Shu’s the brainchild of Jericho game and Foxhound Urban Adventures owner Shannon Bruzelius, who runs Foxhound Urban Adventures out in California:
Many years ago I ran across Foxhound and Jericho as an interesting gametype, and connected with Shannon over email. I am glad to see they are still going strong. The Shu blaster does serve a very practical need, as running around public streets with Nerf blasters or other conspicuous action props draws unnecessary attention and can very much jeopardize a game and the safety of players. Shu at first glance just looks like an oversized cell phone, which is considerably less visible than most Nerf blasters. The power seems comparable with a Jolt, and considering the gameplay, the range is perfectly geared to what they do. Additional development could lead to 60-70 FPS, but only at the success of the Kickstarter. With money from their campaign, they hope to produce more and hopefully fulfill a need that Assassin, Elimination, and any other clandestine game type demands.
They have 18 days to go, and a few prototypes are out there but the goal still has much work to be done. Make sure to please check out their page, and hope you can support this design! Good luck to them!