Navigate the Holidays! Nerf Goes Big: RhinoFire & Cam ECS-12

Nerf Big Ticket Items for the Holidays:
Vas The Stampede

There are 2 big items out there for Nerf enthusiasts and those that love them this holiday season. If you haven’t finished your shopping yet and have a big Nerf fan on your list, let’s look at the two biggest options Nerf gives you this year. “Nerf or nothin’!”

Both Nerf blasters are at a premium price, which is a lot to ask for when it comes to selecting a toy. What exactly are you getting into?

Nerf Elite RhinoFire:

Price: Approximately $89.97 (Wal-Mart Exclusive)
RhinoFire blaster x 1
Tripod x 1
25 round ammo drums x 2
Darts x 50
90′ Claimed Range
Batteries not included (6 “D” batteries)

Nerf Elite Cam ECS-12
List Price: $79.99 (currently $67.99 at Amazon.com)

Nerf Cam ECS-12 blaster x 1
18 round dart magazine x 1 (orange, not the blue as seen at Toy Fair)
Darts x 18
4 GB SD card
Alleged 90′ ranges
Batteries not included (8 “AA” batteries)

How are they?

Say hello to the 2 big ticket items from Nerf this year. Let’s start with the Nerf RhinoFire. A descendant of the Nerf Vulcan, the Rhino is a big blaster compared to the other recent releases. Here is your new heavy weapons turret.

Nerf Rhino Fire with some… extras.

The RhinoFire has 2 mag wells, multiple tactical rails (for accessories), and a few attach points for a sling. There is a tripod that sits on the underside of the blaster. The RhinoFire tripod fits on the older Vulcan, so it is safe to assume the opposite holds true as well. Unlike the Vulcan, the front grip handle is a bit more in line with the form of the blaster, it doesn’t jut out and swivel.

The blaster is a big, double-barreled unit – the barrels alternatively pump when firing, and as some folks commented reminiscent of a turret. As such, there is a roleplay aspect to this blaster that in my opinion dictates the best practices when using the blaster.

Usage:
 
Firing the blaster is a little different from a traditional setup, there is an orange tab on the back handle that does all the work – a little pressure to start revving up the flywheels, then fully press the tab down to engage the pusher arm…. and unleash foam. It is ESSENTIAL to rev the flywheels first, otherwise your first shot is going to dribble out of the barrel.
 

So yes, the RhinoFire is essentially triggerless, but that works because of the way the grip is styled. Going back to the “turret” look of the Rhino, the grip is styled for two-hand usage but also incorporates a t-style handle for quick carrying.

Peek at the underside

Suggested Best Practices:

That’s right, carrying. When I used the Nerf Vulcan during games, I wouldn’t “run and gun” with it. As it was a “heavy” blaster, running with it felt awkward while trying to shoot. I would pick a spot, shoot, then pick up and relocate. Lather, rinse, repeat. I would avoid firing on the run due to the chains, and size. I was also firing from the hip, as the design of the blaster lent itself to that position. If I had to reload, it was a task switching out chains by myself and maintaining a stream of darts.

With a “turret” like the RhinoFire, it is important to separate shooting and running into separate actions. Run, pick a spot, provide fire, relocate. Lather, rinse, repeat. Additionally, firing from the hip makes accessing the firing button faster, just drop your hand onto it when you wanna shoot. A sling on the RhinoFire makes this firing technique quite easy, at least for me. One other caveat is… you’re going to want to carry a lot of mags. Either conscript a friend into caddying your ammo to make a 2-person team, be ready to lug around a bag and/or pouch to dump empty mags into (unless you’ve formed a zen-like mentality with your gear and don’t mind losing stuff.)

Ammo/magazine compatibility:
 
As far as what magazines to use… I had best luck with straight 18-round N-strike magazines. While the firepower behind two 35 round drums is impressive, the reliability just wasn’t there, darts would jam or dribble out of the blaster when using those types of magazines. Jamming was much more prevalent with larger capacity/rounded mags (including the included 25 round magazines, and the 18 round drum mag from an Alpha Trooper). The reliability issues could be due to age/lack of maintenance on the older, larger drum mags, but even the 18 round straight mags from the same time frame worked no problem. Ammo wise, I checked Elite Streamline darts and Elite Suction Cup Streamline darts in straight 18 round magazines and experienced no jamming issues.

 NEXT!

The Nerf Cam ECS-12 is a bit more straightforward than the RhinoFire. As a semiautomatic blaster, there’s already a myriad of similar magfed blasters out there in the Stryfe and the Rayven. The Rapidstrike is a full auto “rifle” that is still available, which makes the Cam ECS-12 a tough sell, especially at that price.

So what are you paying for? 90′ range, and a 0.3 megapixel camera? The awesome aesthetics?

Let’s talk about the camera. It’s low-res, and if you don’t already own the Nerf cradle for a mobile device, a GoPro, or some other action cam with a mount (such as the Nerf branded ones from Sakar), then this is an option. But realize there are other, less costly blasters out there.

Here are some samples of the Cam’s still shots –

Inside

Outside

The camera’s not the best quality. But then again, given the blaster’s target audience (not including this blogger) the quality of the camera isn’t so much the concern of someone looking for a gift for the Nerfer in their family. And when I discussed the camera quality with Hasbro at #NerfAllAccess this past summer, in order to keep the Cam under $100 it was necessary to use something so low in megapixels. And again, if you have a camera already, this probably isn’t for you. But someone out there may get a kick out of this because it’s a 2 for 1 unit. Requires no additional screws, mounts, or similar extras. And it doesn’t interfere with using the sights on your blaster, as mounts tend to (unless you mount your camera under the muzzle.) This offers a streamlined camera to make recording unobtrusive.

Eeeeeexcept when it comes to noise. Unfortunately, the camera picks up a LOT of the whine from the flywheels when the Cam revs up, which can be distracting when reviewing footage and trying to edit any footage. Caveat emptor.

The range is questionable on the Cam as well. And yes, the box does detail in a handy graph on the package just how often the 90′ range occurs, but I saw most of my flat/angled shots hit around the 50′ mark, well below the advertised ranges. To me, it looks like it rarely hits 90′ but since I Nerf stock anyway, that’s not a big deal to me. If anything, I have more issues with the camera image quality and the audio pickup.

What I do like about this blaster is that while the stock isn’t modular, it is definitely one of the more comfortable blasters I’ve used in recent history. I prefer using a foregrip on it, and it is a comfortable hold. However, I can only speak for myself. Ultimately though, I see this being more of a gift for Nerf enthusiasts just getting started in the hobby, or from relatives getting their family Nerfer a present. More hardcore enthusiasts might not find much interesting or useful, given they already own a camera or have a less expensive blaster that performs similarly.

Final verdict: If I had to choose between either blaster, I’d select the RhinoFire. It’s arguably the more diverse of the two, and offers more bang for the buck. More shots per reload (depending on your loadout), different feel from a lot of the rifle/pistol variants out now, and it’s overkill. While you’re not as mobile with it, I see a lot more people having a lot of fun with this blaster later on long after the wrapping is tossed and the boxes are broken down.

Hope this was helpful! Enjoy the remaining days of your shopping window 🙂

Toy Fair 2014 Two-Fer: Marshmallow Shooters & Geospace Rockets

https://photos.gstatic.com/media/slideshow.swf

So, there are some constants to New York Toy Fair, and Marshmallow Shooters is another one of those brands who keeps chugging along. Every year there’s something new, and this year they revealed a few things. Now, in my opinion they most famously have many repaints of existing models, but given the circumstances, I don’t mind in this case. They landed the Ghostbusters license, so the next round of Marshmallow Shooters are going to look fresh out of 1984 (Happy 30th Anniversary to “The Ghostbusters” and it’s a sad thing that Harold Ramis had to pass away this year. As a fan of his work, I couldn’t believe it when I first heard it. But that is a whole different blog post. If you missed out on the original Ghostbusters pop guns back in the day, maybe these will take the edge off. But at the very least, it’ll be for a new generation.

Ghostbusters paintjobs for Marshmallow Shooters

A concept image of an upcoming Marshmallow shooter. Think… scattergun. Scattermallows. Something like that.

A Beaver Blaster. Not only will it shoot Marshmallows, but it is supposed to also have a foam ball.

I’ll update this post with prices and info.

ALSO FOUND:

Geospace Rockets:

https://photos.gstatic.com/media/slideshow.swf

A commonly seen push-pull style of rocket, but they also have a few other tricks up their sleeve:

These rockets glow in the dark.

Some of the smaller handheld launchers.

Nerf Holiday buying Guide Part 2: Nerf Vortex and Gear Up!!

The Nerf brand’s been busy this year, releasing a whole bunch of things.  The N-Strike line had a couple of repaint offerings, in the Gear Up and Whiteout series

along with additions to the transparent green Sonic Series (Barrel Break, Barricade, Longstrike, and Stampede)

Ultimately, if you know someone who HAS GOTTA catch’em all, then go nuts on the repaints.  Performance-wise I didn’t notice much difference from the original releases so there’s nothing new feature-wise here.  The real draw is following Nerf’s “it looks cool!” policy because I’ll admit, the neon green and whiteout paint jobs look pretty darn cool.

Main event:  the new Nerf Vortex line as the centerpiece! 
Find prices and more on my previous post here:  NERF VORTEX BREAKDOWN

“XLR” disc technology = increased ranges and a new clip system.  The discs are made of a plastic disc with a foam rim.  The discs fly pretty well, but they do carry in a high wind outside.  Honestly, so do darts.  How much of this is a problem for you is up to you.

Yes, this also means yet ANOTHER ammo type to start collecting in large quantities, but for what it’s worth the discs are not only soft, but they seem pretty durable.  The guys at Adult Fans of Nerf did an informal “stomp test” at the release party, and the discs did not squish very badly at all.  The clips with the Praxis and the tactical kit have a 10 round capacity, but the Nitron comes with a 20 shot clip (2 of them if you can find the special Wal-Mart only package.)

The increased ranges are pretty awesome considering previous Nerf offerings, albeit there have been reports of some user issues.  Some key points to keep in mind are to not be a spaz when using the blasters.  Make sure you perform a complete motion manipulating foregrips, triggers, slides, or other priming mechanisms when using the blasters.  Moving too fast is what causes mechanisms to grind.  It’s a new dimension to add to gameplay, and maybe worth your time this holiday season.  Aesthetically and ergonomically speaking, I really enjoy using the Praxis.  The stock is a little flimsy compared to the Raider’s, but the pump-action and general feel of the blaster is very comfy.  The pump-action makes aiming a little more consistent than with bolt-action or pull-back blasters for me, so this works for my playing style.  The only problem is what I have with N-Strike blasters, reloading the clips can slow down the action at a game when you run out.  Little details like the thumb-release on the Proton and the Praxis are those indicators that Nerf did go the extra mile in designing the blaster’s exterior.

Questions?  Comments?  Let me know, otherwise see you next time for my overview of the N-Force line!  Also find me on twitter: @vasthestampede!