Nerf Showroom – New York Toy Fair 2014

New York Toy Fair! Just finished up, and I have a lot to go through! I still have VMD, Tek Recon, Zing, Marshmallow Shooters, and a Tek Stryke to do!
In the meantime enjoy some of these photos. High quality pics will be up tonight. HQ video has to wait until I get home, but I will post what I took from my iPod touch using the Nerf cradle, and my phone as well. Check my instagram! “Vasthestampede”.

F2A Exclusive Images! Nerf New York Toy Fair 2014!

Fresh from the Nerf Showroom at New York Toy Fair! Thanks to the Toy Spy for these exclusive images! I visit the Hasbro showroom tomorrow when the fair opens, so expect more coverage including videos/photos/and more pictures! Click on the pics for more info from the press releases/previous reveals. I expect to have a proper press release on the Attacknids/Combat Creatures after tomorrow.

Once again! These pics came from Toy Spy! I’ll have my own info up later this week. These images came from a separate event, and Toy Fair itself doesn’t start until tomorrow.

Nerf N-Strike Elite Cam CS-12 and the Nerf Demolisher! (click for more info)
 
Nerf Combat Creature Attacknids

Nerf Zombie Strike Slingfire (click for more info)
 Some of the initial feedback is people LOVE the Nerf Zombie Strike Slingfire‘s action – it just feels good to use and fire.
Nerf Elite Mega Thunderbow (click for more info)
 I am not even gonna lie. The Nerf Mega Thunderbow looks like a huge friggin’ blaster.
Another shot of the Attacknids
Make sure to check out Stitch Kingdom on instagram and tumblr
Here is a picture of the Guardians of the Galaxy blaster, Star Lord Battle Gear!

REVEAL: Tek Recon Predator for 2014! New Blaster! (New York Toy Fair)

Tek Recon broke out at last year’s Toy Fair with it’s app, new styled, reusable rubber ring NRG ammo, and promises of high capacity and high ranges mixed with video game FPS action. The Hammer Head and the Havok generated a lot of buzz via Kickstarter and E3, with some astounding community outreach there and through Facebook.

That was the past though, and now for New York Toy Fair 2014, Tek Recon brings you… the Predator. They sent out a press release around this AM, and here are some highlights!

From the press release –
 
“The Predator features rapid slam firing, with ranges exceeding 100 feet. It holds up to 100 ‘NRG’ rounds, more than any other reusable ammo blaster. To help enhance the Tek Recon experience, a newly designed magazine that allows for rapid loading firing will be introduced to enhance the battle experience. The Predator comes equipped with six accessories; including scopes and LED targeting technology that can be customized and mounted on tactical rails. ….In addition to the Predator blaster, new accessories for 2014 include different performance ‘NRG’ rounds, like Long and Soft shots. These special rounds come in a variety of colors and provide more customization for the fans.”

So there you have it. The special rounds of varying styles that dartblaster.de showed, and a new blaster. I’m guessing I’ll get a look at the new cradle too. Should make for an interesting Toy Fair and year in blasters overall. Thoughts? I got some clarification, and they’re referring to this being more rounds than any other Tek Recon blaster, as the Hailfire has a max of 144 rounds.

Anyway, thoughts? How have you liked Tek Recon thus far?

London Toy Fair 2014 – UK Nerf’s report

London Toy Fair 2014 – Thoughts on the Nerf overview from UK Nerf

UK NERF was at the London Toy Fair this week, and posted up a report of what Hasbro had on display.  Hasbro sent out exclusive release info already on the Nerf Zombie Strike Slingfire, N-Strike Mega Thunderbow, N-Strike Elite Demolisher, and Rebelle Agent Bow.

UK Nerf, was able to try them out.  Make sure to read the entire report, but here are some choice bits:

About the Slingfire:

“About the same size as the Sledgefire and roughly the same weight. This was designed to be used one handed so the balance is spot on. You can flick it to prime it and it lands neatly in your hand so rapid fire with this technique would be possible with a little practice, keeping the other hand free for a secondary or to reload.”

The Demolisher:

” The Grenade launcher is not detachable, nor can it be without a lot of work (as far as I could see). It is fairly heavily integrated into the shell and I think if it were removable, simply using it would wrench it off the rail anyway.”  Word has it the Demolisher may be full auto due to the popularity of the Rapidstrike, so that remains to be seen.

Go read the rest if you want to know more!  It sounds promising though, and I am looking forward to getting a turn at these come New York Toy Fair.  UK Nerf mentions a total of 10 releases, so it’s bound to be a busy year.  No word on N-Force or Dart Tag though, we’ll have to wait and see.

I’d really love to say more and speculate, but honestly there’s not much to say without the blasters.  It’s a little weird to see the Thunderbow reliant on the bow arm as part of the priming mech, unlike the Big Bad Bow or BnA, where the bow arms were extraneous.  The Demolisher is going to be fun I think, and I really want to know if the diameter of the missile is the same as the Mega darts.  I strongly think the Rebelle Agent Bow is going to be the dark horse of the new releases, with the new arrows (tipped something like ball, per UK Nerf).  Anyway, have fun with the info!  It looks like Hasbro didn’t allow video or photos at all in their showroom hence the lack of images and photos from anybody.  UK Nerf does have some new angles though.  Thanks to them for taking time out of their lives to make the trip!

Lock and Load.

A shot from last year’s New York Toy Fair

 

Nerf Rebelle Agent Bow, thanks UK Nerf!

Fresh from the London Toy Fair, UK Nerf posted a press release from the London Toy Fair.  Besides the already revealed blasters, there was one more, the Nerf Rebelle Agent Bow!

Ages 8 years & up·         
SRP: $29.99·         
Available: Autumn 2014

The Nerf Rebelle Agent bow is perfect for high-profile missions that require accuracy and skill. Release the string and watch as the first ever Nerf Rebelle foam-dart arrows soar up to 85 feet across the sky making a whistling sound! For added precision, the Agent Bow features an electronic glowing red dot that provides better aiming accuracy with every shot. 

New Nerf for 2014: Nerf N-Strike Elite Demolisher 2-in-1

NERF N-STRIKE ELITE DEMOLISHER 2-IN-1 Blaster

(Ages 8 years & up/Approx. Retail Price: $39.99/Available: Fall 14)

Got a bunch of messages about this Popular Mechanics post, but I see Basic Nerf, The Prop Weapon Co Op, Adult Fans of Nerf, Click Click Bamf and Awesome Nerfer posting about it as well. 

Grabbed from Popular Mechanics

Also grabbed from Popular Mechanics, illustrating the size.  Uhm, dang.

Here is the product description:

“Take NERF shots to the next level with the 2-IN-1 blaster that dominates both MEGA and ELITE missions! The DEMOLISHER 2-IN-1 blaster is impressive in size and power firing up to 100 feet, featuring semi-motorized blasting, a 10 dart banana clip, and all new missiles. Connect NERF scopes and lights to the blaster’s top Tactical Rail System and set sights on some of coolest NERF shots performed. Blaster includes two missiles and 10 N-STRIKE ELITE darts. Four AA batteries required, not included. Available at most major retailers nationwide and HasbroToyshop.com.”

2 missiles, 10 darts…. the banana mag that so many folks have been asking for over the years, an undermounted missile launcher, swappable stock (though I may have to run with the given to have that missile storage.)

This LOOKS great, sure.  I won’t get a look at this until February for New York Toy Fair (though UK Nerf looks to be on a collision course with the UK Toy Fair, who knows what goodies they’ll reveal.).  The F2A Facebook page is wondering about flywheels (pretty sure that’s an accelerator trigger), I’m wondering if the undermount is going to get 100′ (crossing fingers).  Anyway, enjoy the pics and onward to the Toy Fairs!

2 for 1 PRODUCT REVIEW – Marshmallow Shooters! (Blaster, Double Shooter)

Before I begin – thanks to Spin Master for taking a chance on me by letting me review something a little different – Review of “My Scare Pal Sulley – Monsters University Toy”

Alright!  I’ve known about Marshmallow Shooters for awhile, and they have some great people working for them there.  They’ve been awesome enough to provide samples to review, so let’s first go to the videos –

//www.youtube-nocookie.com/embed/lkQdIsQjapI

STATISTICS (Marshmallow Blaster):

  • Range: Approx 30′ (angled, also depending on condition of marshmallows used.  The marshmallows in the video above were a bit stale)
  • Cost: $23.95
  • Available: Now (various retailers)
  • Capacity: Single (medium sized, NOT JUMBO) Marshmallow (breech loading)
  • Propulsion: Pump  – Trigger action

//www.youtube-nocookie.com/embed/XkySlzGEQCY

STATISTICS (Marshmallow Double Barreled Shooter):

    * Range: Approx 30′ – 40′ (flat, depending on condition of marshmallows used)
    * Cost: $31.95
    * Available: Now (various retailers)
    * Capacity: 50 mini Marshmallows (includes 2 tubes, 25 marshmallows each)
    * Propulsion: Pump – Push/pull

Whew!

Now right off probably, you’re thinking the cost is pretty steep.  And it is, for these blasters.  BUT, I’ll say it’s still not a bad buy because of the simplicity and hilarity you’ll have out of these.  Honestly, the big appeal for me out of the whole line is hitting someone with MARSHMALLOWS.  Firing darts/arrows/ballistic balls has a different mindset for me, but marshmallows seem even more ridiculous to shoot at someone.  Think, Ghostbusters –
//www.youtube-nocookie.com/embed/d-sALU_hveA

Is the price worth the hijinks and the look on someone’s face when you tag them with something better suited for s’mores?  I leave that to you to decide.  The Blaster and the Double Shooter both are pretty tough, resilient, reliable blasters (as of this writing, they actually went back and improved some design elements, so you know the Marshmallowville people are always working to bring better products).  I have had some issues in the past, but a lot of the new samples I’ve been receiving definitely function and hold together much better.  I’ve had the occasional broken string or had a plunger tube slide out after pulling on it, but like I said it was some time ago, and the newer models are improved.  And customer service is responsive via email AND social media; they won’t leave you unattended if you have a problem (at least not in my experience.)  Not to mention, the price I am giving is the MSRP.  You do some searching, you’ll probably find a competitive price to own one.

So, the Marshmallow Blaster  – trigger, breech-loaded, and a pump on the back.  When you fire it, there’s an audible and satisfying “POP!”.  Again, use fresh marshmallows for best  performance.  If you’re used to using a stock Ultimate Missile Blast, Blast Bazooka, or some other related type of air blaster, then this isn’t too far from that.  Personally, I use it as a shield buster if a game I am at allows shields and large ammo with special rules.  I find the lack of ready sling points a bit problematic when I use it for that purpose, but I make do if I just feel like playing with marshmallows that day.  Simple, elegant, and effective (with fresh ‘mallows.)

Next – the Marshmallow Double Shooter!

It’s a push-pull shooter, and you load each of the clear plastic tubes with up to 25 MINI marshmallows (no large ammo here).  To load, the tubes pull out of the blaster, and you can position them back in.  However, this is TIME consuming on the field, especially if the marshmallows load odd into the tube.  While the shooter still has enough air moving to push a marshmallow out if it isn’t perfectly lined up, that reduces the range a bit.  Although, shooting anywhere from 3 to 5 marshmallows at time in a spread one odd marshmallow might not make a lot of difference.

If you’re wondering a bit more about how it works, there’s a little door that repositions itself with every pump of the handle, and the air goes into that tube.  So it switches from one to the other.  Just remember to make the motion fast, otherwise it won’t fire.  But it’ll fire as fast as you can go.  This one IS a bit pricier (at least MSRP, again shop the prices if that’s a concern) than the Marshmallow Blaster but for about as proper a shotgun effect as you’ll get out of anything out there even now this might be more your speed, but again you give up quite a bit on the reload time.  Like the Blaster, the Double Shooter doesn’t have a proper sling point.  You’d have to work out some kind of holster/sling system.

THE AMMO:

Ok, so while the blasters are pretty decent, these do fire marshmallows.  In hot/rainy weather, they get soft.  In winter, they might freeze (and FROZEN MARSHMALLOWS ARE A NO NO).  They tend to degrade a bit, and in some cases the marshmallows get a bit chopped in the breech and leave marshmallow residue all over the inside of the barrel, which can reduce performance.  While you can leave the marshmallows on the ground as they are perishable food, I would NOT RECOMMEND THAT.  Pick up your marshmallows when you’re done.  If anything, just to keep any wildlife safe if you are in a park and to not litter anywhere else.  At home, definitely clean up after yourself as well, as you’d hate to attract mice or something related.  Their digestive systems might not appreciate marshmallows.  One other side effect I’ve run into is folks like to eat my extra ammo when I’m not looking 🙂  In one case, I’ve actually had a player run up and yank the tubes of marshmallows out of my blaster (he was trolling me) cause he needed a snack.

Bonus:  If you have any marshmallows left, make s’mores!  Have hot chocolate!  Rice Krispie treats, maybe?  So there’s always a case for you to get fresh marshmallows and you won’t have to worry about ammo sitting around waiting to be used.  Granted, there IS a part of me thinking I hate to waste food, but there is something strangely comedic to me about tagging a friend with an air propelled marshmallow. 

So there you have it.  I know it’s been awhile, but I’ve got more on the way and hopefully you found this helpful!  Questions?  Comments?  Either leave’em below or use the submission form on the right.

Nerf N-Strike Elite Rapidstrike CS-18, a closer look

WHOA!  TOO CLOSE!

Better!

STATS:

  • Available now at most major retailers
  • Approx. $39.99
  • Requires 4 “C” batteries (Not included, thank you to Lord Damian for catching the original error.)
  • Flywheels
  • Includes:
    • 1 x Nerf N-Strike Elite Rapidstrike CS-18
    • 1 x Clear 18 round magazine
    • 18 Nerf N-Strike Elite Streamline darts
  • Range
    • 50′-75′, depending on dart quality, battery power, angle, etc.
  • Special features
    • Flip-up sight, extendable stock, various tactical rails and sling points (though I really think there’s only one)
    •  

ANALYSIS:

Let’s take a quick look at where we’ve been.  Nerf Stampede video from the VERY FIRST release party, so many years ago.

Yikes.  Nice to see the quality has (kind of?) improved since then.  

The Nerf N-Strike Elite Rapidstrike CS-18 (as seen in the video at the beginning) is a vast improvement over the Nerf N-Strike Stampede from about 3 years ago.  The Stampede had a direct plunger, but it was big, bulky, hit only 30-40′ maybe, and it was a bit back heavy if you were a younger kid (6 D batteries!) and a bit slow on the rate of fire.  Personally, I found that I’d lead a target using half a magazine (9 shots, and the blaster was stock) before getting a hit.

The Rapidstrike doesn’t have that problem.  It hits Elite ranges, is smaller, lighter, and fires faster.  Even though the Rapidstrike uses flywheels, I can pinpoint a bit better with this and waste less ammo.  Streamlines being streamlines, I don’t expect super accuracy out of them (even Elite ones) so that’s not a concern for me.  But the groupings seem pretty decent all the same, even with full auto.  I found the trigger pull responsive, and no lag like there was waiting for the Stampede to prime and fire.  It’s a fraction maybe faster, but Nerf tag is a game of inches and seconds in Rate of Fire.  Every little bit helps.  Swapping out mags was smooth, and I recommend 18 round straight mags. 

That being said about magazines, here’s the thing – I ran into some issues with reliability.  It got some actual gameplay (hi Des Plaines!  More on that in  another blog post) I used primarily 18 round straight magazines (like the clear one it came with and 3 others.  2 worked (includes the clear) and the others did not.  Further testing is required to see how far the rabbit hole goes about this, so expect a response video to my initial firing test.  I’ll also update this blog post.  Need to test drums, and different generations of the 6 round mags too.

Also, adjusting my grip, I hit the mag release once unintentionally.  When things are moving fast, that might be an issue for some people and they will lose the magazine.  Typically the magwell has been strong enough to not drop the mag on me, but it did once so far.  Depending on your mag, it might drop.  Depending on your mag, it might jam.  In this instance, the location of the release is cool, but the classic orientation on the sides might have made more sense.

Mag release is right behind the magwell.  You might hit it trying to avoid revving the accelerator trigger.

Does that justify a $39.99 purchase?  Considering the fun I’ve had using this (when it works) and that stores have a return policy, maybe.  It really is a ton of fun as a blaster and having something full auto is a welcome function I’ve missed with the Elite line so far.  Slam Fire just isn’t quite the same.  Hopefully my videos are a bit helpful in making a decision, but ultimately it rests on you as a player to see if this is your style.

Aesthetically, this blaster made me think of the carbine from “Aliens” and the adjustable stock made it either comfortable or usable for closer quarters.  Also… the accelerator trigger means dual wieldings 🙂  And that makes all sorts of things awesome:)  Happy hunting!

Questions?  Comments?  Did I miss something?  Need more info?  Shoot me a message!  

Tek Recon’s 2nd Effort! – Appeal to Kickstarter!

Tek Recon’s already a little over HALFWAY to their goal, but that was the easy part.  Now comes the real effort, to finish the race and bring the total home.

To make it happen, we need to make our voices heard to Kickstarter.  Whether it is through their Facebook, Twitter Feed, or emailing them at press@kickstarter.com, we need to let them know about Tek Recon running on their own site, that it has such a great following, and to highlight Tek Recon on their weekly email blast.

This might be the effort that pushes Tek Recon over the top, and as great and welcoming the reception has been so far, the work is only 50% done.  All the great perks and effort put out there so far can’t stop unfinished, we’ve all done great now let’s finish the job.

Let Kickstarter know!  Reach out to them and ask them to support Tek Recon with placement in their email blast!

Not sure what to say?  Here’s an EXAMPLE of what you can say –

“Dear Kickstarter, 

As a recent first time project backer and avid blaster fan I am writing you to ask your help to get TEK RECON the visibility needed to hit it’s funding goal.
I love this concept and product and believe there are many others blaster and gaming fans like me that would love to get their hands on TEK RECON.

Please help us see this project funded so that we can experience the next level of Live Action Online Gaming. On behalf of the very large blaster community I request that you include TEK RECON in your next Weekly Email blast and help us see this project funded.

I appreciate your helping bring this product to life!!!

Thanks!” 
Don’t forget to sign it 😉
You’ve got your orders, let’s go to work.

Tek Recon Update #3: Firing demo and Trigger explanation!

Fresh update from Tek Recon.  Pretty much says it all right there.  And holy crap.  A proper semi-auto trigger pull OR pump-action fires the blaster, you can use either mode.  The pump-action works a bit better for rapid fire, while the trigger I guess allows for that steady shot.

What I wonder is if there is a range distance between either mechanism, as that is what it sounded like in some earlier updates.  No priming the blaster like a shotgun then pulling the trigger as I initially reported/thought, but just straight up semi-auto action.  No flywheels, no priming, no additional steps.  Just point and shoot.  Havok or Hammer Head, take your pick.

Well done, Tek Recon.  Well done.

KICKSTARTER STATUS:

$19,000+ raised with 24 days to go!  Not too shabby at all.

And from their FAQ:

“I have had a number of questions as it relates to the NRG Rounds with there performance and safety. First off know that the product will meet all the safety requirements for CPSIA, CHPA and EN protocols. The NRG Rounds not only describes the shape and performance of the product but stands for: N – Non Marking R – Reusable G – Gaming They make a firm impact but are safe
There will be refills available and they will retail for $4.99 for a pack of 25 units.”