam From Above
Price: $29.97 – Wal-Mart Exclusive
Range: Up to 145′
Includes: 
Firetek Bow x 1
Zonic” Blaze Arrows x 3
Available now: Red & Green colors (Red sample provided by Zing Toys)
Ages: 8+
 A design similar to the Z-Tek Air Storm Bow, the Firetek Bow is another entry from Zing Toys into archery and outdoor play. Like the Z-Tek, this bow is a bit smaller than the popular Zcurve bow and may not have as much range. I could hit upwards of 200’+ with the right angle and draw on a Zcurve, the Z-Tek came close but not quite. From some of the first shots I took, it is definitely look
Just like most other Zing arrow products, the arrows hook into the rubber loops at the center of the bow, aim, pull back, and release. There is a ridged rubbery grip at near the back of the arrow that helps with the pull, but sweaty fingers may make getting full power difficult. If you have tried a zing bow before, this shouldn’t be too different.
The big feature here is unlike the Z-Tek bow, the Firetek bow has a button in the grip that turns on lights in the colored portions of the bow arms; similarly the “Zonic” arrows have a switch just under the arrowhead that turns on a light inside the arrow shaft. So these arrows are a bit thicker feeling than past arrows; and the plastic shaft may feel a bit fragile. 
However, the arrow tips are a thick foam again as with most Zing products so the arrows should definitely be able to take a beating. I haven’t performed a stomp test on these arrows though as I don’t know if they will have separate ammo packs available. Therefore, I want to keep my Zonic arrows mostly in good condition.
The effect is pretty neat, and watching your arrow zip through a darkened sky is a different kind of experience. The lights even help see where the arrow loops are in the dark, making night shooting a little easier. The lights on the arrows also obviously made finding my shots in the dark a snap. Dare I say it was easier to find these than green colored Zartz in grass. One other feature is I was able to reach my thumb from the grip to the switch on the arrows as the arrow was hooked in, which was nice if I needed stealth. I don’t know if smaller hands could do the same, but I don’t see it as being impossible. Unlike the z-Tek, this now doesn’t have arrow holders, users are going to have to use pockets or something else to carry around extra rounds.
In a pinch, the Zonic blaze arrows and even the bow could be used as a flashlight, but I wouldn’t recommend counting on either as a replacement flashlight. They illumination is impressive, but definitely not advisable if you have other sources of light available.

I do see some great possibilities for using this particular gimmick, too. Say in a specific scenario you had to fire a signal flare in an evening gametype, or in another you had to hit a target from a distance in low light. In the right gametype this would be a fun accessory to spice things up.
As this is a Zing bow product, the real fun of this product is outside where high power and ranges are better suited to cut loose. I wouldn’t recommend using this in a house or in close quarters – if you can control your draw power well enough then I leave that decision up to the player. This is definitely more for the wide open spaces, though.
So yes, the Firetek Bow has a very familiar feel to it, but the ability to test your aim in low light conditions with only these as your only light source may be enough to pique the interest of the archer in your family. I hope extra arrow packs become available as well, the idea of more than a few “flares” is something I would like to play around with and what game types may come out from that. The price is a bit high, but considering the electronics and the solid construction that isn’t entirely unexpected.

I have said from the start Zing products are a solid buy and while they may not always be perfect for blaster battles they are fun to shoot targets with anyway. I consider them the “dark horse” of the projectile market, chugging along with good products while eyes are on Nerf and Mattel most of the time, Zing continues to put out something fun and tactile with impressive range. If you haven’t tried out their products yet definitely consider this your introduction to their lineup, even if all you want is something to shoot targets.


Hope this helps! I will update this post with some video as well, so make sure to check back later!

Nerf Des Plaines II – REVISITED (Illinois Tournament)

Nerf Tournament in Des Plaines, Illinois (thanks, Des Plaines Park District!)
By: Vas The Stampede

Last year, the Des Plaines Park District hosted a Nerf Tournament. Darts were fired, and fun was had. The fun was so plentiful they went for a second go recently as well! From the looks of it, there were about 30 (24 in the group shot below) who showed up to play, that’s up from the (roughly) 17 in last year’s group photo. Given that this is one of the few (if not only, at least as far as I know) park districts near me that uses Nerf/toy blasters as part of its programming, this is progress. (Niles, Morton Grove, Glenview, I’m looking at you.)

Here are (some of) the pics from 2014 – the day started off with some free skirmishes for the teams to get warmed up, then into round robin and eventually the knockout round.

The Des Plaines Park District set up the whole event-

The game of the day was Capture the Flag – teams would hide their flag somewhere on their half of the field, then search out the flag of the other team. If a player was tagged with a dart (and only a dart) they had to run back to their end of the field, count to 5, and jump back into play. A team only needed the other team’s flag to win, if their flag was moved they just had to hustle the other team’s flag back to their own base before their flag reached the other side. If a flag carrier was tagged with a dart they would drop the flag and it was to stay where it landed, a team could not move their flag back to base.

A little different was teams could only use ammo they brought into the game at the start; reloading from darts off the field was not allowed (probably to speed up the game, as teams would end up putting up strong defenses and reloading magazines. Even in a 5 minute round, this got a little slow.) If a player was hit, they were to pick up ONE dart from the ground and drop it into a bucket at their base. If there was no flag capture by the end of the 5 minute limit, whichever team had the most darts (meaning their players were tagged more) lost the game. Eye protection was mandatory, and players supplied their own ammo. Obstacles were provided by the park district, along with some loaner blasters when necessary.

Here’s the gallery:

https://photos.gstatic.com/media/slideshow.swf

Interesting note, I didn’t see any off-brand blasters. Whether it was the marketing or just preference of the players, I’m not sure. The blasters were stock (from what I could tell, and mods weren’t allowed anyway) but from talking to some of the players were definitely aware of the larger community, yet here they were doing work on the field laughing and playing with stock blasters.

The players range from 6-14 (maybe? I hadn’t really asked) but the kids came to play. Park staff acted as referees through each game and resolved any disputes and rules questions, and things went through pretty smoothly. The whole event took about 4 hours to complete from briefing to awards.

The kids definitely came to play, they were hustling, talking strategy, scouting other teams, all hallmarks of really wanting be competitive and put on a good show during each game. Admittedly, the games I played in the past at other meetups are a little less competitive so it was refreshing to see Nerf through the eyes of a more competitive mindsetthan I normally see. (Ask me about “Cannonball” sometime to get a feel for how I Nerf.)

I provided a little tech support (and some photographic coverage) but ultimately these kids may be the ones to pick up the hobby and continue to demonstrate that yes, blasters are still a valid toy market! Thanks again to the Des Plaines Park District for letting me be a part of this event and hope to see some of these faces again next year!
 

Nerf Zombie Strike Crowbar/mask kit found!

Nerf Zombie Strike Zed Squad Crowbar Combat Kit –
By Vas the Stampede
Spotted the Nerf Zombie Strike Zed Squad Crowbar Combat Kit for $19.99 today at a Target. Enjoy the pics!

It is a bit softer than I would maybe like but I also enjoyed Half Life (Gordon Freeman!!) a lot, so crowbars are kind of a thing for me. The mask that it comes with is pretty hilarious but I wouldn’t run around for extended periods of time wearing it. Also, this SHOULD go without saying, but it is sized for a child, adults may not find this as comfy like the iron man mask.

(Pics were quickly snapped w/ my iPod touch, so sue me.)
I don’t know a lot about LARP so I can’t speak for utility in games like that but maybe some of you other players out there can make these work. It fits the “zombie strike” world that Nerf is building. Now I was pretty disappointed in the first launch with the machete, but Perpetual Play has really caught me with their weapon and dart storage, the z bombz, and now some of the new kit including this crowbar. 
My only bone to pick is this is a bit pricey, as full blasters with darts/mags with a lot longer reach run similar price points. But, them’s the breaks with this business. $20 could also buy a Sweet Revenge, a Hammer Shot, extra darts, things like that.  
Ultimately though I bought it. So yes, if this scratches your role play itch for whatever you like (in my case, busting open crab heads) it is a good buy, I haven’t seen a foam crowbar otherwise.  
There may no N-Force, but this works too. Game on, Perpetual Play.

Nerf Highlight reel – (Mega Thunderbow, Demolisher, & More)

Nerf was awesome enough to send along some new video for a bit of an early release. While it covers some of the older products (Fusefire, Super Soakers, etc.) the big draw here is the Nerf N-Strike Mega Thunderbow and Nerf N-Strike EliteDemolisher along with a peek at Dude Perfect, Nerf’s resident trick shot experts.

A good portion of the gamut of Nerf Life is evident here, from Zombie Strike to Super Soaker, though Nerf Dog and Nerf Rebelle may be getting videos of their own. 

2014 is going to finish strong from the looks of it! What have you picked up from the new lineup? What do you plan to get?

(I’m… uh… waiting for them to show up on store shelves.)

BREAKING UPDATE: Nerf Rhino-Fire Press Release! Full info!

Nerf Blaster Tops 100…. Dollars! Say Hello the Elite Rhino-Fire
By Vas Stampede
Nerf N-Strike Elite Rhino Fire. 90′ range. MSRP: $100.00 Available Fall 2014.

UPDATE: Here’s the full press release straight from Nerf:

NERF N-STRIKE ELITE RHINO-FIRE Blaster
(Ages 8 years & up/Approx. Retail Price: $99.99/Available: Fall 14)
Dominate the competition with the biggest, baddest NERF blaster yet! The N-STRIKE ELITE RHINO-FIRE blaster is the first fully automatic NERF blaster featuring rapid-fire, double barrel blasting, an amazing 50 dart capacity and two N-STRIKE ELITE dart drums, turning ordinary battles into extraordinary ones. The epic RHINO-FIRE blaster sends darts soaring impressive ELITE distances of up to 90 feet, and features both a front handle for mobility and tripod to ensure awesome accuracy. Includes 50 N-STRIKE ELITE darts.  Six “D” batteries required, not included. Available exclusively at Walmart.

Nerf Rhino images came off Amazon Spain, but nothing really solid to go on yet except the name and box art (which might change as well.)
Have fun!
  Whew! Ok, so if I may chime in… holy carp.
Back at the Nerf All Access event (videos are posted at click click bamf and AFON so far) we were informed there was one more big blaster coming. I’m guessing this is it. If anyone experienced a letdown with the Cam CS-12 being revealed, hopefully this is more your speed?

The story so far:

Available Fall 2014 (most likely around the holidays)

Wal-Mart Exclusive
MSRP: $99.99
Range: 90′
Includes 50 Darts, a tripod (I’m assuming 2 x 25 round drums)
Requires 6 D batteries (!)
While I’d prefer to wait for the actual product, here’s some of the chatter:
Flywheels
Pistoning barrels (like the Pulsator)
Tac-Rails (of course)
I’m sure it’s only one trigger, but the early speculation also says maybe selective firing capabilities.
I already thought $80 was a bit high for the Cam, but this one tops out at $99.99, definitely for the holiday shopping frenzy. With dual barrels and who knows what else by release, this is a huge gambit to see just how much people are willing to pay, especially around holiday splurging. For the cost and the range, and the ultimately big bad feeling to come with a blaster like this, I wonder how fast it will be snatched up. If the Centurion sales (lots of people DID buy them, regardless of the performance) this just might be a big beast during the holiday season. Personally, I’m very interested to see the final product, as impressed as I am with this hype and promise at the moment. Only one way to be sure!
Anyway, thoughts?

Review: Mattel BoomCo – F2A First Impressions on the Rapid Madness

BoomCo Rapid Madness First Thoughts!

(Recorded this late last night while I was putting together the review – I picked the blaster up late at Target, it was a surprise to see it, will update with a better video once I am rested and have better light. In the meantime, here are some pictures:

Hey everyone! So I picked up the BoomCo Rapid Madness last night. Enjoy the gallery –

The BoomCo shield is removable, and the pump is double action!

https://photos.gstatic.com/media/slideshow.swf

Price: $49.99 (!?)

Includes:
Rapid Madness x 1
Darts x 30
Throwable “Round” x 1
Shield x 1
Target board x 1; Instructions x 1

Impressions!
 
BoomCo is Mattel’s foray into toy blasters. They don’t use foam darts, and the big gimmick is this “sticky technology” on the dart tips that are specially formulated to react and stick to specifically developed targets. It’s a huge line, and coming from one of the top toy makers in the world, is it enough to challenge Nerf, a brand that has become eponymous with toys that shoot darts and other projectiles?

In the past, many other brands have come and go – Light Strike, Max Force, gel shooters, and so on. The difference here is Mattel is much bigger than the other companies trying to broach the blaster market in the past. They have deep pockets for R&D and Marketing which really help getting your brand and toy noticed.  

“Sticky” technology, you say? According to Mattel’s techs, they formulated the rubber/polymer/whatever on the darts to only react/stick to the specially designed targets. And they do! It’s amazing! It could theoretically make hit-tracking and scorekeeping much easier depending on what rules/gametype you, the player, devise. And it’s a strong grip, too. Any other surface/material and the darts just bounce.HOWEVER – CAVEAT – the stickiness will fade if not maintained; you have to rinse the darts regularly or use tape to remove debris. Have no fear, the instructions have…. instructions on how to do this. The Round included is entirely composed of the sticky material, which…. gives me some scenario-style ideas. But more on that as the line develops.

The darts themselves are constructed of a thick straw-like plastic, topped with the sticky material. I don’t have a scale to tell you a difference in the weight of these darts vs. foam. If I had to attest to durability, I’d rather take the darts out to a game rather than hypothesize, and see the attrition that way. The foam darts are definitely thicker, and you can find a pretty good overview at UKNERF..

The dart was fine!

Let’s look at the BoomCo Rapid Madness. At $49.99 + tax, I was a little leery about buying it. There are/were numerous blasters of similar function in the past (Magstrike, Powerclip for starters) but they were also pre-Elite and at most were hitting 20-30′, probably. The Rapid Madness outdoes that with 50′ in range (see the video above!). It also comes with a shield, a target, and a throwable projectile (see previous paragraph).

The Rapid Madness! (Shield is attached and closed up)

The “Round” – both halves stick together when they are pressed, they separate for easy cleaning.

Functionally speaking, we’ve been there, done that. Pump the blaster (at most) 18 times (a double-action pump no less), pull the trigger, and point where you want to unleash your straw/rubber-sticky doom. The only difference in this instance is the 50′ in range vs. maybe 30′ in earlier blasters. It’s this similarity though that makes me question the price, even with the extras included.

The blaster is fully automatic, so it is definitely a spray and pray kind of experience. I found myself wanting to use a grip with my offhand besides the pump, but there really isn’t another place on the barrel that seemed like a good fit. Aiming from the shoulder also seemed improper because of the nature of the blaster, so I actually found shooting from the waist better, again with the spray and pray idea. The double action nature of the blaster’s pump might make it feel slower to refill with air, and depending on your play style this may or may not be your cup of tea. Once your first salvo is out…. MOVE. However, as you can see in the (newly added) video, doing bursts of darts isn’t too hard with the Rapid Madness.

The shield mounts on the barrel and deploys at the press of a button. Even though there is a sort of iron sight on it I felt like the shield made aiming a bit more difficult, which made shooting from the hip even more preferable. In fact, like the Nerf Stampede shield I felt better just having it off. I also don’t think the blaster is for lefties, since the clip loads from the left of the barrel and has to be inserted that way due to the arrow guides. There was a bit of the blaster near the grip that would dig into my hand as well, whether that is because of the design for kids or a flaw in construction I am not sure.

The blaster itself had a separation in the shell already as well –

The shell seemed a bit opened here.

But it worked and as the video shows, the volley needed some dialing in but otherwise it worked pretty well. When I have some time (and daylight) to update the video outside to check max range, I will. The pump felt durable and sturdy, as did the rest of the blaster (something you can expect when a company like Mattel is doing the building.) My nephew (he’s 11) thought it looked pretty cool, and got a kick out of shooting it.

When it boils down to it, what are we looking at? The Rapid Madness is expensive for a mechanic we’ve already seen elsewhere. It requires stocking up on Yet Another Ammo Type, and even then the BoomCo ammo gimmick may fade out over time and leave you with darts that do little else but bounce like any other darts but at a premium price (for the blasters that launch them, if not the darts themselves.) However the range is on par with the current market of available blasters (at least, until certain 90-100′ blasters hit shelves later this year) and honestly they do look pretty slick and futuristic. The sticky tech sounds like it’ll be a lot of fun to play around with and I’m willing to give the line a chance and see where they go. If you want to try something new maybe give this a look. But with its price maybe check out some of the lower priced blasters before you go with the Rapid Madness. Honestly, of all the blasters in the line, I wish I had found the Twisted Spinner first, based on the uniqueness of the blaster alone.

Thoughts? Questions? Let me know in the comments! NOTE: I moderate comments, so if they don’t show up right away, don’t worry about resubmitting! I will get there and read them. 🙂

New York Toy Fair – The Nerf Aftermath

Nerf Writeup from the American International Toy Fair in New York City, 2014
Vas The Stampede

Nerf N-Strike Elite, Nerf Rebelle, Nerf Sports, Super Soaker, Zombie Strike, Mega, 3rd party licensed electronics, Oh my!

(update!) Here’s a video of the Nerf Slingfire –

THE GALLERY:

https://photos.gstatic.com/media/slideshow.swf 2014 marked my 4th year attending the American International Toy Fair in New York City. I can’t believe it either, honestly. To walk that floor with all the brands, bigwigs, and toys, there’s almost nothing else like it. FAIR WARNING – I have a LOT to say in this post, so there’s a lot of reading (and some pics!) so more after the break –

This Fall will be a very interesting year for Nerf. The showroom had new entries for Nerf N-Strike Elite, Mega, Zombie Strike, and Rebelle. Information had been released leading up to the show (Nerf Zombie Strike Doublestrike, Nerf Cam ECS-12, Nerf Rebelle Agent Bow – Secrets & Spies, the Nerf Zombie Strke Slingfire, Nerf Demolisher 2 in 1, and Nerf Mega Thunderbow) and while all the speculation, wild chatter, and yea/nay can be fun, I always put the most weight when I have the blaster right in front of me. I already posted some firing videos on the F2A Facebook and Instagram feeds, but rest assured I have some high quality video too and that will go up on youtube shortly. As I stay at Toy Fair the whole time (it’s a lot of fun, seriously. I wouldn’t give it up for the world) there’s a lot to go through.

“Zombie Strike” and “Secrets and Spies” are Nerf’s attempts at telling a narrative, having a backstory to their blasters. These are also attempts to cash in on current pop culture (obviously) trends, but who can blame them? With certain TV shows being so popular and other game types, it was inevitable that Nerf would finally pick up on it and jump in.

Interesting note about the Rebelle for 2014 – compared to the naming schemes for last year, “Pink Crush, “Heartbreaker Bow”, and so on (I think the “Guardian” may have been the main exception) something changed. “Rapid Red”, “Agent Bow” indicate this, although “Diamondista” seems to carry over from last year. “Spylight” could just as easily have fit into the N-Strike line, though maybe as “SpylightFireUltraHyperShot REV-6.”

Word has it research showed girls imagined themselves as spies with last year’s blasters, hence the innovation towards decoders and things. Very retro tech, reminiscent of old sticker collection books I had back in the 80s.(I remember a Super Mario Bros. and Voltron one, specifically. They were awesome.)

If I can highlight some things about the Agent bow…

  • Integrated Pinpoint sight
  • It has an actual “nock” to hook onto the string, much detail, such archery. Wow.
  • It just looks great. Sleek and imposing even, and the bow arm mounted quiver is a really nice addition. (check the gallery).
  • I did ask to be shot with the Agent Arrows (under protest from my tour guide), but I had to be able to tell you what it’s like to be hit with them. Personally, I didn’t find it any worse than getting shot with a Mega Dart from a Centurion at point blank (ask BasicNerf). The heads are just as soft as Mega Dart whistler heads, the plastic shaft of the arrow is a non-issue (at least for me).
  • The Sweet Revenge was my favorite from last year, the Agent Bow might be my frontrunner out of Rebelle 2014.

Nerf N-Strike Elite though, is Nerf’s Flagship (at least in my estimation) line and the heavy hitters out of the gate are the Nerf Cam ECS-12 and the Nerf N-Strike Elite Demolisher 2 in 1.

The Nerf Cam ECS-12 is probably the most cost-prohibitive of the bunch. The MSRP is at $79.99, requires 8 AA batteries (flywheels + camera power), includes a 4 GB memory card, and is supposed to hit around 90-95′. A lot of Nerf players may already own GoPro cameras or have other arrangements by this point, so is that range bump enough to pour this much money into just one blaster? Especially given the camera is a 0.3 megapixels?

Nerf provided this video of the Cam(era), and it was honestly better than I expected.

But is it enough? We are still months from seeing a final form of this (in fact, all these blasters) so the jury is still out until the Fall release.

As for the Demolisher, the undermount alone is enough for me. Regrettably, it isn’t removable but it’s a step in that direction. It’s just odd that Nerf didn’t do this sooner considering an undermounted removable missile has been available for some time now from another brand.  While some folks also hate it is a triggerless system on the Demolisher’s mega missile launcher, I got a decent shot out of it, and the word says it will hit 50′ about. The Demolisher itself will hit approx. 90′.

So, Rebelle gets a makeover and a sweet bow, Elite gets a 90′ increase, that leaves Mega and Zombie Strike.

The Thunderbow is HUGE. About the size of my torso. And it will hit 100′. It primes like the Heartbreaker, actually. You pull back on the string, wait for the indicator to tell you you’ve pulled back enough (the arms pull back as well) and release, firing the Mega dart. You can do this up to 5 times before you are empty. Approximately 100′ out of it. My only complaint at this stage is somebody trying to pull a Legolas may suffer wear and tear on their fingers, as right now there is nothing covering the string where your fingers go.As someone who’s fired a lot of Zing arrows, I hope something gets put there before Fall, as the pull is pretty robust.

The Nerf Zombiestrike Slingfire? My favorite so far, simply because I can do this:

Whew! Alright, that’s the showroom.

ICYMI, 3rd party tech made a huge splash at Toy Fair for Nerf this year –

Tek Strike is a 3rd party game/setup that promises hit tracking, and utilizes bluetooth connectivity and requires players to be more strategic as you need specialized Nerf darts to play. See my initial writeup HERE 
Without giving too much away, these folks at Eyespy have a wonderful idea right now, and plenty more wonderful ideas to follow up. I’ll be watching them closely, as I’m genuinely excited about seeing this product and on more than one occasion listening to their pitch I was left speechless. I do have a video that I need to edit as well, so expect that soon.

https://photos.gstatic.com/media/slideshow.swf And Sakar international/Vivitar had a series of cameras, walkie talkies, and more licensed to the Nerf brand… some of which falls in with the Nerf Rebelle Secrets & Spies theme –

https://photos.gstatic.com/media/slideshow.swf My press kit didn’t have much in the way of pricing yet, but I’m in contact with Sakar at the moment trying to get some info. According to the rep I spoke with at Toy Fair, a few of these items (including the hands-free walkie talkies) were pretty new, so the info was lacking. I’ll update this post as necessary! And when I have HQ videos.

Make sure to join the discussion at the F2A Facebook page and see more firing videos on my instagram feed.

In the meantime, BIG THANK YOU to TrekkieB47 for helping me out at Toy Fair as a second cameraman (and designing those sweet business cards), and to Adult Fans of Nerf, Click Click BAMF, Basic Nerf, and Shining Foam for getting the word out there!

I’m sure there’s plenty I’ve left out, so make sure to leave a comment if there’s something you’re curious about.

ON THAT NOTE: No secret blaster. All the reveals had been done by this Toy Fair, so the Cam was probably the secret blaster at UK Toy Fair. No super secret sizzle video either like when the Hailfire was revealed. No new Nerf Dart Tag and now new Nerf N-Force (unless you want to count the Strikeblade, but that’s under the Zombie Strike brand.) While not outright saying the lines were defunct, there just aren’t any plans right now for either line, and that is indicated by the lack of new product for those lines as of New York Toy Fair.

BREAKING NEWS: NERF TEK STRIKE STORMSHIELD (New York Toy Fair)

Nerf Tek Strike! Stormshield & App from Eyespy Toys Uses Bluetooth Tech to score hits, track power ups, and more. First shown at New York Toy Fair!

Say Hello to… Nerf Tek Strike. A shield/LCD readout attachment for your tactical rail on Nerf blasters to track hits/scoring, and apparently upgrade weapons/darts. I saw this during Day 1 of New York Toy Fair, and I was really intrigued. There was a prototype available, but these folks are on a good track to figuring out a new way to play. More details after the break.


What sorcery is this? RFID signals, bluetooth connectivity (the demo I saw was running off an iPod’s bluetooth) smart darts (darts specific for this game style, a pack of 10 for $9.99 for instance). (edit) However, a smart device is NOT NECESSARY to play. You can also see hits/lives on the LCD readout of the device that faces you.

Have an EXCLUSIVE gallery –

https://static.googleusercontent.com/external_content/picasaweb.googleusercontent.com/slideshow.swf

It’s still in the early stages of functioning, but from what I could see they have some great plans. It incorporates the natural habit of a player to pick up their opponent’s ammo (using the smart darts) and then firing them back. If the darts hit the shield, you score a point. If the opponent tries to be cute and hold their blaster downward, they time out and lose a life (at least that was one measure that is in the works.) To calibrate the darts to your signal, swipe them over your screen to affix them so they hit and score on your opponents.

Does not need a device in the cradle to operate. A device is necessary to act as a “base” or home for the game, but it would not have to be placed in the cradle. The model I saw had its base unit kept in a cabinet nearby.

This system is still very new, but it’s a very intriguing idea. While it would require purchasing new specific darts, I think there’s a definite place for this type of game, especially if it leads to being able to track hits without using velcro. In an FPS, you run forward and around with your barrel pointed forward, right? Maybe the same principle could be conceptualized here. I myself have a lot of nerf darts already, but being able to track hits and have power ups (like increased damage, and… some other settings I can’t mention but they’re thinking of) may just be worth the cost of a few extra darts, and maybe even if my friends and I split a few
packs.


 I’ll definitely be keeping an eye on the developments of this system, but it is a licensed Nerf (meaning, with their blessing) product, they’re working with Nerf on how it works, and there is some serious thought going into the mechanics. I do have a video of successfully tracking hits using the screen, but I have get home first to edit it (my main computer is at home.)

My blog post and the pictures don’t really do this system justice and it’s really very early to say anything definite, but I’m excited for the promise of what it might mean for playing Nerf Tag and the cool people I met talking about it trying to bring this to fruition. Yes, you need to get new darts. But, it could be for a very good reason 🙂

What do you think?  Is the idea of a Nerf-developed app/tag tracking device interesting for you, whether you play stock, modded, or HvZ?

TOY REVIEW: Spy Gear Sonic Distractors (GEAR)

GEAR REVIEW:  Spy Gear Sonic Distractors – Thanks to Spin Master Toys for the sample!  The opinions and thoughts are my own, however.

MSRP: $9.99
Available: Now
Range: As far as you can throw it

Includes:
2 x Sonic Distractor spheres (1 black, 1 grey – 4 different sounds apiece.  See the video for the different sounds)
1 x belt clip/holder

This is an interesting little gadget from Spy Gear. Relatively inexpensive (some stores have them on clearance), and in the right scenario/gametype, maybe these would be of some use if you have a particularly sneaky style of play. 

2 spheres, and you hold the button down to trigger a timer, and after a few seconds the distractor makes 1 of 4 noises.  If you can remember the sequence of the noises on each sphere, you can readily select which one you’re using (birds cawing, a cat yeowling, laser blasts) but in some instances maybe just a sudden noise of any kind would be enough).

Maybe even a game like this:

I didn’t whip these around on concrete (also I would NOT suggest throwing these at people) so I couldn’t tell you how durable they are from a dropped height.  I believe ideally you would roll these into position to use them, though rather than throw them around.  They are of a hard plastic construction so they would definitely bounce around.  Still, the amount of sound effects available, the compact build, included holster, and easy to use button are nice little touches. 

You might even find these on clearance at the moment, so if you have the right group and location, these could be a handy fun roleplay (spy vs counterspy, thief vs guard) element for your game types.  What do you think?  Would you try them?