REVIEW: Skylanders Giants – Trigger Happy’s Dart Blaster from Mega Bloks!

Mega Bloks were awesome enough to send along a couple of samples from Toy Fair – Trigger Happy’s Blaster and Ignitor’s Flame Sword.

Trigger Happy’s Dart Blaster

Ignitor’s Flame Sword (size comparison to a Nerf Marauder)

What wonderful intellectual property are these devices for destruction from?  The Skylanders Giants game, where a player uses a figure on a platform to connect to the video gaming device of their choice and play that character IN THE GAME.

Now, my past experience with licensed blasters is not very positive.  At all.  The Jango Fett blasters I have weren’t anything special, nor were the clone trooper dart blasters I picked up.  On top of that, this is Mega Bloks’s first foray into making roleplay toys, so I was a little curious how these would stack up against past experience.

Thankfully, the stats spoke for themselves:

STATS:

Price:  Approx. $14.99 depending on the store
Range:  Anywhere from 30′-40′ (with darts NOT the ones included.  The darts it comes with decreased the range to about just under 30′)
Ammo:  Foam darts with a hard plastic, thin tip
Ammo Capacity:  6 darts before reloading

Darts that come with the blaster

Versus Nerf Elite Streamlines and current Dart Tag darts

Shot of the chamber

Air restrictors inside (and no, the cylinder does not pop out to reload.)

 Annnnd the video:

So how did I like it?  Sure, it was similar to Nerf Maverick but in a case like this it’s the aesthetics that are important because of the licensing.  Folks who love the game (or have kids who love the game) are going to like this, as well as anyone (like me) who likes a gold-colored blaster (I played A LOT of Goldeneye on the N64).  The cylinder not popping out was a surprise, but the side divots are nice touch to get around that.  As you can see in the video, the divots don’t line up with the chambers on the cylinder.  It would be nice if the holes had lined up WITH The divots, instead of trying to load the darts in on an angle, but the blaster would look a little odd and a little less symmetrical.  I get that.  The lack of a trigger guard bothers the showman in me as I can’t spin the blaster on a finger.  But, that’s a nitpick.

Unfortunately, the included darts don’t do the blaster any justice.  They drop the range and the heads are unforgiving if they did hit their target.  Granted, a toy like this isn’t INTENDED to be shot at others, but things happen and I would have liked to see suction cups or something softer at the heads of the darts, if anything so the blaster would hit the ranges it does with regular Nerf ammo.

And the ranges are THE most surprising thing about this blaster.  Once I loaded proper darts it got comparable range and performance to any Maverick I had (Strongarm doesn’t count, it’s internals are ahead of the Maverick curve but I had to include it for argument’s sake.)  I was pleasantly surprised to say the least!

After being burned so much with licensed blasters in the past, I would take this into any stock blaster game as a good sidearm confidently.  Per the usual rules around here, I won’t be modding this so I won’t write about possibilities.

Ultimately, I think it works as a sidearm if you’re into stock blaster games and the golden aesthetics remind me of sneaking around in my video game days.  It’s not exactly the Golden Gun, but it’s closest I’ve gotten 🙂  Skylanders fans might get a kick out of the blaster as well, as the license is HUGE and the game is really popular.  Trigger Happy looks like a fun character to play as well (judging from the videos, maybe an actual Skylanders player can sound off on him) so if you’re hurting for a unique looking sidearm or want to live the adventure with Spyro and friends, pick this up.   

These are only the beginning too, at Toy Fair there was plenty more on the way, as shown below:

’til next time, chummers!  Got a question?  Post below.

Snapfire 8 – closer look (Review, Repost of Demo video)

Back at last year’s Toy Fair I posted this winner of a video –

and it took… a long time to get to the U.S.  It was out overseas at first (due to the popularity of Dart Tag in those areas as opposed to the lukewarm reception here) and only recently did I finally spot one in a Toys R Us.  Approximately $19.99, it’s that semiauto manual pistol some of us have wanted for a long, long while.  Personally, I remember this old video by SGNerf:

AND FINALLY…. FINALLY….. I got to take a look at a production version Snapfire 8 up close!

More after the break>>>>

Stats:

  • Toys R Us exclusive ($14.99 or so)
  • Front-loading, 8 shot turret
  •  2 settings, “Power” & “Speed”
Twist the dial in order to go to either “speed” or “power”

  • Fires streamlines and taggers
  • No tac rails (as this is Dart Tag)
  • Ranges: 50′ on “Power” (flat) and 30′-40′ on “Speed”

Annnd, size comparison:

Now to the task at hand:

“Does switching between Power and Speed do anything?”

As has been noted by other owners, the trigger pull on the Snapfire 8 feels a little weird.  It’s a bit longer of a pull than I initially expected, most likely to both prime and release the catch the mechanism.  The “Power” setting makes the trigger harder to pull (not unexpected) while the “Speed” setting is a lot easier to pull the trigger but at significant drop in range.  Gives the impression of using versatility and modular play, but I think I would just keep it on the “Power” setting as pulling the trigger a little harder isn’t a big deal to me.  “Power” might be tough for a 6 year old though, so parents be aware that you might have to help a little to fire on the “Power” setting.

Other than the trigger, the Snapfire 8 was decent.  It got decent range on either setting and while the trigger was weird, it just took a little practice for me to get the hang of it.  The big sell to me is the true semiauto one-handed operation- no pumping needed (like a Blastfire) and no batteries (pick one, there are tons of flywheel blasters to name out there.) This feature is also why I needed to dual-wield them, in spite of the risk of reloading both at the same time.

The Snapfire 8 handles well and with taggers it is pretty accurate.  I personally got a kick out of it because I’m a big fan of semiauto pistols (lots of John Woo films growing up), although the trigger is weird.  The round turret makes holstering/pocketing one a little tough, but nothing a good pair of cargo pants can’t fix.  I suppose the lack of any sling points isn’t terrible either, but it would have been nice have some place to clasp one on in case my pockets get full of darts.  The handle seemed a good size, it didn’t feel like I had to hold it weird or that I was enveloping the blaster with my hand, which was a good touch as well.

I think the speed/power setting was a bit unnecessary except for a few select occasions, but it’s a gimmick and needed to bring some different functionality to the table in addition to the true semiauto firing.  Now and again I did have a hiccup with pulling the trigger and a dart not firing, but that could be either poor dart fit or user error.  The same thing happened with the barricade, that if you didn’t pull the trigger correctly, darts jammed.  With the Nerf Dart Tag Snapfire, you have take the same care when firing, as the blaster has to move all its parts correctly to fire properly.

Overall, I give the Snapfire a middle of the road.  On the one hand I love love love the semiauto action, but the weird trigger pull holds it back a little as that affects the reliability of the blasters.  For folks who don’t like carrying a lot of n-strike magazines on them, this is another good addition based on the mobility you have with this vs. a Swarmfire, or even a Speedswarm (not to mention a Speedswarm has that split-second rev time and suffers a bit on the rate of fire).  Is it a must-buy?  Depends on how much you want that semiauto electric free experience.  Personally, I needed to try it and here I am.

While the price is a bit high even for this (much less 2 of them like I got) if you want that flywheel-free semiauto experience, this is your chance to get it, though it takes some practice.  Now if you’ll excuse me, I need to go watch some 80s era Hong Kong action flicks 🙂

Nerf Elite Alpha Trooper Video – Germany Nerf

Thanks to Extreme Nerf for the heads up on these videos – a couple of them about the Nerf N-Strike Elite Alpha Trooper!  Recently posted, and it’s in German, but the posts are out there.

Unboxing:

Demo Range-testing/Firing of sorts:  (angled a bit, some wind, but pretty cool all the same)

Enjoy!

And again, thanks to Extreme Nerf for finding and sharing.

Yikes! Pre-Toy Fair is in Swing! (Nerf News, other news…)

Hey all!

Sorry about the dearth of info here.  I’ve been posting a blaster-a-day on Facebook but I have admittedly fallen behind on reviews, posting, everything!  But with good reason.  I’ve got a lot of off-the-net stuff going on that will bring better content here.  There’s a method to the madness!  And it starts where I really got a good start, where everything pretty much changed and I went from just writing to writing with a bit more of a purpose:  New York City.  It was where I went when the Stampede was released at my first Nerf release party, and now I head out there for my 3rd go at New York Toy Fair.

While Nerf is always on my visit list, there’s always a few others that I’ve found along the way.  And I’ll be posting it all right here and on Youtube as I can!  I’ll have a full list of the blaster/shooty related companies I’ll be visiting, but of course I’ll take some photos and everything of whatever else along the way I find interesting.  Specialization is for insects, remember that.

HOWEVER, I am a bit behind on posting info from the fine folks at Nerf (Basic Nerf posted his info already) but what’s one more source?  That’s why Nerf reaches out to me, eh?

 

NERF N-STRIKE BLAZIN’ BOW Toy
(HASBRO/Ages 6 years & up/Approx. Retail Price: $19.99/Available: Fall 2013)
Who’s ready for more NERF action? Send NERF foam arrows soaring across the sky with the NERF N-STRIKE BLAZIN’ BOW toy. The BLAZIN’ BOW toy features an authentic pull-back bow design that you simply pull back, aim, and release to fire the NERF foam arrows. The BLAZIN’ BOW toy can hit targets from up to an impressive 40 feet away, and comes complete with integrated storage for two additional foam NERF arrows. Includes three NERF foam arrows. Available at most major toy retailers nationwide and HasbroToyShop.com. 
Also, it looks like the Nerf Stockade is finally hitting American shores, but only at Wal-Mart:
NERF N-STRIKE ELITE STOCKADE Blaster
(HASBRO/Ages 8 years & up/Approx. Retail Price: $21.99/Available: Fall 2013)
With motorized blasting capability, the STOCKADE blaster utilizes features such as a rotating
10-dart barrel and a removable stock with storage for 10 extra darts. The N-STRIKE ELITE
STOCKADE blaster comes complete with 10 N-STRIKE ELITE darts as well was a removable
stock accessory with storage for ten additional darts (sold separately). Blaster requires three
“AA” batteries, not included. Available exclusively at Wal-Mart nationwide.
The descriptions for the Jolt and the Nerf Reflex (Eliminator) don’t contain 75′ range info, so it looks like the discerning eyes of some readers was correct that while the paint jobs are new, the ranges for those are not.
Then the new Nerf Vortex:

NERF VORTEX REVONIX360 Blaster
(HASBRO/Ages 8 years & up/Approx. Retail Price: $39.99/Available: Fall 2013)
Amp up freestyle foam blasting performance with the NERF VORTEX REVONIX360 blaster which achieves the farthest VORTEX distance yet, up to 70 feet! This disc blaster features new, awesome deco and has a revolving drum that rotates each time you fire the blaster. Plus, the SLAM FIRE Handle gives you total control over your rate of fire – blast a single shot or hold the trigger down and slide the handle repeatedly to unleashan unstoppable stream of discs. Includes 30 multi-color XLR discs. Available at most major toy retailers
nationwide and HasbroToyShop.com.
I’m not even sure where to start with that, but I’m intrigued!
There was some Nerf Sports info, but THIS CAUGHT MY EYE:
NERF FIREVISION SPORTS FLYER Set
(HASBRO/Ages 6 years & up/Approx. Retail Price: $14.99/Available: Spring 2013)
Featuring the innovative Microprism technology and a comfortable grip, the FIREVISION
SPORTS FLYER set will keep your competitive disc game with friends going even as the sun
goes down. Whether a hardcore game or practicing with a friend, you’ll be at the top of your
game with the FIREVISION SPORTS FLYER disk! Includes one FIREVISION SPORTS
flyer disk and one pair of FIREVISION FRAMES eyewear. FIREVISION FRAMES eyewear
require 4 “A76” batteries, included. Available at most major toy retailers nationwide and
HasbroToyShop.com.
And it looks like a frisbee.  (will get a pic to post later).  So, Nerf (Tron) Firevision?  
Either way, there’s going to be plenty to see at New York Toy Fair, stay tuned and thanks for coming by!

Review: JT Splatmaster – z100 & z200! (and a group shootout to boot!)

Splatmaster Playgroup – late 20-early 30 year olds, varying levels of experience with gas-powered paintball

Ah, paintball.  Flinging spheres of paint at 200-300 fps out of CO2 charged markers in games of combat, whether objective or elimination based, it’s a hobby that has had quite the following.  In Illinois, we have a truly unique field, CPX Sports that has a HUGE selection of fields.  And not just inflatables, but some include a full-on town (Bedlam), a burnt out city (Armageddon) and an ancient temple (Jungle of Doom).  What does all this have to do with JT Splatmaster, from JT Paintball?

JT Splatmaster wanted a review, and CPX was willing to let me bring a group over to play and give some feedback on both the JT Splatmaster markers and the field itself.  And on that note, let’s take a look at the markers.  Also available are a bevy of accessories, and you can read more about those HERE

First, the  JT SPLATMASTER Z100 PISTOL($29.99):

With barrel plug inserted; and pullback assistance handle attached.
A look at the magazine (7 shots)

Included:

  • Z100 marker x 1
  • Pullback assist handle x 1
  • Barrel plug x 1
  • Instruction manual x 1 
  • Magazine for the marker x 1 (additional magazines sold separately)

WHAT ABOUT IT?
Right off the bat, I knew this thing wasn’t a toy.  Sure, you had “paintball” things like the old lever-action Supasplats and others like those, but they did not feel NEARLY as solid as the Splatmaster markers.  The outside is a really durable and tough, thick plastic.  At least, I think it’s plastic.  Either way, this thing will take a beating.  There’s a button for a magazine release and  a safety switch (a proper one-touch switch; not the continuous hold like on the BlasterPro line), which adds to the feel, aesthetics, and usage of the marker.

The magazine holds 7shots, and primes by pulling back the side on the top, if you can use a Maverick, you can use this.  It’s definitely longer than a maverick and heavier, but it’s also much easier to holster.  Magazines are going to be sold separately.  I found the pullback assist handle not that easy to attach and it came off when I pulled it, so I just left it off.  Still a lot of fun to shoot though, I just wish I had more mags on-hand.

Next, the JT SPLATMASTER Z200 SHOTGUN ($39.99):

 Included:

  • Z200 marker x 1
  • Barrel plug x 1
  • Cleaning rod x 1
  • Instruction manual x 1

This was the marker we used for the duration of the day.  15 shots, pump-action, and breech loaded (even had a floppy trap door over the breach, nice touch!  It also has a safety switch but no other buttons.  You can see it has tactical rails, as I attached a camera to it.  It’ll accept picatinny mounts, so if you have’em, use’em!  Word has it that additional accessories are in the works, so keep your eye out for them.  Additional accessories such as ammo packs, targets, and safety equipment are all located here.  One recommendation from Hustle paintball is to use the 50 count grenade container to hold spare ammo, and there is a nozzle on that and the 200 paintball container to assist in loading through the breech of the Z200 swiftly.  This too is built incredibly solid, and I just wish it had a stock.  Maybe in a later marker.

GENERAL THOUGHTS:
 These have been chrono’d at 120-130 fps, drastically less than their gas-powered siblings.  Even at that rate though, it is wise to treat these as you would any other paintball marker, including using a full mask and goggles when playing in a player vs player game.  For target practice, you can get away with just using the goggles.  Safety first, and it’s usually a good policy to have eye protection on when playing with any toys that shoot.
That being said, these things were a lot of fun!  The group had limited experience playing paintball, some a handful of times and others not at all.  The general consensus was everyone enjoyed the decrease in pain (I told everyone to layer up as they would playing normal paintball) and the much more limited ammo available.  Instead of a full hopper, you had only the 15 rounds to make it in a round (none of us had extra ammo holders available, although some risked keeping spare ammo in their pockets.  I know, I know >_<)  People could run and charge at each other without getting tagged 5 or 10 times from a hail of paint.  Would we do it again?  Sure!  Will this kill paintball?  No!  It'll get more people interested at least, and this is a bang-up way to introduce them to the sport.  Whether 9 or 29, this is a good thing for people looking to play something a little different without feeling beaten up.  These things definitely stung enough to let you know you got hit, but no worse than getting a bad insect bite.  I've been punched harder than these things put out.

It was definitely nice to try some new strategies rather than just lay out paint, and JT is definitely onto something here.  Hopefully, we’ll see even more new markers next year.  Between the solid build, the fps, and the accuracy (these things definitely hit 50′ in a better cluster than I thought, but 100′ is still a max range, and it’s hard to hit anything then.

Interestingly, no ammo with the markers.  Considering how fussy paint balls can be, I shouldn’t be surprised.  It is much easier to regulate temperature and shipping conditions when you separate the products.  Also, the goggles and masks are sold as separate units, to reinforce that younger players should work their way up to playing Player vs. Player games.  Parents, this would be one way to incentivize proper blaster/marker safety.  They can’t PvP without earning their way up to the mask.  Also, some paintball fields might have these for rent:  rentals are different colored from the markers at retailers to prevent theft.  Rentals pistols are red, while the shotguns are blue.  Vice versa for consumer markers.  This does not mean consumer markers are different, just a different shell but they all perform the same.

On that note, here’s a video of various footage I snagged during that day:

Considering the ranges and power these things do have, it’s definitely better to keep the play to the backyard.  You don’t have to worry about accidentally hitting someone unexpectedly which again, safety first.  Definitely nice not having to pick up ammo after myself for once, but it definitely pays to play in a proper field, with ammo that washes away/disintegrates.  Worth giving a try!

Ah well.  Questions?   Comments?  Feel free to post below or write: foamfromabove_AT_G_MaIL-DOT-COM

REVIEW INBOUND! NERF N-STRIKE ELITE HAILFIRE (IN PHOTOS)

I first saw the Nerf N-Strike Elite Hailfire earlier this summer, at the big ol’ Nerf launch party and I finally got my sample! (Thanks Nerf!)

Pics! (after the jump) –

https://picasaweb.google.com/s/c/bin/slideshow.swf

And, we’re back!  As you can see, I’ve put up some photos of the Nerf N-Strike Elite Hailfire.  At max capacity it can load up to 144 darts at once, using 8 18 round straight mags.  I’ve also included some shots of different combos of mags and accessories, just for fun.  So, how did I like it?

My play style on the field is pretty haphazard, so something like this so ridiculous plays into it very well.  Whether you’re using 4 35 round drums or the 18 round mags, you’re looking at a new futuristic side table :).  Basically, this thing is a “heavy weapon” and it should be used as such.  You stalk with it, you walk with it, if we learned anything from the Nerf N-Strike Vulcan you aren’t supposed to run with it, especially at full capacity.  When using smaller mags, sure it handles better but you’re not supposed to be very mobile using something this big.  A strap helps, but run and gun this thing is not at 144 darts.  You’re not going prone with it, as the thing demands you stand there tall and proud, to lay down the foam.

Now, my thinking about taking this out to a Nerf war with stock blasters – I’m not going to really be using much else.  I barely use 144 darts when using a Stampede during a round of CTF or Freeze Tag; I’m going to check my fire to cut down on reloading between rounds, and I might even just use one mag per round.  To me, that’s at least 8 games I’m going play without having to swap all my mags.  Victory favors preparation; if I’m going to use the Hailfire, I’m going to have a mess of preloaded mags in my gear, and on top of that I’m going to make sure I use one or two per game.  It’ll cut down on reloading between rounds, much less relying on reloading on the fly.  I’ve done this with a Stampede, Alpha Trooper, and a Rayven.  It’s a system I can make work for the Hailfire too.  And yes, once I’m out, I’m out.  Unless it’s during a lunch break, you won’t catch me reloading all 8 mags all over again.

As for the blaster, it’s fun!  Who doesn’t want to unload all that foam?  When using the handle, it’s a tactile experience of being a big bad walking turret.  I liken it to using a smart gun from “Aliens,” minus the swivel arm.  The trigger pull is solid, the flywheels rev loud and proud (seriously, with something like this are honestly telling me you want to play it silent?) and the transparent door is a nice touch (Hey Rogue!)

Using the Hailfire is easy enough- the handle on the top rotates the ammo rack, which accomodates N-Strike mags/drums, however you combo them is up to you.  You pull the accelerator trigger on the handle, and the main trigger moves the pusher arm that feeds darts into the flywheels.  The ranges I was getting were somewhere in the 50s-70s, whether flat or angled, video to follow.  I didn’t run into trouble with streamlines like I did with the Nerf Barricade, so bonus points for that.

Otherwise, it’s about $40 for this bad boy, and with that you get 4 6-round mags, the Hailfire, and 24 darts.  Why so few?  At this point, my guess is that the assumption is you already own a few 18 round mags after owning the Stampede, and wanted to keep the initial cost of the Hailfire down, while 18 round mags and a Hailfire upgrade kit separately.  Personally, I bought a large number of longshots once upon a time, and it ended with me having a surplus of small 6 round mags.

Either way, it might seem like a big cost but I sometimes just want to unleash a cloud of foam at people.  On days I don’t want to use my Nerf Vortex Pyragon, the Nerf N-Strike Elite Hailfire gives me a dart shooting option.  It’s reliable, it’s intimidating looking (as far as Nerf blasters can look intimidating) and I had a good amount of fun trying it out.  And that’s the important thing, isn’t it? The fun?  You can dress up your reasons for having something “War-worthy” or “Useful” but hang it all, this thing is decadent, it’s overkill, and some days you feel like a nut.  Have one of those days.

OH SO YOU WANT VIDEOS, HUH?  NERF N-STRIKE ELITE HAILFIRE VIDEOS???

annnnd maybe you remember this one?